this post was submitted on 28 Dec 2024
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[–] LordWiggle@lemmy.world 16 points 15 hours ago (1 children)

The graphics are too expensive for AAA games? AAA means they are throwing the highest category budget for developing a game. And they ONLY invest in graphics, discarding the rest like a proper story (if any), decent characters, bug fixing, balancing, etc. Now they create junk only 1% of players with a 4090 can run somewhay decently on medium settings with 30fps average and loads of framedrops.

Wow guys, amazing, thanks I guess, this costed me 80 euros. Can't you tone down the graphics by at least 60% and focus on the "game" part of the game instead?

[–] teolan@lemmy.world 2 points 14 hours ago (1 children)

There are plenty of titles that do just that you can buy instead you know.

[–] LordWiggle@lemmy.world 3 points 13 hours ago

Oh I do, I'm skipping all AAA games. I illegally download them out of curiosity, but often delete them after 30min of playtime. But it still gets me angry because it basically is a major scam. Luring in loads of people with cool looking videos, then to deliver a bug simulator with most content locked behind more purchases (DLC's, loot boxes, subscriptions), completely unbalanced and abandoned after the fist sale period because fixing the bugs and balance doesn't provide more income so might as well quit and start a new scam. And then the audacity to complain people should not expect Baldur's Gate 3 to be a standard to compare other games to. Maybe do see it as a standard and try to create a properly working product with actual decent content worth it's money?

[–] ICastFist@programming.dev 2 points 10 hours ago

I guess normies still equate graphic quality with overall game quality, so that's why there's such a big emphasis on photorrealism for many AAA games. An old colleague from university, ~2010, only liked to play the shiniest, "best looking" stuff and scoffed at 2D games, "we're way past super nintendos".

[–] PeriodicallyPedantic@lemmy.ca 10 points 16 hours ago* (last edited 15 hours ago) (1 children)

People care about graphics.
But they care about other things more
So the graphics need to be in service to something.

Imo the problem is that studios have become risk adverse because their budget is so big, so they pick an already popular IP, choose a marketable aspect of that IP, and spend that fortune turning the dial of that aspect up to 11.

Like X but bigger map
Like Y but more playable characters
Like Z but better graphics
Etc
But none of the time actually innovating any new player experience.

And players are finally getting fed up with playing the same handful of AAA game experiences again and again with different titles.

Graphics just happens to be the marketable attribute they like to crank most often

[–] SoulWager@lemmy.ml 2 points 15 hours ago

What they need to do is throw some spaghetti at the wall, see what's fun, then throw their hundreds of millions of dollars behind THAT.

[–] pineapplelover@lemm.ee 7 points 16 hours ago* (last edited 9 hours ago) (1 children)

Imho, graphics don't make the game. There are people here still playing doom and portal. Even games like Terraria aren't too demanding. You don't need amazing graphics.

[–] Theoriginalthon@lemmy.world 2 points 10 hours ago (1 children)

Or any graphics for dwarf fortress and nethack (other rouguelikes also apply)

[–] pineapplelover@lemm.ee 1 points 9 hours ago

Yeah, been playing Enter the Gungeon and it's amazing as well

[–] john89@lemmy.ca 7 points 17 hours ago

There have been massive diminishing returns on graphical quality vs. hardware and developer requirements since the PS3 era.

I will always put an emphasis on art style and gameplay over trend-chasing and what takes the most computing power.

[–] dx1@lemmy.world 12 points 19 hours ago* (last edited 19 hours ago) (3 children)

People still love cult movies and other classics from 100 to 50 years ago, with handcrafted or minimal budget special effects, no CGI. It's because it's an entire art form and it can't just be reduced solely to aesthetic appeal. That kind of approach is just a result of the commodification of art. You want to reduce a successful work of art to some quantifiable metric besides popularity/sales, so that you can create repeatable processes around producing it and selling it, and optimize them for cost, but art defies quantification. Even just basic "enjoyable gameplay" defies that.

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[–] reksas@sopuli.xyz 24 points 1 day ago (1 children)

you can make the most beautiful cake and its worth nothing if there is just sawdust inside

[–] chaogomu@lemmy.world 5 points 19 hours ago

Yup, first and foremost, figure out your gameplay loops.

Get that right and you can pretty it all up later.

[–] whotookkarl@lemmy.world 16 points 1 day ago

Maybe they'd do better if they tried selling games instead of games as a service and stores with a game attached.

[–] HawlSera@lemm.ee 5 points 20 hours ago

Mufasa wouldn't have been a bad movie if they just sprang for animation, and voice actors who even attempt to sound like the characters they're playing.

[–] Draegur@lemm.ee 44 points 1 day ago (7 children)

All the best games I've played recently are deliberately low poly models, low res textures, and 100% focused on JUST satisfying gamefeel and fun gameplay mechanics.

Fuck graphical fidelity and fuck "AAA" studios for wasting our time and money on it.

I WANT SHORTER GAMES WITH WORSE GRAPHICS MADE BY PEOPLE WHO ARE PAID MORE TO WORK LESS AND I'M NOT KIDDING

[–] john89@lemmy.ca 1 points 17 hours ago

I don't really think it should be "worse" or specifically low-poly. There is a balance that can be struck and I feel that accepting the lowest quality possible is an excuse for developers to put in as little work as possible while still charging us as much as possible.

[–] jjjalljs@ttrpg.network 8 points 1 day ago (2 children)

I WANT SHORTER GAMES

Can I have my cake and eat it too? I want games with a short critical path, but satisfying ways to spend more time with it if it's fun.

So like interesting NG+ stuff, boss rush modes, different builds, whatever.

[–] Draegur@lemm.ee 2 points 20 hours ago

Actually, on that point, I love it when a game becomes a platform for continuous content. Minecraft is a bit trite as an example but it fits: You buy it once, and you can beat it in a couple hours if you really want to, but you can extract as much enjoyment out of it as your imagination will allow, and the developers are constantly adding more stuff to do (although not all of what's added feels great all the time...)

[–] demonsword@lemmy.world 4 points 1 day ago

built in randomizers please

[–] superglue@lemmy.dbzer0.com 8 points 1 day ago (1 children)

Absolutely on the shorter games. I just do not have time for 30 to 40 hour games anymore. 8 to 10 hours is the sweet spot for me. After that I get bored and the game feels like a drag.

[–] wellheh@lemmy.sdf.org 4 points 1 day ago (1 children)

Imo it feels like the content is not very fresh compared to when you played that first rpg/open world/etc. It just does not feel like these aaa studios are innovating anymore- I'm looking for compelling stories and tight gameplay loops but they're feeding us rehashed side quests fillers and eye candy. Anyone feel like they're just playing borderlands sequels where you're constantly forced into a meaningless quest to do somebody's bidding?

[–] Linedotdatdot@lemmynsfw.com 2 points 14 hours ago (1 children)

This may be an unpopular opinion, but I am soooo fucking sick to death of everything needing to be 'open world' (for some reason) that I could puke. Sure, some games may benefit from - or hell, even be downright enriched in some manner by - their use, but outside of a few, notable exceptions (Elden Ring and RDR1/2, in particular, spring to mind, for example) when I see a studio touting their "new and improved, expansive, X times bigger, blahblahblah" open world, all I can think is two things:

  1. There will almost certainly be no more than five types (and likely significantly less, tbh) of copy/paste activity I'll be expected to engage in shotgunned haphazardly across the map. The studios that go 'above and beyond' MIGHT attempt to switch things up a bit by slightly altering building or adversary layouts in places, but that's usually a 'best case scenario' kinda thing, and you'll probably be fortunate to end up with some sort of palette swap. How compelling, eh?

  2. I'm going to be subjected to either a veritable fuckton of bland, faceless NPC's with an equally bland line or two of 'dialogue' that is ultimately meaningless or a flimsy pretext to go over there somewhere for... reasons... or a handful or so of them that are inexplicably absolutely VITAL to (or otherwise the impetus behind) everything that is plot - which they have a flimsy pretext for, natch.

Look, I played WoW back in the day already. If I really desperately wanted to waste dozens of hours of my time delivering imaginary packages to forgettable people, or being sent in search of someone who is the only one who can help stop BBEG/the apocalypse/whatever - and will totally help, but need a favor first... Ugh - then I'd go back to the good ol' WoW treadmill. I left that shit behind because I was sick of it all just feeling like checkmarks someone had to tick off somewhere to appease the C-Suite douchenozzles that don't understand why we can't add in a battlepass. (Those are SOOO hot right now!)

[–] wellheh@lemmy.sdf.org 1 points 4 hours ago

Tbh I don't think you're in the minority. By far there are so very few truly well done open worlds, but how many of them were anything like mass effect which tied the stories together and had actual ramifications? The time investment is so not worth running around their lifeless worlds accomplishing nothing; I really dislike open world games

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[–] jjjalljs@ttrpg.network 13 points 1 day ago (2 children)

I thought we had all reached consensus that style is more important than realism. And you can do style without mega hardware.

On the other hand, the fidelity in bg3 I think added something to it. I don't think it would have been the same experience if they were simple sprites like the original games. Is it worth all the hardware? Maybe.

[–] TheHotze@lemmy.world 6 points 1 day ago

Fidelity has value but gets diminishing returns the harder it gets.

[–] Maggoty@lemmy.world 2 points 20 hours ago

BG3 wasn't nearly as far as they're trying to push though. For example it was beautiful on the normal PS5, as were the Horizon Zero Dawn games. And yet somehow that's not far enough for them.

[–] dantheclamman@lemmy.world 15 points 1 day ago (1 children)

The NYT article doesn't mention that new AAA console games often cost $70. I have not bought a brand new game in years because I just can't justify that cost. I have such a huge backlog between PS4 and PC, that there is just no reason to buy new games

[–] FlyingSquid@lemmy.world 1 points 13 hours ago (1 children)

I am betting, adjusted for inflation, that would not be especially higher than a new NES game.

It might even be cheaper.

[–] Dariusmiles2123@sh.itjust.works 2 points 12 hours ago

Yeah I’m always surprised when people are complaining about the cost to buy (not to produce) a game nowadays.

Where I live, games are way cheaper than they used to be during the Playstation 1 Era and it’s now really easy to buy used games online.

Of course if you buy every season pass or special skin for they used to game, it ends up more expensive.

[–] dual_sport_dork@lemmy.world 7 points 1 day ago (3 children)

I'm also going to add my stone to the pile here and point out that this hyperfixation on more and more "graphics" usually results in it ultimately being impossible to actually see what the fuck is happening on the screen.

You are a realistic barbarian dude who is brown, and wearing brown. standing in a realistic landscape which is brown, against a realistic highly textured and bump mapped bunch of trees which are brown, with leaves that are waving around in all directions realistically and are brown, trying to dodge arrows (which are brown) raining on you from the half dozen hairy orcs in the distance, who are also brown. And about nine pixels tall, and hidden in the bushes. Which are brown. And if this isn't happening verbatim (or even if it is), 2/3 of the screen is also covered by a zillion glowy particle effects, motion blur, and bloom, which are the only colorful parts of the image but still add up to you not being able to actually see jack shit out of what's important.

Bonus points if this also requires near frame-perfect inputs to handle, and you have half a second of input lag in between all the shit your console is trying to render plus the two or three frames eaten by postprocessing to make it "look pretty."

Yeah, fuck all that.

A major part of game deign that everyone seems to forget a lot these days in the name of making everything realistic and/or extra graphicy is clearly communicating to the player just what the hell is going on. Older games, I find, often did a significantly better job of this.

[–] CitizenKong@lemmy.world 2 points 16 hours ago

This was actually a lot worse in the early 2000s, as this video shows: https://youtu.be/6qQIhIOaiY4 I agree that there tends to be too much visual clutter on the screen sometimes in current games, especially particle effects. It's ironic that almost every 3rd person game seems to have a "Batman vision" toggle these days that simplifies what you see on screen so you have a chance to actual see stuff that's important. Also the often criticised yellow markers for climbing passages.

[–] john89@lemmy.ca 1 points 17 hours ago

I totally agree. It's actually difficult for my brain to process all that detail. Part of it may be due to me being raised with ps1/ps2 graphics.

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[–] Dariusmiles2123@sh.itjust.works 15 points 1 day ago* (last edited 1 day ago) (2 children)

I think it’s crazy that we always want prettier games when you still have visual glitches like cars disappearing in your rearview mirror, buildings and textures appearing late, screen tearing when you make your POV spin.

I don’t really need way better graphics, but I’d need these things gone as they take me out of my game way more than no raytracing or a slight fps drop.

I think these things would be easy to solve if we didn’t always get better graphics.

[–] john89@lemmy.ca 2 points 17 hours ago

You can hide glitches from videos and screenshots, but you can't hide the graphics.

Glitches are something people notice after they spend their money, which is why corporations don't care about them as much.

[–] tetris11@lemmy.ml 9 points 1 day ago (4 children)

Object permanence in a game still has yet to blow my mind. Dwarf fortress does it pretty well (abandoning a mine to ruin only to revisit the walls you etched aeons ago as an adventurer), and minecraft of course, but any game with decent graphics seem to just abandon this altogether. You're just visiting that world, you're not making any change

[–] john89@lemmy.ca 2 points 17 hours ago

Star Citizen is putting a lot of effort into this, and it looks like they're getting good results.

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[–] secret300@lemmy.sdf.org 14 points 1 day ago (3 children)

What cutting edge graphics? The blurry as smudge that is TAA in all the modern games? Fuck off. What's expensive is the actual slop that is modern games

[–] SkunkWorkz@lemmy.world 1 points 13 hours ago

Yeah and we are going to see more of that in the future since everyone and their mom are switching to UE5.

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[–] xelar@lemmy.ml 16 points 1 day ago

What about destructible environment, physics, attention to details?

All what I see nowadays are mediocre products in flashy packaging. Consumers seem to prioritize aesthetics over quality; if a game is colorful and visually appealing, it often sells well. Whats up with freedom of jumping on that crate, blowing up that wall, shooting up the props etc.

At times, it feels as though I am confined within an enclosure, where the visuals and sounds serve merely to distract me from this realization.

[–] wrekone@lemmy.dbzer0.com 16 points 1 day ago

the broader genre of single-player action games has mostly diminished to Soulslikes and gacha games a la Genshin Impact

I call bullshit. There are all kinds of awesome, successful, action games that don't fit this mold. This whole piece reads like it was placed by a high level exec that's preparing to lay off a bunch of graphic artists and devs.

Art > graphics, but this article sucks.

[–] Blackmist@feddit.uk 12 points 1 day ago

I can only really think of two games that really justify enormous development costs, and that's Red Dead Redemption 2 and Baldur's Gate 3.

If your game isn't pushing things to that level of expectation, you really need to rethink what you're doing with that budget.

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