jjjalljs

joined 1 year ago
[–] jjjalljs@ttrpg.network 2 points 5 hours ago

If someone writes a complicated work of fiction, is it gate keeping to not also include an explainer in simple prose?

Someone might but Finnigan's wake and be completely baffled by it. Is that an accessibility problem? Is the author in the wrong?

Why or why not?

Note this is distinct from publishing it in braille or audiobook format

[–] jjjalljs@ttrpg.network 2 points 5 hours ago

Difficulty is not the same as accessibility.

Remapping the inputs so they can be done with one hand is not the same as "you get twice as much health and mana".

[–] jjjalljs@ttrpg.network 5 points 2 days ago

Gw2 is the only MMO I've played where other people are only a positive. They can't steal your loot. They can't mess up your quests. It's a good game. No gear treadmill, too.

[–] jjjalljs@ttrpg.network 2 points 3 days ago

Everyone dies to the capra demon. Everyone has options within the game to adjust difficulty. Change gear or tactics. Summon help. Level up. Adding an out of game difficulty slider on top seems unnecessary.

People that are like "I want it to be easier without using any of the tools" are essentially saying "I want it to be easier but I don't want to turn down the difficulty"

Additionally, the difficulty and the struggle creates a sense of community. People like feeling like they belong to a group.

Also, difficulty is poorly defined. Sometimes people get mad about like being ambushed by monsters that were in plain sight but they didn't notice. Is that too hard?

[–] jjjalljs@ttrpg.network 4 points 3 days ago (1 children)

That's what I meant. In the story they're super dangerous walking nuclear bombs. In the first game, it kind of lives up to it in the game play. You have a massive fireball (with knockdown!), blood magic shuts down the whole field, and more.

But by the third game, mages are more of a "control" class. If you want to actually do damage and kill monsters, you want to play a rogue. It's extremely disappointing.

I wanted it to be more like dragon's dogma where you summon meteors and tornadoes. Instead it's like some ice cubes and a campfire.

[–] jjjalljs@ttrpg.network 27 points 3 days ago (4 children)

The first one is a love letter to the original Baldur's Gate games. Tactical group combat, real time with pause, fantasy. It's an original setting that tries to subvert some Tolkien ideas. It's pretty good, though it does feel a little old-bioware. The story is a basic "global threat -> gather allies" with a touch of political intrigue. The romance is kind of badly done. It's peak "give them gifts until sex happens".

The second one suffered from being extremely rushed. Much asset reuse. It also made the game more "action-y" because I assume some souless suit said that kids don't want tactics they want biff bam ACTION. The story tries to do something interesting in that it follows a single city over a long period of time as tensions rise. It's not as bad as people say, but it's very flawed. The romances are okay. Internet shitheads absolutely lost their minds that gay people exist and might mistakenly think you're interested until you say no thanks.

This one also switched to the dialogue wheel instead of giving you informed choices about what you'd say. It does a subtle thing where your actions in cutscenes and stuff are informed by what style you often pick.

The third one barely holds on to the origins (pun intended). It really wants to be an action game like mass effect. That kind of sucks because we already have mass effect, and I wanted something different for my different game. The story is okay and has some good beats. The characters are really good. The romance is much improved. The gameplay is kind of okay. Mages are really nerfed despite the story saying they're super powerful and dangerous. The world is big and has a lot of shallow quests. There's a shit mobile game style "click a button and wait an hour" mechanic. You can mod that out. The story is also a "global threat -> gather power ". I bet critical analysis of the story is fascinating because a lot of it is kind of suspect, politically. But most gamers are like critically illiterate and probably didn't think about it.

Fun aside: the first game has a "sex scene" where one of the character's naked state is less revealing than her ridiculously revealing "armor ". The third game you can actually see nipples in the sex scenes, but I think they haven't crossed the line to show a vag or erect dong (though I haven't done all the romances). Lots of folks are still ashamed of bodies.

You can import saves from one game into the next. There are a lot of choices to make in all of them.

And that's my off the cuff typed on my phone quick summary of the games.

[–] jjjalljs@ttrpg.network 13 points 5 days ago

'm about two hours in. Taking my time. Seems good so far. I went in with my NG+ faith character. It's a strong build.

Did some coop against a side boss. Community hasn't changed much - saw some hosts just eat his attacks and die, get greedy and die, the usual.

It does have some sort of bug where it says "illegal activity detected" or something and kicks me out of multiplayer, but I haven't done any mods or anything. Verified game files. Kind of annoying. Hopefully patched soon.

[–] jjjalljs@ttrpg.network 23 points 5 days ago (2 children)

That's what I always say. Targeted advertising should be illegal. Contextual advertising is acceptable.

If I'm on the star trek wiki, serve me ads for star trek, sci-fi, and whatever. You don't need to know anything about me specifically.

We'd still need to do something about like ads that take up too much space, hurt page performance, or introduce malware, but removing the stalking would be an improvement

[–] jjjalljs@ttrpg.network 7 points 6 days ago

This is a solid example of Poe's Law.

[–] jjjalljs@ttrpg.network 26 points 6 days ago

Accessibility like controller input options is not the same as "you have more health and can dodge more".

[–] jjjalljs@ttrpg.network 9 points 1 week ago

Healthy parenting would go a long way. See some of the other comments in this thread.

You can also have settings on your local network. If you're afraid of your kid casually finding something inappropriate, you can set that up stuff locally without involving the government. A determined kid will still find a way to get stuff, so this is more a safeguard against accidental discovery.

Investing in quality education would also benefit everyone.

[–] jjjalljs@ttrpg.network 84 points 1 week ago (4 children)

the only way to protect kinds (like little me) is to block the porn.

This is false.

Parents have a number of options available to them that do no need to involve the state.

 

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

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