Games

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Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
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submitted 1 week ago* (last edited 1 week ago) by nanoUFO@sh.itjust.works to c/games@sh.itjust.works
 
 

It has come to my attention recently that people would prefer to have the banner and community icons replaced. I honestly made them as a placeholder and didn't want to use specific games as the banner. I'll let the community discuss or vote on what they want those to be in this thread. I am also not against holding a contest with rewards for this either.

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Atsushi Tomita, designer for Marvel vs. Capcom: Clash of Super Heroes, recently revealed some interesting bits of information regarding his time developing collaborative projects featuring Marvel and Capcom's intellectual properties.

Marvel vs. Capcom: Clash of Super Heroes was a 2v2 fighting game that introduced a mechanic that was new to the series of games that Tomita had worked on up to this point. Indeed, the "Variable Cross" essentially allows a player to control both of their characters at the same time.

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Image alt text: An image of Steam's top 10 best-selling games at the time of posting, three of which are marked as "prepurchase"

I checked the Steam stats and noticed that in the top 10 best selling games by revenue, there's three games that aren't even out yet. If we ignore the Steam Deck and f2p games, it's three out of four games. They have also been in the top 100 for 4, 6, and 8 weeks respectively, so people just keep on buying them. I would love to know why people keep doing this, as the idea of pre-ordering is that there is a physical copy of a game available for you on release, but this is not a concern with digital items. So after so many games lately being utterly broken on release, why do people not wait until launch reviews to buy the game? If you touch a hot stove and get burned multiple times, when does one learn?

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