this post was submitted on 28 Dec 2024
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[–] dual_sport_dork@lemmy.world 7 points 4 days ago (3 children)

I'm also going to add my stone to the pile here and point out that this hyperfixation on more and more "graphics" usually results in it ultimately being impossible to actually see what the fuck is happening on the screen.

You are a realistic barbarian dude who is brown, and wearing brown. standing in a realistic landscape which is brown, against a realistic highly textured and bump mapped bunch of trees which are brown, with leaves that are waving around in all directions realistically and are brown, trying to dodge arrows (which are brown) raining on you from the half dozen hairy orcs in the distance, who are also brown. And about nine pixels tall, and hidden in the bushes. Which are brown. And if this isn't happening verbatim (or even if it is), 2/3 of the screen is also covered by a zillion glowy particle effects, motion blur, and bloom, which are the only colorful parts of the image but still add up to you not being able to actually see jack shit out of what's important.

Bonus points if this also requires near frame-perfect inputs to handle, and you have half a second of input lag in between all the shit your console is trying to render plus the two or three frames eaten by postprocessing to make it "look pretty."

Yeah, fuck all that.

A major part of game deign that everyone seems to forget a lot these days in the name of making everything realistic and/or extra graphicy is clearly communicating to the player just what the hell is going on. Older games, I find, often did a significantly better job of this.

[–] CitizenKong@lemmy.world 2 points 3 days ago

This was actually a lot worse in the early 2000s, as this video shows: https://youtu.be/6qQIhIOaiY4 I agree that there tends to be too much visual clutter on the screen sometimes in current games, especially particle effects. It's ironic that almost every 3rd person game seems to have a "Batman vision" toggle these days that simplifies what you see on screen so you have a chance to actual see stuff that's important. Also the often criticised yellow markers for climbing passages.

[–] victorz@lemmy.world 2 points 4 days ago

This screams anecdotal. I don't find that this is true of next gen titles in general. Lots and lots of absolutely stunning, gorgeous games are available to play where not everything is brown, or otherwise difficult to see.

The concept of realistic graphics doesn't necessarily have to equate to realism either. Hear me out. Games can look so gorgeous and realistic without having graphics that portray something that looks like this world in which we live. Alien worlds, unnatural colors, but still with light that behaves physically correct using advanced techniques.

I'm all for amazing graphics, and giving developers the tools they need to fulfill their visions. If it looks like garbage though, don't buy the shit.

[–] john89@lemmy.ca 1 points 3 days ago

I totally agree. It's actually difficult for my brain to process all that detail. Part of it may be due to me being raised with ps1/ps2 graphics.