this post was submitted on 24 Dec 2024
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[–] jj4211@lemmy.world 4 points 3 hours ago

I have enjoyed VR, but the "metaverse" angle was something largely no one asked for.

I'll admit even at its best it is still niche, but I have enjoyed it, particularly for simulation genre.

[–] conicalscientist@lemmy.world 9 points 10 hours ago (1 children)

Just like 3D film and television. The VR stuff surfaces periodically with another iteration of the tech.

[–] kromem@lemmy.world 3 points 8 hours ago

Which is typical of tech that hasn't yet hit the sweet spot for a tipping point.

Look at how many palm pilots or handheld note taking mobile devices existed (and how many cycles) before the iPhone.

[–] fruitycoder@sh.itjust.works 9 points 11 hours ago

Spatial compute seems cool still. VR raves are sick VR to let people with some disabilities experience more social scenes and some enhanced forms of remote work are very cool to me.

[–] FourPacketsOfPeanuts@lemmy.world 4 points 10 hours ago (1 children)

*IF* they had pulled it off well we wouldn't all be here making fun of it. It would have been cool Well... by cool I mean let's say for argumnets sake they absolutely nailed the virtual hangout, so you got something that felt holographic it was so real. It would be cool to hang out with your friends that way (if being together wasn't an option) and it would be more bearable than zoom for a work meeting. At least it might have made non-verbal cues flow better and making virtual converstaion less of a ballache. If it had been flawless then it might have galvinised the movement to make working remotely the new default

Unforunately they didn't pull it off. But it was worth trying is all i'm saying..

[–] Ragdoll_X@lemmy.world 2 points 10 hours ago* (last edited 9 hours ago)

Cope. The idea always sucked and made no sense. Also I just hate Zuck and hope he gets Luigi'd 🙏

[–] Blackmist@feddit.uk 30 points 20 hours ago (2 children)

The only "metaverse" that gained any traction is VRChat and that's mostly just a way for furries to show off their character designs.

All the ones that started as a way to leech money from home working have gone nowhere.

[–] yeather@lemmy.ca 3 points 11 hours ago

Fortnite kind of evolved into a metaverse

[–] rikudou@lemmings.world 16 points 17 hours ago (1 children)

To a surprise of no one. The headsets are fucking uncomfortable. Which doesn't bother me when the goal is a gaming session because I gain something that I like (playing immersive games) to offset it. But to see some fucking avatars of people for a meeting that most likely could have been an email or two? No thanks.

[–] Blackmist@feddit.uk 3 points 13 hours ago (1 children)

Yeah, I can wear mine for an hour or so. Any more and I'll be picking my glasses out of my face.

I'm not sure who would want to wear it for 8 hours a day every day. It's they think that people will embrace the corpo subservient life if only they can pretend they're in Minority Report...

[–] SkyezOpen@lemmy.world 6 points 12 hours ago (1 children)

They're pricey, but you can find prescription inserts for vr headsets.

[–] PraiseTheSoup@lemm.ee 1 points 8 hours ago

I don't wear glasses and I still find my quest 3s pretty uncomfortable. I can't play for more than an hour at a time.

[–] eronth@lemmy.world 39 points 1 day ago* (last edited 1 day ago)

There was never non-manufactured hype for it. I saw people who were paid to be excited about it be excited about it, and literally nobody else cared. Nobody else even knew what the hype was event supposed to be for.

[–] AWittyUsername@lemmy.world 27 points 1 day ago (1 children)

If Facebook wasn't behind it trying to make it a thing then it might stand a chance to become a thing.

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[–] sharkfucker420@lemmy.ml 159 points 1 day ago (4 children)
[–] nossaquesapao@lemmy.eco.br 2 points 12 hours ago

My same reaction. I bet most people don't even know the term.

[–] masterofn001@lemmy.ca 45 points 1 day ago* (last edited 1 day ago) (1 children)

Some people just love looking at themselves.

[–] yetAnotherUser@lemmy.ca 18 points 1 day ago (4 children)

You're joking, but there are lots of people in VRChat that love spending a lot of time looking at their own avatar in front of in-game mirrors.

[–] sugar_in_your_tea@sh.itjust.works 8 points 1 day ago (5 children)

Man, I hate looking at myself in mirrors or even hearing myself in recordings. I just don't understand people who actually like it.

[–] BearGun@ttrpg.network 7 points 9 hours ago (1 children)

Well it's not like they're looking at their actual faces, they're looking at an in-game avatar that's often highly sexualized or otherwise very pretty

I was assuming they're making the character look like themselves. It's totally understandable if you're RPing and seeing how your character looks in some getup.

[–] kazerniel@lemmy.world 3 points 11 hours ago (1 children)

I think it's also to do with how photogenic someone is. I'm the same as you, my photos/videos/voice always feel weird and awkward to me. The other day I came across this relatable story:

My mother is gorgeous. Stunning, even. She was homecoming queen in high school and has the smile of a true crime cliché (that is to say, it lights up a room). Blonde, razor-cut bangs frame her big, brown eyes – rimmed in her signature liquid liner, always – which literally twinkle when she laughs.

There is no photographic evidence of this.

I cannot make sense of it, but something happens to this dear, beautiful woman whenever a camera comes near. Her face contorts at the click of a shutter. A combination of the following features appears in every picture she’s ever taken: squeezed-shut lids. Crossed eye. Eyebrow askance. Elvis lip. Cowlick. I sometimes insist a particular picture isn’t as bad as she thinks; I’m lying. Her driver’s license photo? Horrendous. Her Facebook profile picture? A close-up of the family dog.

I take comfort in this whenever I come across a less-than-flattering image of myself. Photos do not reflect reality, I think. Just look at all the terrible pictures of Mom!

[–] raynethackery@lemmy.world 2 points 9 hours ago

On the flip side, I used to know this man who had very flat features in person. I saw a recent picture of him at the time and it was like looking at someone else. His face had contours and depth and looked quite good. I don't know if it was some sort of illusion created by my brain looking at a 2d picture but it was weird.

[–] Rai@lemmy.dbzer0.com 1 points 10 hours ago

When you’re Nanachi, you enjoy looking in the mirror.

[–] vinyl@lemmy.world 5 points 16 hours ago

Theres no other feedback of your own avatar except for viewing it, if i am trying to immerse my self i wanna make sure i dont look jacked up.

Source: me, i play.

[–] rikudou@lemmings.world 5 points 17 hours ago (1 children)

I mean, in VR you're really just checking how well you did your avatar. There's a sense of accomplishment in doing something that looks like you with a very limited set of tools. Haven't tried it in VR, but I know the exact feeling from The Sims series.

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[–] SlopppyEngineer@lemmy.world 74 points 1 day ago (1 children)

Within the billionaire bubble there was a lot of hype. Outside of that, not so much.

A new platform to colonize, gathering info on what people were looking at in the virtual world and selling that to advertising made their wallets go very erect.

[–] sharkfucker420@lemmy.ml 43 points 1 day ago* (last edited 1 day ago)

I think the biggest part was selling people fake clout for a nearly 100% profit margin. They were going to sell us virtual clothes and status ~~in mass~~ en masse for our very real money. Not that this doesn't already happen in gaming but it would have been expanded greatly

[–] Lost_My_Mind@lemmy.world 8 points 1 day ago

Yeah man.....for like 2 weeks, and then it released. Then again when they added legs. For like a day.

[–] Simulation6@sopuli.xyz 14 points 1 day ago (1 children)

I bet Meta spent a lot of money to develop the Metaverse. Would they really just drop it.

[–] Scolding7300@lemmy.world 11 points 23 hours ago (1 children)
[–] echodot@feddit.uk 6 points 22 hours ago

They already did years before Facebook rename themselves.

It was called project loom

[–] maxenmajs@lemmy.world 76 points 1 day ago (7 children)

I always thought this metaverse crap was just an obvious money-making scheme that preyed on isolated people during COVID-19. They only started developing their metaverse platforms during the pandemic. Of course they all failed to capitalize because the world largely returned to normal while they were still flaunting NFTs and unfinished metaverse platforms that still can't do better than a private Minecraft SMP with your friends.

[–] shortwavesurfer@lemmy.zip 25 points 1 day ago (1 children)

I suspect that it's one of those things that will happen at some point in the future, but we just don't have the technology and equipment ready for it just yet. I figure it's similar to AI research in like 2007 when they were able to put the computer on Jeopardy and have it compete against the contestants. It worked, but it wasn't ready for mainstream usage at the time.

[–] spankmonkey@lemmy.world 22 points 1 day ago* (last edited 15 hours ago) (18 children)

The second life/metaverse/virtual reality concept will never be widely accepted by the majority of the population because it just isn't what the vast majority of people want. They want communication methods that compliment their real world lives.

Yes, it will probably be more popular at some point than it has been so far if they can pull off affordable ultra realism, but the escapism of virtual worlds appeals to a relatively small portion of the population. Not to mention that a lot of people have a limited amount of free time, and even if it was extremely popular at first, the novelty would wear off fairly quickly for most people.

[–] agamemnonymous@sh.itjust.works 3 points 12 hours ago

Gaming is an absolutely massive economic sector, driven by the escapism of virtual worlds. The functional kernel of the metaverse is a universal game lobby, a place for people to congregate while they navigate between the games they play together.

I think you're right about affordability.

There's a subset of the population who will pursue VR for gaming et cetera, but it's a limited subset. While the same hardware or tech might be able to be used for casual AR / VR helpful type things like meetings or informational things those applications just aren't beneficial enough to make it worth the cost of the hardware.

If there was more content, more useful applications, and the cost was negligible, then sure it will take off.

In my 20s I would've been interested in VR for gaming and would've been excited about the potential applications of AR. Now in my 40s it's clear that tech doesn't bring me joy, and I'd like to diminish it's role in my life. As in, I want tech to improve my well being and quality of life rather than consume my time and limit my experience of life.

20 years from now, I can imagine myself as a reluctant late-adopter of AR. I just absolutely will not tolerate ads in this regard. I'd rather forage for twigs and berries in the wilderness than allow adverts to be injected into my experience of realiity.

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[–] VonReposti@feddit.dk 38 points 1 day ago (1 children)

There were hype around this thing??

[–] SnotFlickerman@lemmy.blahaj.zone 50 points 1 day ago (2 children)

Zuckerberg was so hyped, he renamed his entire fucking company Meta.

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[–] werefreeatlast@lemmy.world 2 points 23 hours ago

We already have wide screens. Just ask the users to place their hand dividing their face so that each eye sees an independent image. Then just play stereo images and watch the new eye disease craze grow!..."95% of Americans have one lazy eye or two!" "Scientists don't known why, but you can fix it with this weird hydrogen peroxide hack!"

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