this post was submitted on 12 Jan 2024
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[–] CaptDust@sh.itjust.works 6 points 10 months ago (1 children)

Kind of disappointed they aren't taking the opportunity to introduce a more interesting map. Having completely flat and level lanes always felt weird to me in a full 3d environment.

[–] MrScottyTay@sh.itjust.works 3 points 10 months ago (1 children)

Easier for them to show the ability previews on a flat ground :p

[–] CaptDust@sh.itjust.works 2 points 10 months ago (1 children)

I completely understand there are gameplay considerations to the choice, but some bumps, dips and general variation would be nice

[–] MrScottyTay@sh.itjust.works 1 points 10 months ago

Oh yeah absolutely. And i was now saying that the projections on the ground are probably easier to code than having to deal with the projections going on weird terrain. Basically they're just going the easy route I think ;p

[–] Carighan@lemmy.world 1 points 10 months ago (1 children)

Bit sad they aren't exploring removing the - IMO unnecessary - broadness of the item + skill-up system for something like the talents HotS had (or even better some sort of small branching talent tree), just to keep evolving the genre.

But I can also understand it, since well, they have an established playerbase and this is probably more a refresh than a "true" successor.

[–] InquisitiveApathy@lemm.ee 1 points 10 months ago

Yeah I wouldn't expect them to reinvent the wheel at this point. I think the only major difference that should reasonably be expected is in the change to the newer Unreal Engine. Better graphics, better optimization in the codebase(hopefully), and better performance. Otherwise I expect everything to be similar, but it's too early to say anything for certain I suppose.