Carighan

joined 1 year ago
[–] Carighan@lemmy.world 1 points 2 hours ago (2 children)

Chariot archers > horse archers

[–] Carighan@lemmy.world 5 points 7 hours ago

So after immediately getting it and going through a few settlements, wow did this patch break my muscle memory hard.

I was panicked-looking for my Geyser Pumps and my Rain Collectors. (they're under gathering now)
The new stuff seems all awesome. Fishing Huts are an interesting change of pace since you can haul in the nets early but that instantly depletes the node. Frogs are fascinating and a giant headache, being unable to be housed in non-specialized homes. The change on Foxes to no longer be rainwater-specialized makes the races feel more balanced. The new recipe combinations are weird as hell (again, all muscle memory gone) but seem balanced so far.

All very nice. Am impressed.

 

Game Information

Game Title: Shadows of Doubt

Platforms:

  • PC (Apr 24, 2023)

Trailers:

Developer: ColePowered Games

Publisher: Fireshine Games

Review Aggregator:

OpenCritic - 71 average - 67% recommended - 10 reviews

Critic Reviews

CGMagazine - Justin Wood - 4 / 10

Shadows of Doubt as an idea is incredible; even the PC version of the game is fantastic; the console version, however, is riddled with issues that make it almost unplayable in its current state.


Cerealkillerz - Julian Bieder - German - 8.4 / 10

Playing detective has never felt so organic! The procedurally generated map, which can be explored completely freely, offers a wide variety of ways to track down a perpetrator - or to end up in a dead end. Gameplay systems centred around stealth, profiling and physical confrontations and status effects, a social credit system or upgrading implants create a depth of gameplay that is unheard of in this genre. However, one drawback is the repetitive process of filling in the form at the end of the case. Shadows of Doubt is unfortunately still full of bugs and glitches in its current state, but this should be tolerated in case of the first fully-fledged sandbox detective game.


GamesRadar+ - Joel Franey - 3.5 / 5

What emerges is a genuinely impressive engine for generating narratives somewhere between Raymond Chandler and Philip K. Dick, but riddled with errors and overlooked features.


God is a Geek - Chris White - 8 / 10

Shadows of Doubt is an incredibly smart and intricate detective thriller, giving you tons of freedom that can be both a blessing and a curse.


God is a Geek - Chris White - 8 / 10

Shadows of Doubt may have a few problems that hold it back, but it's easily one of the most ambitious and exciting games of the year so far.


PC Gamer - Joshua Wolens - 83 / 100

One part detective sim and one part chaos generator, Shadows of Doubt lives up to its influences as an immersive sim that actually makes good on its ambitions.


Pro Game Guides - Connell Watson - 4.5 / 5

An extremely addictive and satisfying core gameplay loop combined with exceptional gameplay, immersion mechanics, an outstanding setting, and a strong, fitting visual style make this an indie title for the history books. There is nothing like this out there, and I'd be shocked if there's anything like this again.


Rock, Paper, Shotgun - Brendan Caldwell - Unscored

Being a hapless detective in this superior cyber-noir will see you battle with your own brain as well as the game's bugs. Just try not to break into the wrong apartment.


Use a Potion - 9 / 10

Shadows of Doubt is simply brilliant, with its sleuthing gameplay loop proving clever, creative, and unpredictable in design to ensure that each case you solve will keep you fully immersed in its fascinating world. I was constantly amazed at how deep each case would go, and with cities on offer that are packed with citizens to interrogate and locales to explore, it’s hard not to feel blown away by the scale of it all. I haven’t played anything quite like it before, and whilst it does have some imperfections and some cases can leave you flummoxed for a little longer than I’d have liked, Shadows of Doubt offers the best representation of ‘solving a murder’ that I’ve EVER seen in gaming.


XboxEra - Jesse Norris - 6 / 10

Shadows of Doubt should be great.  A lack of variety leads to repetition so quickly that I can’t recommend this 1.0 and console release.  If the devs continue supporting the game with new content, especially something more directed like the tutorial mission, then it could potentially become an indie classic.  For now, though the game is a mere shadow of its potential.


[–] Carighan@lemmy.world 4 points 13 hours ago* (last edited 13 hours ago) (1 children)

It cannot be front and center and normal at the same time.

Why not? If it's normal, any possible identity and any possible element will be front and center every so often, no? That's what normality means after all? Something has to be front and center, and if everything is normal, everything will appear there repeatedly?

[–] Carighan@lemmy.world 0 points 13 hours ago

True, although them not being on the ballot would in turn also violate the "anyone can become president"-thing, no?

[–] Carighan@lemmy.world 2 points 14 hours ago* (last edited 14 hours ago) (1 children)

So this then begs the question, why are people decrying games as "woke" trying so hard to push their political agenda into gaming discussions? After all, as per point 1 + point 3, the game was already criticized/panned anyways, then someone came in and tries to push the critique onto a political level instead of a game one.

[–] Carighan@lemmy.world 1 points 14 hours ago (3 children)

Ah, sorry if that wasn't clear, the entire second half was theoretical about a better way of doing this.

A type of federation where there is no "home" for a community any more. It exists equally on all servers, so any being removed would have ~0 effect.

I mentioned that basically because I feel that's a much better solution to the problem than shared ownership + locked registrations. Sorry if that wasn't clear, not my primary language.

[–] Carighan@lemmy.world 4 points 14 hours ago (3 children)

But like you say, if you want to normalize it, shouldn't it be front and center then? Since that's part of being normal, also being front and center?

[–] Carighan@lemmy.world 2 points 16 hours ago

Anyone got any good resource on how to get started developing addons from scratch?

Are there Jetbrains plugins or something to streamline the process?

[–] Carighan@lemmy.world 3 points 16 hours ago

Oooh, I did not know that. TYVM!

[–] Carighan@lemmy.world 7 points 16 hours ago (2 children)

So long as it's possible to ban the bot so I don't see the spam, sure.

[–] Carighan@lemmy.world 4 points 16 hours ago (3 children)

So "woke" means all of the following together, trying to summarize:

  • A game includes anything related to LGBTQ+ or political left-leaning ideology.
  • The above is presented via non-gameplay elements. It's fine if its in the gameplay.
  • The game was a commercial flop or critically panned.

Did I sum that up correctly?

[–] Carighan@lemmy.world 5 points 16 hours ago* (last edited 16 hours ago) (1 children)

It's a very overused and absolutely terrible use of a word.

For two reasons:

  1. It has a predefined meaning, and if you read what the DA creators say, they're not actually "slamming" it. While they're pretty openly hostile - and for good reason - that's a far cry from what someone "slamming" someone else or a quote would be.
  2. It's inclusion in the headline is for sensationalism, which would not be needed as the "You're an idiot!"-quote already does that. Or maybe it's just surprising how desensitivized people on the net are nowadays.

To think it further, consider the whole headline had been slam-ified:

Dragon Age GOATs slam "woke" lollerz: "Cry moar!"

 

This is going to be one of those "Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft"-situations, isn't it?

 

The really interesting part is IMO this one:

 

I personally always dislike it, too.

There are two reasons you might want to do this as a dev, of course. One of them I feel kinda half-asses your design, if you don't want to get a threat or failure during gameplay to get into the way of your storypacing, just make a visual novel. Or at least something like SOMA, Amnesia or Still Wakes The Deep.
Or alternatively, if you want to make a game explicitly made for children that's okay, but then also do the marketing a bit more kid-centric IMO. I dunno, maybe this one is actually genuinely meant for children, but some of the humor and writing doesn't feel that way if I'm honest. Princess Peach does this more thoroughly: It is the same "handholding 100% of the time", but it's also very obviously meant to be played primarily by relatively small children!

 

Text copied and pasted from the linked Steam update (there's also a video showcasing things):

Brand New Gameplay Presets

You wanted a challenge, more variety, and more control over... everything! So we've given it to you. Starting today you can modify your trips in the Zone with 7 new presets:

Pacific Drive

The standard Pacific Drive experience - a Pacific Drive through the Olympic Peninsula.
Scenic Tour

Crafting requirements, resource consumption, driving difficulty, hazards, dangers, storms, and damage are all lowered or disabled. The player cannot die. A scenic route through the story of Pacific Drive.
Joyride

The same gameplay and tension as Pacific Drive, but gathering, crafting, and research requirements are all lowered. Damage and failure penalties are minimal.
A Sunday Drive

Focus on the Olympic Peninsula with minimal interruptions
Nuclear Journey

Every map will be filled with low dose radiation that is harmful to the player. Storms are faster and stronger, hazards and damage are more plentiful. An unpredictable, irradiated journey that only the car can protect you from.
Mechanic's Road Trip

Terrain and the status of the car impact driving more. Items to repair the car are more costly to craft, and can't be crafted on a run. A challenging drive and susceptible car will provide a test of your forethought, problem solving, and automobile experience.
Olympic Gauntlet

All aspects of the game are much harder - An extreme gauntlet to challenge the most dedicated Breachers.
Iron Wagon

All aspects of the game are much harder, and failing a run will delete your save file. An extreme gauntlet to challenge the most dedicated Breachers, with no room for failure.

It doesn't end there though, you can create your own presets with over 50 new settings in addition to the base game's existing options. Tune and tweak your trips to be as punishing or as pain-free as you'd like, all from the same menu.

New Paintable Parts and Collectible Cosmetics

Unleash your inner artist and further customize your heroic wagon! Bumpers and wheels are now fully paintable. It's fully possible for you to create the best and brightest clown car station wagon imaginable, or black out your rig for a more Mad Max style adventure.

Along with the new paintable surfaces, we've add two new collectible cosmetics to find out on a trip - an antenna topper and mirror hanger that fit in pretty well with the surreal, fantastical elements of the Zone.

Play Custom Music from Local Storage (PC ONLY)

Now that you've got a custom car... how about some custom tunes? One of the most requested features from the community was the ability to use your own playlists and music in game - and we're happy to say that this feature is also included in todays update. For PC players, you can now load your local music into a folder via local storage and Pacific Drive will pull it into the game. You'll be able to kick back and listen to it in the garage via the Jukebox or out on the road through your old station wagon speakers.

Songs are loaded from `%localappdata%/PenDriverPro/Custom/Radio/` folder, and this feature supports .wav, .mp3, and .ogg files, as well as simple .m3u/.m3u8 files.
Playlist files may point to an external internet radio stream as well (if the stream type is supported).
Enabled in the Audio settings category, can choose to have no custom music (Default), a mixed playlist of default music and your custom set, or exclusively your own music.
Reminder:
If you are streaming the game or otherwise creating content, you could be at risk of DMCA strikes or content restrictions on platforms like Twitch and YouTube if you are playing copywritten music through Pacific Drive’s in game radio. Use this feature responsibly, and at your own risk.

The Anomalous Cosmetic Pack

Last but certainly not least... we have a new cosmetic DLC pack available! This Anomalous set features parts and decals that pay tribute to your favorite weirdness from out in the Zone.

Included in this cosmetic DLC:

Mailbox Bunny (Bobblehead)
Sawblade (Hood Ornament)
Tourist (Shifter)
Anchor (Steering Wheel)
Vacation (Sticker Pack)
Anomaly (Decal Kit)

Our paid cosmetic DLC packs allow Ironwood to continue to support the game with content updates just like this one! Stay tuned towards the end of the year for upcoming details about our Winter update and more - Pacific Drive just keeps getting bigger and better and we're very thankful that you're all along for the ride.

 

This emoji summarizes it perfectly: 🤢

 

I am quite happy they added the borders, but I know some people use high-contrast themes as a base for their own theming and don't want this, in this case, add this to your userChrome.css:

:root {
  --toolbarbutton-outline: none !important;
}

 

Obviously, given the subject matter, I had to let ChatGPT generate a summary for this:

The Meta Stack Overflow post discusses a policy decision regarding the use of generative AI tools, such as ChatGPT, on the platform. The key points include:

  1. Ban on Generative AI: The community has decided to prohibit the use of generative AI for answering questions on Stack Overflow. This is due to concerns about the quality and reliability of AI-generated content.
  1. Quality Control: The decision aims to maintain high standards for answers, as AI-generated responses may lack accuracy and context, potentially leading to misinformation.
  1. Community Feedback: The policy was influenced by feedback from the community, emphasizing the importance of human expertise in providing reliable answers.
  1. Future Considerations: The post suggests that while the current stance is a ban, the situation may be revisited in the future as the technology evolves.

Overall, the policy reflects a commitment to ensuring that the content on Stack Overflow remains trustworthy and valuable to its users.

 

So... if the backend gets moved over to Wordpress, and Wordpress can already federate, I guess this means Tumblr is coming to the fediverse? 😮

 

This is looking pretty good. I'm especially excited about them taking key bindings seriously, with even class-specific binds.

Coming fresh off of Avatar Frontiers of Pandora - which I loved - where Ubisoft could not even be arsed to make key rebinding usable by having several hardcoded functions on E and F, absolutely crucial buttons that both block using ESDF to move (as is proper, as per Tribes) or using a lefty keybinding setup near the numpad for us 96% users.

Don't get me wrong, this is still the successor to the severly undercooked if well-designed DA2 and then the big but also super tepid and boring DAI. Not truly excited about the game as a whole, and definitely not going to get this before a few patches have passed fixing the worst bugs.

But for as laughable as the first trailer was, it's now looking... quite good?

 

The closed alpha consists of two thrilling modes - Hotzone and Team Deathmatch - across three different maps (Ozone, Zenith and Frontier) and grants players an early look at each of its three factions. There is no time or match limit during the alpha, and it is free to play.

Iterating on the initial game’s success, 1047 has rebuilt Splitgate 2 from scratch. Suit up and portal into the action as an elite Ace, choosing between three factions - each with their own distinct abilities tailored to a variety of playstyles. Mix and match to create the ultimate team and play together to master Splitgate 2’s fast-paced combat unlocking new capabilities along the way.

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