this post was submitted on 28 Sep 2024
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On broader range everything in the game is part of the experience. However there is a significance order to that. Core gameplay loop comes first, every person who plays the game experience this. Back story is lore. To me lore is also important and a very enjoyable part of the games, but some people are not interested in this and they tend to skip these parts. If they are optional (like reading books in Skyrim or reading pamphlets in Shadowrun etc.) they don't even bother with them.
Citation: Cyberpunk 2077, Baldur's Gate 3, I can even put Stardew Valley in this list, though not as vocal as others. I didn't see anyone bash these games as being woke, or maybe they are a minority if there are.
So "woke" means all of the following together, trying to summarize:
Did I sum that up correctly?
Not sure how commercial flop part is related but from what I understand from the people who talk about this, yeah it's more or less something like that. Though I can easily say that many people have different definition of "woke" in their minds and it shows. Consistency differs.
This is my conclusion, from what I see, it is mostly about TQ+ part.
So this then begs the question, why are people decrying games as "woke" trying so hard to push their political agenda into gaming discussions? After all, as per point 1 + point 3, the game was already criticized/panned anyways, then someone came in and tries to push the critique onto a political level instead of a game one.
That's a good question. I think it's more like reciprocal, as a counter measure from conservative people. I wouldn't approach this as left and right quarrel. What we see is political but not in its core I believe, it's pushed into politics.
If simplify it, this whole debate is around having transition chest scars as a customization option, at least that's what I see. Woke is just a bigger cluster here.