Cities: Skylines

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An unofficial sublemmy for the game Cities: Skylines.

founded 2 years ago
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okay. here's a few things that trip me up: basically every exit lol, but specifically north-east. this corner is super weird. the road north (1 way) is not really connected to the roundabout, there is like a seperate road/lane that runs "past" the roundabout from east to west. but the roundabout has an exit to that road. and that road splits up into a lane onto the roundabout and one that runs past it.

i'm also not 100% on what to do about the slip lanes that still kinda brush the roundabout. i'm trying with curbless roads, but they're super finnicky

here's one more image with the streetview lanes

https://imgur.com/a/DYMuMMC

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So, i am getting back into a cities project after being out of the game for a while. I'm using https://terraining.ateliernonta.com/ to generate heightmap and overlay image. it also exports OSM data (I also tried to do it manually with the same result)

now what happens is this. i think this has always happened. it seems like the "scale" is off. the roads are "correct" but slightly shifted in all directions. they're not all just slightly north like the picture. at one point it exactly overlaps and the rest is too far south. like the scale is wrong. like it's too small or something. but the OSM scale is 1. did i do something wrong?

(i looked through the github but couldn't find anything. also no similar things on the workshop comments right away)

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Excerpt from the original post on Paradox Forums:

The two Creator Packs — Modern Architecture and Urban Promenades — have been completed by their creators. While the Economy Patch, Detailers Patch, and Decorations Patch are all part of our commitment to improving the base game, we are well aware that the Asset Editor is one of the most crucial remaining features in fulfilling our promise to make mods fully available in-game. To ensure we don’t split our focus, we’ve made the decision to push the release of the Creator Packs to Q4. This will also affect the upcoming release of Bridges & Ports Expansion that will instead come in Q2 2025. We will continue dedicating our efforts to the base game before shifting focus to paid content. Our goal is to ensure the community is satisfied with the state of the game, and once we’ve achieved that, we’ll be excited to release these amazing packs to you!

View the original post on Paradox Forums | Archive.org | Archive.today | Xitter thread (privacy friendly)

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I'm a hardcore fan of Cities Skylines 1 and have been playing it for several years now. One issue I have though is how I go about making a highway system. It seems so complex, I don't understand how I can connect place to place in a reasonable way and I feel like the only proper way to do it is to ravage through regions of my city to make massive interchanges and efficient routes. My strategy as a result is just using 6 lane roads as my "highways" and kinda just avoiding the idea of highways altogether. I'm so bad at it that my idea of creating an on/offramp is retrofitting roundabouts. I'd love to hear people's thoughts on this and also how to get my mind thinking of the right ways to make good highways.

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Since we wanted to get the homeless fix out as soon as possible and the decorations menu was ready to ship, we decided to bundle them together, along with a bunch of other bug fixes of course. Today, we’ll go through the new decorations menu, how props work, and what has changed with homelessness.

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In Cities: Skylines 2, how do you usually organise your districts? What makes you decide an area should be a district? Roughly how big are your districts usually?

I feel like I might be overusing the districts a bit and it's getting a bit messy.

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submitted 2 months ago* (last edited 2 months ago) by Latuga17@lemmy.world to c/citiesskylines@lemmy.ml
 
 

Just wanted to share my newest Texas inspired city

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This mod looks revolutionary for what used to be possible in Cities Skylines..

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Patch Notes 1.1.5f1 (forum.paradoxplaza.com)
submitted 3 months ago by bufke@lemm.ee to c/citiesskylines@lemmy.ml
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Aside from watching a YouTube video on getting started a few months ago for my wife, I went in pretty blind.

Is this mostly due to mods or bailouts for most cities?

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I've now got a grasp on most of the basic mechanics of the game, so it's time to get to the fun part: OPTIMIZATION!

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I didn't realize how much TRAFFIC can be avoided with some mass transit! Airplane into the city plus a subway/tram system to get around!

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submitted 10 months ago* (last edited 10 months ago) by PhinaryDivision@lemmy.world to c/citiesskylines@lemmy.ml
 
 

I just started playing Cities: Skylines 2, and it's pretty cool. Seems like a good mega time-sink game. But oh man is managing traffic flow DIFFICULT. I'm beginning to understand how the AI behaves whenever it comes to types of intersections, like oh man is the computer bad with changing lanes at the last minute or what.

But what I'm working on right now is figuring out how to manage my larger traffic volumes. I've gotten a couple cities to get to 10k-20k population, but around that point I have the same issue with traffic flow, in that I don't know a space efficient way to distribute high volume traffic in my city on my roadways. I think the issue is I'm just getting too high of a population too quickly. I think I'm also making neighborhoods that are WAAAAAAAAAAY too large. How large do you all usually make your large apartment neighborhoods?

Edit: Okay so additional parking makes traffic MUCH worse. I kept thinking "oh man, this is a TON of apartments, so they all need parking for their cars!" If you put 10 underground parking garages next to it, hundreds of cars will spawn and swarm at you in droves, bloodlust in eyes.

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In Cities: Skylines 2, I just learned that the demand suggestor for which distructs your city wants should basically be ignored. I had a city where less than 1/3 of all jobs were filled, and it was telling me to build a TON more job buildings.

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Title is everything . . . I tried making intersections and diverted traffic elsewhere, and the townpeople cut through neighborhoods instead of my nice roadways!

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