soulsource

joined 1 year ago
[–] soulsource@discuss.tchncs.de 1 points 5 hours ago (1 children)

Revisionist? I am old, I was there. But if you don't believe me: https://en.wikipedia.org/wiki/Symbian

(And while I didn't own a Symbian phone myself, a good friend did. Oh, but what I owned was a tablet computer. Way back in 2002. And now you will likely call me a Revisionist again, because I owned a device before Apple invented it...)

[–] soulsource@discuss.tchncs.de 2 points 10 hours ago (3 children)

It's funny that you mention the iPhone - a device that had zero innovation compared to its competitors, and just managed to take the market because of marketing.

[–] soulsource@discuss.tchncs.de 4 points 12 hours ago (1 children)

While Visual Novels are not my favourite genre, there are a few entries that I would like to highlight, because I enjoyed playing them quite a lot:

  • Pyre: While it isn't marketed as Visual Novel, it pretty much is one. To be precise, it is a Visual Novel with sports-game elements. The world-building in this one is excellent, as is the art. The visuals alone would make this game worth playing, but there is also the soundtrack, and the gameplay of the sports events is pretty fun too. Oh, and the story. This game really requires tough choices. It's from the same studio that made Hades, Transistor and Bastion, and it shows.
  • Griftlands: Again, not marketed as Visual Novel, despite very clearly being one. This one is a Visual Novel with card battles and deck-building. Just as with Pyre, the world-building in this one is outstanding. The card battles are well done. It's no Slay the Spire, but it's still pretty good. Also, it has some of the best jokes I have seen in games recently.
  • Loren the Amazon Princess: Again a Visual Novel that is primarily marketed as something else - this time Role Playing Game. And to be honest, it has everything you would expect from an RPG: inventory management, character stats, JRPG-style turn-based battles, trading, a world map,... But it's still pretty much a Visual Novel with RPG elements. It has a massive scope for an indie game, and is overall pretty well done. To be blatantly honest, I played this mainly for the RPG parts, but the story isn't bad either, once one gets past the initial "I see your party has no rogue, mind if I join?" part. The setting is still being actively developed by the studio behind it, who have released several other visual novels (with and without RPG elements) set in the same world, with recurring characters.
[–] soulsource@discuss.tchncs.de 5 points 13 hours ago (5 children)

Yes. That's why I was utterly confused when big companies dug out hat dead horse (yet) again.

And they are still trying to ride it.

[–] soulsource@discuss.tchncs.de 24 points 1 day ago (2 children)

It's not "either side". One "side" is making games, the other is screaming slurs.

[–] soulsource@discuss.tchncs.de 6 points 1 day ago (1 children)

You have Debian experience? Then stick to it. It may be boring, but boring is good. That means it doesn't need much maintenance, and that it just works.

[–] soulsource@discuss.tchncs.de 17 points 2 days ago (1 children)

They have done that already. It's called Kylin.

Yep. And the worst part is the Fear-of-Missing-Out when disabling them.

Like, there is nothing stopping you from just not doing the kingdom management mini-game, except that nagging feeling that you might actually miss out on some content...

Currently? Potionomics. I just wanted something that I can finish quickly, because of the upcoming release of House of Light, but now I am still not done with my play-through, so I kinda cannot start House of Light just yet.

But in a couple of days, as soon as I am done with Potionomics?

House of Light. And that for quite some time, I expect.

[–] soulsource@discuss.tchncs.de 3 points 3 days ago (3 children)

And the predecessor, Pathfinder: Kingmaker is amazing too.

[–] soulsource@discuss.tchncs.de 7 points 1 week ago (1 children)

Oh, that just happened. We didn't have established processes for promotions for a very long time. The company was a tiny startup when I joined (quite literally in the cellar of the company founder's place), with a really flat hierarchy and no distinction in seniority.

At the point when the company started to set up a formal process for promotions, I had already been there for so long, that I was considered one of the most experienced people, and that's how I ended up being filed under "senior coders" in the employee list basically since that category existed... It also was a bit weird, as that happened to coincide with all the COVID lockdown chaos, and I never had a formal promotion talk, just an email with an amandment to my contract, which I didn't even read too carefully, so I didn't realize at first that this was not just the yearly pay increase 😉.

Oh, and believe me, the impostor syndrome is strong with me. I would not have promoted me to that role.

[–] soulsource@discuss.tchncs.de 26 points 1 week ago (3 children)

I am not in the position to decide which tech we use at the studio, however, as a Senior my voice is certainly heard when it comes to tech decisions.

And for Unity I can only say: No tech is worth the risk of dealing with such a shady company.

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