this post was submitted on 24 Sep 2024
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Professional game makers care very much about how Unity operates as a business these days.

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[–] soulsource@discuss.tchncs.de 25 points 3 days ago (1 children)

I am not in the position to decide which tech we use at the studio, however, as a Senior my voice is certainly heard when it comes to tech decisions.

And for Unity I can only say: No tech is worth the risk of dealing with such a shady company.

[–] SatouKazuma@programming.dev 6 points 3 days ago (1 children)

Well said, though I'd love to know how you managed to promote to senior. I'm stuck in the leadup to that promotion.

[–] soulsource@discuss.tchncs.de 7 points 3 days ago (1 children)

Oh, that just happened. We didn't have established processes for promotions for a very long time. The company was a tiny startup when I joined (quite literally in the cellar of the company founder's place), with a really flat hierarchy and no distinction in seniority.

At the point when the company started to set up a formal process for promotions, I had already been there for so long, that I was considered one of the most experienced people, and that's how I ended up being filed under "senior coders" in the employee list basically since that category existed... It also was a bit weird, as that happened to coincide with all the COVID lockdown chaos, and I never had a formal promotion talk, just an email with an amandment to my contract, which I didn't even read too carefully, so I didn't realize at first that this was not just the yearly pay increase 😉.

Oh, and believe me, the impostor syndrome is strong with me. I would not have promoted me to that role.

[–] SatouKazuma@programming.dev 1 points 2 days ago

I'm in a megafirm you've probably heard of, but I've been in this role for my third and fourth YoE, so I'm wondering how long it should take me to get to mid-level/senior.

[–] Linkyu@lemmy.blahaj.zone 20 points 4 days ago

That's a nope for me. Even with the recent changes, what they offer is less attractive than the competition, especially since their previous move gutted their one true edge, the asset store.

Fuck unity. Why are we even giving them any publicity?

@BrikoX Not me. Now that they have told the world that their terms of service only bind their customers and not Unity, how can they ever be trusted again? Every word that you agree to when licensing under Unity must be considered a lie; you're really just agreeing to whatever they say at any point in the future, forever.

[–] Sanctus@lemmy.world 47 points 4 days ago

No, why?

Because at any second they can decide its not enough anymore and backcharge every single install.

Fuck that.

[–] RightHandOfIkaros@lemmy.world 16 points 4 days ago (2 children)

Depend on where you ask.

Lemmy will say nobody is going to return to Unity, but theyre pretty FOSS biased.

Discord? Probably already downloading it.

[–] BrikoX@lemmy.zip 14 points 4 days ago

There are non-FOSS alternatives to Unity. For tinkerers, sure, it doesn't matter. But if you plan on releasing a product, the licensing of your engine starts to matter a lot more. The question should really be, is there trust left in Unity? Even using a less powerful or more expensive engine, might be a better option across your product lifetime, depending on the licensing terms or them being changed retroactively (that really should be fucking illegal, but oh well).

[–] CrypticCoffee@lemm.ee 11 points 4 days ago (1 children)

Not necessarily. I went with Unreal. It's a great engine and at least you know where you stand with them. I'd love Godot to make both obsolete, but it'll take time to mature to that level.

[–] tiredofsametab@fedia.io 11 points 3 days ago (1 children)

I played with Unity a bit and have a pretty fleshed out game idea. I can do the dev side on my own with placeholder assets when I finally have the time to sit down and do it, but there's no way I'm doing Unity after the way they treated their customers. Same with Unreal because of my distaste for Epic.

[–] TechieDamien@lemmy.ml 9 points 3 days ago (1 children)

If you haven't heard of it, try giving Godot a go.

[–] tiredofsametab@fedia.io 1 points 3 days ago

I did a little before I got busy. It seems alright for my needs. Thanks!

[–] ViscloReader@lemmy.world 7 points 3 days ago

No, the cutscene looks great but I want to make games, not movies with it.

[–] fracture@beehaw.org 4 points 2 days ago

not until they've unionized ✊

Never forget, every Unity demo we've seen has a ton of custom tools. For example, in "The Book of the Dead" they had all these custom tools, even some obscure AO tech for trees that didn’t work when I downloaded it. I remember complaining about it on their forums. Unlike Unreal, Unity’s never really “what you see is what you get”. Don’t get me wrong, I liked the short film, but Unity has always been like that, kind of "faking" the real capabilities of the engine. From an investor’s point of view, though, I guess it's good marketing.

Someone (@kratos_1335) in YouTube's comments.

[–] GammaGames@beehaw.org 2 points 3 days ago

Looks useful for movie studios!