orphiebaby

joined 1 year ago
[–] orphiebaby@lemmy.world 10 points 1 year ago

It's FOSS. I'd imagine people would fork it, because fuck it

[–] orphiebaby@lemmy.world 18 points 1 year ago (17 children)

Linux doesn't work for most people, and Windows and Mac are corporate. I hope ReactOS succeeds.

[–] orphiebaby@lemmy.world 12 points 1 year ago

Fuck you, Unity.

[–] orphiebaby@lemmy.world 14 points 1 year ago (1 children)

Japan would rather die. Microsoft, I don't know what their shit deal is.

[–] orphiebaby@lemmy.world 6 points 1 year ago

I hope so, but frankly we'll just have to see. The people with the money and power usually win.

[–] orphiebaby@lemmy.world 4 points 1 year ago* (last edited 1 year ago) (2 children)
[–] orphiebaby@lemmy.world 2 points 1 year ago

I think you a word there.

[–] orphiebaby@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

You keep saying SPD and I keep wondering how Space Patrol Delta sunk so low. It's no wonder the top of the force turned evil and the B-team Power Rangers became the heroes we needed to stop them.

[–] orphiebaby@lemmy.world 8 points 1 year ago (1 children)

No, not my minis!

[–] orphiebaby@lemmy.world 24 points 1 year ago (4 children)

There's nothing socialist about China.

[–] orphiebaby@lemmy.world 1 points 1 year ago

But it wasn't.

 

And this time make A Link to the Past "cool", not "cute" like LA Remake and A Link Between Worlds were. ALBW's style and atmosphere bugged me-- it didn't feel like A Link to the Past at all.

 

There's not even a single guide anywhere on GameFAQs. Yes, I know the world is procedurally-generated (and I think the game changes slightly if you have DLC, like four heart pieces move to the dark world, I think?), but there is a lot of static information such as general strategy, enemy info, static items, achievement tips, challenge types, other stuff.

Hell, there were times I was so stuck and nobody online seemed to have any info. Nobody told me straight that Petal Trimmer wasn't available in story. It was really hard to figure out how Temple of Brainstorms circuits worked, or how to use the blue boxes in that temple, or where my last missing heart piece was, or really anything.

Cadence of Hyrule is a great game— if absolutely obtuse at times. It deserves and needs a good guide.

 

Didn't this stupid website used to help you, you know, hack life or something?

 

I know I'll get downvoted to hell for this even though I'm literally posting the kind of stuff Unpopular Opinion is here for, but so be it.

I can't even make out the faces most of the time in BotW. Just look at the screenshots for yourself. And it always bugged me just how featureless and uninteresting Link's face looked, especially his eyes. Compare it to literally any other Link's face (in-game for 3D, artwork for 2D).

In contrast, Pokémon XY had really good cel-shading for the Pokémon during battles. I was honestly impressed that a 3DS could have such a high polygon count and such clean, clear cel-shading lines and colors during its battles. For some odd reason, I have not seen such clean cel-shading before or since.

I would also like to say that Skyward Sword on the Wii had a much cleaner, more detailed, more beautiful look than Breath of the Wild did, and I will die with those words.

It just goes to show you that there is simply no replacement for good art direction— raw power and long draw distance aren't enough.

 

It seems a lot of them have popped up in a short time.

 

Five days. 25 posts, 184 comments. ~1400 karma/upvotes. And I'm a total nobody. Not bad if I do say so myself.

You monsters made me have to use a calculator >:U

 

Lemmy still has a few incongruities to work out.

 

Also can we have some basic documentation built into Lemmy? Including all the markup? Thanks.

 

Not that I currently have a job to post about, myself.

 

That is all.

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