melonpunk

joined 1 year ago
[–] melonpunk@lemmy.world 1 points 10 months ago

I cancelled back on the first price hike they did. Just wasn't enough for the handful of times I used it per year. They had me at the point where I kinda didn't care I was paying, but the price hike gave me a wake up call. Since then they've continued to up the prices and I've continued to not give a shit. Netflix originally won me back from bothering to pirate stuff cause it was so good and easy, now the opposite is true in the streaming space.

[–] melonpunk@lemmy.world 5 points 10 months ago

One of them is no keyboard and mouse support on PC IIRC.

[–] melonpunk@lemmy.world 2 points 11 months ago

Mine took almost three weeks. Was sat in customs for days and then out for delivery for three days because my address was labelled incorrectly.

[–] melonpunk@lemmy.world 1 points 11 months ago

I just got a Q5 Pro myself and use the End key all the time so I reworked the keys and flashed the firmware.

[del] is now [PrnScn]

[pgup] is [del] / [insert] (Using + [fn] key)

[pgdn] is [home] / [pgup]

[home] is [end] / [pgdn]

I'll have to order new keycaps to match, but so far it's felt good to use that way and I find that the only time I mispress is when I look at the keyboard.

[–] melonpunk@lemmy.world 2 points 1 year ago (1 children)

Anyone got a non-paywalled archive link?

[–] melonpunk@lemmy.world 15 points 1 year ago

It's already dead, please leave the corpse alone.

It is kinda sad given the legacy of the show, it almost made it to 30 and was the place of so many big industry moments (good and bad). Things have become more spread out now across GamesCom, PAXs, TGS, GDC, Develop and the many I'm forgetting.

I can get the argument that we really don't need much of an in-person event given that stuff can be streamed instantly around the world now, we don't need to rely on people setting up cameras in front of TVs to show off noisy gameplay footage, but the fact that so many others shows still exist proves that there is a want for in-person events.

E3's death kinda came about because it got chipped away from all sides. There were better places for industry deal making to be done (GDC), Big publishers peeled off to do their own thing, and the expensive mark up that hit the other companies no longer appealed as they could get what they needed from PAX and GamesCom.

[–] melonpunk@lemmy.world 14 points 1 year ago (2 children)

Also known as toothpaste and chocolate.

[–] melonpunk@lemmy.world 2 points 1 year ago

Go to the gym. Running on the treadmill listening to an audiobook is great I can just zone into the book.

[–] melonpunk@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

The only genres I didn't see were romcom and court room drama, though maybe I just missed those with all the quick cuts.

[–] melonpunk@lemmy.world 1 points 1 year ago

Stefan Milo - Been really enjoying his videos "digging" into archaeology and pre-history.

 

Last year, Digital Eclipse released Atari 50, a sprawling, interactive tour through Atari’s long history. I described it as “a cross between an interactive documentary and a virtual museum exhibition,” and it really set a new bar for retro game collections. Now, the studio is tackling another project: Karateka, the game Jordan Mechner made before the iconic Prince of Persia.

Called The Making of Karateka, the new project sounds much like Atari 50, only focused on a specific game. It includes “pixel-perfect versions” of the original Karateka releases and early prototypes you can actually play, along with a host of design documents and documentary-style video features. There’s even a brand-new remastered version of the action game. “What they’ve built around my 1984 kicking-punching debut is so much more than a game remaster, I’m still trying to wrap my mind around it,” Mechner wrote on his personal blog.

The studio also says that the game is just the first in a new collection it’s calling the “Gold Master Series.” Basically, the idea is to give a number of influential games the Atari 50 treatment.

“The Gold Master Series is something we’ve been planning for a long time here at Digital Eclipse – independently-produced projects that celebrate key designers, studios, and games that changed the world,” Digital Eclipse’s Chris Kohler wrote in a post announcing the series. “Our mission is to elevate these games, presenting them in their best possible light while putting them in their proper historical context, an approach we’ve dubbed the ‘interactive documentary.’”

Given how impactful Karateka was for action games, it’s a great place to start. The Making of Karateka doesn’t currently have a release date, but it’s slated to launch this year on Xbox, PlayStation, PC, and the Nintendo Switch.

 

No idea what happened to his NFT grift that banked him over $40M. But on to the next one I guess.

 

I'd recommend watching the video so you can get Tim's own take on this, emotions and all.

https://youtu.be/YMY5LUNdS-8

 

 

Another story of investing and growing too much during the covid boom, but also coming to face the harsh reality of how bloated the mobile space is.

 
view more: next ›