PeriodicallyPedantic

joined 1 year ago

It can be prescribed in much higher dosages, unlike paracetamol, but the regular over the counter stuff is the same.

200 ibuprofen = 250 paracetamol
Extra strength just doubles both
But prescription for ibuprofen can go up a bit from that. Never seen a higher prescription for paracetamol.

Good point

Still such a strange flex to brag about working for your boss for free.

I think you replied to the wrong comment

[–] PeriodicallyPedantic@lemmy.ca 24 points 5 days ago (3 children)

Business owners be like:

How dare these people not give me their labor for free. How greedy of them

And not detect a single drop of irony

[–] PeriodicallyPedantic@lemmy.ca 5 points 5 days ago* (last edited 5 days ago)

It seems like you've mistaken what "strong" means.

But I shouldn't have said "long term". The dangers of each are different.
Ibuprofen is relatively safe to go a bit over the recommended dose, but not over the recommended duration.
Paracetamol is relatively safe to go over the recommended duration, but not the recommended dose.

[–] PeriodicallyPedantic@lemmy.ca 9 points 5 days ago* (last edited 5 days ago) (2 children)

You're the second person I've seen saying that ibuprofen is stronger than paracetamol. Where does that come from?

It is slightly stronger, but the dose is smaller. A single dose of router either is roughy the same pain reduction, and similar damage for exceeding their recommended usage

I don't think that actually happens.

[–] PeriodicallyPedantic@lemmy.ca 4 points 5 days ago (4 children)

Ibuprofen and paracetamol are roughly the same in theme of pain relief and harm in long-term use.

[–] PeriodicallyPedantic@lemmy.ca 6 points 5 days ago (4 children)

Honestly I think the Americans have it right, here.

You end up taking fewer painkillers of you start taking them early and get ahead of the pain. If you wait until the pain is already severe, you end up taking more.

Idk why this happens, it's info I got from a nurse, and intuitively it feels right.

[–] PeriodicallyPedantic@lemmy.ca 77 points 6 days ago (4 children)

Rosa Parks lived until 2005

(Legal) Segregation in America was until pretty damn recently. Though loophole segregation is arguably still going on.

[–] PeriodicallyPedantic@lemmy.ca 26 points 6 days ago (1 children)

Almost everyone in the linked Reddit post seems to be supportive of Lemmy, or even Lemmy users. Even the people who tried it and stopped seem generally warm to the idea and just think it needs polish.

I'd say that this comment section is way more vitriolic than that one lol

[–] PeriodicallyPedantic@lemmy.ca 22 points 1 week ago (1 children)

85% neckbeards

 
 

I had an idea for an offensive consumable item, and I figured I’d share it and get some feedback. Its power scales with the user, so it should presumably be pretty rare. on consuming, it casts a spell, but I didn’t want to make the spell separately so I’m just describing the item as though it was a spell too. it perhaps tries to do a bit too much, but I thought it wouldn’t be the same if I took away any particular aspect.

#The Martyr’s Evil Eye

  • range/area: self / sphere 5ft + 5ft for every level of exhaustion sacrificed
  • duration: instantaneous
  • damage: necrotic / remaining caster HP + 1/3 max HP for every death save sacrificed
  • save: CHA save for half-damage

A black marble with faint green swirls, that seem to move when seen out the corner of the eye. With a willing sacrifice of life force and stamina, the marble cracks open and a necrotic aura radiates out, quickly obscuring those within the sphere. Flashes of green light from within briefly silhouette nightmarish creatures. The aura expands out, reaching its maximum size, before popping like a bubble and exposing the haggard survivors and withered bodies of the dead. The fragments of the marble turn to dust.

Item must be in contact with the caster. All creatures within the radius of the sphere, including the caster, take damage equivalent to the caster’s remaining HP. The caster may increase the damage by 1/3 of their max HP for every death saving throw they sacrifice. All creatures, except the caster, take half-damage on a successful CHA saving throw. Radius of the sphere is 5ft plus an additional 5ft for every level of exhaustion sacrificed.

The item is for self-sacrifice in a moment of desperation. The more you sacrifice, the more damage is dealt, but the lower your chances of escape and survival. Sacrifice more of your own life force to deal more damage to each enemy, sacrifice your exhaustion to deal damage to more enemies. If you sacrifice all 3 death throws, or all 6 levels of exhaustion, then you’re instantly dead, but you deal the maximum damage to maximum enemies.

I thought that an item that always killed the user was kind of boring, so i included the part about death saves. I included the part about exhaustion so that even if the unconscious character is immediately healed back to consciousness, there are still lasting repercussions that make rejoining the fight or even fleeing difficult. Plus it fit thematically - health for health, and effort/exhaustion to cover area.

I also imagined the exhaustion bit as a ring, where you could increase range/area of a spell by spending levels of exhaustion.

What are your thoughts? Its kind of mechanically complicated, but I didn’t know how to simplify it without losing something too much character.

443
submitted 1 year ago* (last edited 1 year ago) by PeriodicallyPedantic@lemmy.ca to c/memes@lemmy.ml
 

To be clear, not talking about this community, obviously 😛.

What's the point of writing down rules, if mods just do what they want? But I suppose that's the risk you take when you call someone a liar in a small community; they might be a mod.

Edit: I'm not trying to say that mods suck, they perform a useful and often thankless job. Just that it can be difficult for small communities to get a healthy number of good mods, which can become a problem.

 
  • Adding a line: ✅
  • Removing a line: ✅
  • Modifying a line: ✅
  • Moving a codeblock: ❌ i see you've rewritten everything, let me just highlight it all.

RIP reviewers on my PR.

(Meme created by my coworker)

 
 

Everyone knows that sailor moon would kick Goku's ass in a fight anyway

 

Nobody wants to run a Roomba while they're still home, right?

 

Not sure this works with the show.

 

I understand how lucky imaging gets the results it gets, but I'm wondering specifically how the 10% of frames are chosen.

They're not picked based on clarity/blur, because the problem is one of distorted images not blurry images, causing issues when averaging the stack.

Searching online gives me lots of answers about how lucky imaging produces clearer images, but not how the lucky frames are chosen.

Anyone know how lucky frames get chosen?

 

As the title asks, what is the average mass of each kind of cloud? Ignoring things like overcast days, and only considering clouds large enough to identify. Or maybe rather than "average" it'd be better to say "what is the mass of an archiypical cloud of each type?" Eg an archiypical cumulus, cirrus, cumulonimbus, etc.

 

Like wiping a marker

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