this post was submitted on 23 Oct 2024
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[–] Rhynoplaz@lemmy.world 76 points 3 weeks ago (2 children)

I got a quest 2 a few years back, and it blew my mind. We ended up getting my wife her own so we could play together. Now, my daughter plays a lot of gorilla tag, but other than that, they collect dust.

For me, the biggest thing that prevents me from using it more, is the isolation. You need to find an empty space and remove yourself completely from the world.

On my phone or Xbox, I still know what's going on around me, and I can hop in, play for a bit, and still know what's going on in my house. I can walk away for a moment and get back to what I was doing. In VR, it feels like more of an investment. If I'm not sure that I have plenty of time to disengage from reality, I'm not going to bother putting on the headset.

Also, I'm a sweater, and a soggy, foggy headset is just eww.

[–] BertramDitore@lemm.ee 18 points 3 weeks ago (2 children)

Bingo. I spent a few hours playing some zombie killer game/demo with the HTC Vive back in like 2017, and while it was actually a lot of fun, it was super disorienting and I definitely knocked some stuff off my shelves by trying to stand in the middle of the room by myself. Someone also walked in without me hearing, and they got a hearty elbow to the face when I swung around to shoot a zombie behind me.

And ugh the sweat is real. After a few minutes the headset fogged up and started slipping off my face, and since that particular headset had porous foam all over it, the sweat soaked in and became gross immediately. That was the last time I used VR.

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[–] SnotFlickerman@lemmy.blahaj.zone 56 points 3 weeks ago (4 children)

This is why there hasn't been a refresh on the Valve Index: not enough interest, not enough games. Half Life Alyx is still one of the few major games with any depth to them in the market, and you can't access it easily outside of the Steam ecosystem. In other words, it's unavailable for a lot of VR headsets. They aren't going to dump more resources into more VR games if people aren't buying the headsets or the games.

Steam Deck on the other hand? Huuuuuuge market, people want that shit.

[–] slaacaa@lemmy.world 13 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

True, but there are 2 sides to this: the majority won’t buy VR, unless there are enough games to play.

Studios should be actually investing and taking a risk, maybe it works out and becomes a big market, maybe not. If they keep going the current path, VR will forever remain an expensive niche gimmick. Which they seem to okay with.

[–] calabast@lemm.ee 10 points 3 weeks ago (1 children)

There are probably better returns on making games for the existing markets, vs gambling money making games hoping to grow a new market. If VR ever truly takes off, they can always jump in later. (Which is a shame because I would love it if there were a ton of great VR games)

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[–] sanpo@sopuli.xyz 9 points 3 weeks ago

That's not why. There's a very high chance Valve is actively working on new standalone VR since some years, there are regular leaks confirming some progress.

[–] Tarquinn2049@lemmy.world 5 points 3 weeks ago (2 children)

Stand alone headsets can play PCVR games too, especially steam games, that is the most accessible market for PCVR on standalone. Most do it wirelessly, which likely isn't as bad as you are thinking, but some also still do it with wired and some even with uncompressed video over wire. But honestly, as the resolution and bitrate keep going up, the difference between raw and compressed gets harder and harder to spot. At this point, you can only really tell in side by side comparisons of still frames which feed is compressed.

The main remaining problem of compressed streams is the total latency added, most importantly the decompressing time, since it's done on the headsets mobile hardware. And the networking time. Though a dedicated network device, either a router or a bespoke VR streaming tool can get that down to 5ms or less now. My streams total latency to my wireless headset is about 30ms now. I wouldn't be able to professionally compete in a frame counting fighter game... but that is about the only type of game where that level of latency is too much. Heck, people of my generation grew up through a point in time where TV screen latency was over 100ms... And while I will admit that there is still a benefit to sub 14ms latency, it's not as big of a difference as it used to be. And that is only when I stream PCVR stuff, it's still under that for stand alone content. Which also is not as bad as you likely think it is.

I have a total of about 250 VR games currently, and I only buy about 10% of the ones I want to buy. But I have also been in VR for 10 years now. About 150 of my games are standalone and about 100 PCVR. With about 30 of them being titles that gave both versions for the price of one. There is no shortage of games, I could not possibly play even all of just the good ones.

A VR headset is basically a console now, except one you can stream your PC to if you want. Even just for flat games too, I have a Virtual 4k 120hz monitor in my VR headset because in real life my 4k screen is an older TV that can only do 60 hz pc input or a very janky 120hz for 1080p. The nice thing about streaming to a VR headset instead of some hand held device, other than 4k 120fps, is that I don't have to look at my hands or hold my hands up to my eyes to play. My neck feels so much better than it did when Phone, Switch, and Steamdeck were the best way to game away from a computer.

My headset is comfortable, I can, and unfortunately often do, wear it for 16 hours a day. I have a single third party mod for it that was less than 100 dollars to convert it from a 2 hour headset, to an infinity headset. There are multiple options, but I went with BoBoVR, dumb name, but quality product.

But my headset has basically replaced my computer monitor, I haven't used my computer in person in like 2 years now. When I want to play a game on my computer, I just stay in my recliner, put my headset on and open Virtual Desktop, the same software I use to stream PCVR when I'm in the mood to be in the game instead.

There is basically no downside anymore, they aren't even expensive. While a Quest 3 is notably better, the lower end 3s is a totally viable headset at 300USD, notably cheaper than most consoles. Just do yourself a favor, if a Quest 3 seems too expensive, do not try it on. Stay with 3s and don't see how much greener the grass is for a little bit more, it's very easy to talk your way up to a real Quest 3.

Also, Steam deck has sold about 5 million units extrapolating from last known good data, Quest 2 sold over 20 million, Quest 3 is seemingly up to 10-15 million so far judging from old sales data for pacing and some recently reported hardware ratios from game devs, and still has about 4-5 more years left of active sales.

So if the Steam deck is a "huge market", then I don't know what you would call the stand alone VR market now. Considering that is just one brand of standalone headset. It's the market leader, sure, but there are other brands that do at least as well as the steam deck. Distant second as that may make them, seems like it's still relevant to include given the context.

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[–] Pika@sh.itjust.works 34 points 3 weeks ago* (last edited 3 weeks ago) (8 children)

I imagine the insane price to entry is a big thing.

I had some disposable cash so I went with the index, I love it don't get me wrong but, 1k is super fucking steep for an enjoyable system, and that's ontop of the requirement they do it right when they make a game, many of them take vr as a minority and you can tell when a game puts it on the side burner

[–] chicken@lemmy.dbzer0.com 8 points 3 weeks ago

I have an Index also, one thing I find frustrating is that because the Quest has such a dominant marketshare and packages games differently, some smaller VR games and experiences I see seem to be only available as an apk file for Quest sideloading and there is no straightforward way for me to play them.

The main reason I don't use it more though is I never got past the physical discomfort, I still feel nausea playing most games for more than a few minutes, and headaches from the pressure on my scalp/face if going longer than that, ie. trying to watch a movie with the headset. So that basically means I'm not going to just spend a lot of time passively chilling out in VR, it has to be some specific thing I want to do that feels worth it to push through the discomfort involved and can be gotten through relatively quickly. Mostly that ends up being just Beat Saber.

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[–] RagingRobot@lemmy.world 32 points 3 weeks ago (1 children)

I think it would take off if Facebook wasn't involved

[–] Eggyhead@fedia.io 44 points 3 weeks ago (3 children)

I’m not going to lie: I would own a Quest 3 already if it didn’t have Meta all over it.

[–] barsquid@lemmy.world 6 points 3 weeks ago (3 children)

That's how I feel about it. I don't know if I would buy one but independence from Facebook is a prerequisite. Can these even be used without logging in?

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[–] Rai@lemmy.dbzer0.com 6 points 3 weeks ago

Saaame and I have an index and a WMR kit hahaha. But in my house, no Facebook hardware or code on any machines.

..I miss beat saber. I’ve been too lazy lately but I have all the parts I need for a quarantined beat saber computer.

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[–] Blackmist@feddit.uk 30 points 3 weeks ago (1 children)

It needs to either become a generic commodity like a TV, or it will die.

We can't have this fragmented system. Imagine if you needed a Sony TV for PS, one for Xbox, one for PC, a standalone one that could run it's own exclusive content...

It's good tech, and the immersion is unparalleled, but greedy company are going to burn it to the ground it so they can rule the ashes.

It's fucking madness that you can't even use it to watch 3D movies on Netflix etc. There needs to be a generic box that accepts USB or HDMI input from all devices so you can at least use it for things other than gaming, even if it just puts it all in a big virtual screen.

[–] Flocklesscrow@lemm.ee 10 points 3 weeks ago

Yep. The Corporate demand for siloed ecosystems is self-defeating. There are other examples of the same paradigm with VHS v Beta, DVD Audio vs SACD, Dvd vs LaserDisc etc.

Frankly, I don't really care if the tech dies- the companies that "support" it are too flimsy to be counted on as going-concerns, they're just fighting their own downward spirals.

[–] angstylittlecatboy@reddthat.com 29 points 3 weeks ago

Half Life Alyx is like if we got Super Mario 64, and then four years later the games influenced by it just didn't come.

[–] Vespair@lemm.ee 23 points 3 weeks ago (1 children)

I blame Meta. My Oculus Rift CV1 was working great until some random software update and now for some reason it won't read my sensors as being connected via USB3.0 cable despite them being so, instantly rendering my expensive VR device a giant paper weight.

I'm still salty about Oculus starting out crowdfunded then selling to Facebook. What a fucking betrayal.

I loved my original oculus. I thought it was very well built. I loved it right up until having a Facebook account became mandatory... now I love my value index.

[–] Kolanaki@yiffit.net 22 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

It's only that way because developers don't seem to be, you know... Developing shit for it.

Like, I love a lot of what's available and the tech itself is great; but there is no killer app. There is next to nothing but novelty bullshit being made. Even if Meta wasn't the one with the cheapest headset, people wouldn't necessarily be buying into VR because there's not really much to do with it yet.

One Half-Life game, a chatroom, and a bitching rythym game isn't enough.

[–] macgyver@federation.red 10 points 3 weeks ago (3 children)

It’s killer app to me is sim racing but it requires too much additional investment

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[–] nickwitha_k@lemmy.sdf.org 16 points 3 weeks ago (1 children)

I think that the biggest problem is the lack of investment and willingness to take on risk. Every company just seems to want a quick cash grab "killer app" but doesn't want to sink in the years of development of practical things that aren't as flashy but solve real-world problems. Because that's hard and isn't likely to make the line go up every quarter.

[–] interurbain1er@sh.itjust.works 12 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

It's mostly the price. If you have 500 or even 1000 to invest to play games, first that puts you squarely in the top 1% worldwide but more importantly a VR headset is the worst choice in terms of breadth of games you can play. So the first choice will always be a PC or a console which leave the VR headset for the people who actually have 2k+ to spend for gaming and actually want one. A tiny tiny minority.

If you add on top of it that you still have a 50/50 chance of getting nausea each time you play and that it's a pain in the ass (or an additional expense) if you wear glasses, and the space requirement. It's not a surprise if the market is stalled.

As for useful implementation, my cousin is an orthopedic surgeon and they use VR headset and 3D x-ray scanner, 3d printers and a whole bunch of sci-fi stuff to prep for operation, but they are not using a meta quest2, we're talking 50k headset and million dollar equipment. None of that does anything to the gaming market.

My though is that the tech need to get a couple of order of magnitude better and be usable as a day to day computer for work. When I can code in one 10 hours a day without fucking up my eyes, vomiting myself, sweating like a pig and getting neck strain it will have the possibility to take over the computer market, until then, it's a gimmick.

[–] taladar@sh.itjust.works 6 points 3 weeks ago (1 children)

Even your hypothetical perfect headset would be useless in so many situations where you can game today, can't use it in public, can't use it while watching children, can't use it while talking to other adults in your household,...

Also, I think the idea that you even need that first person perspective for immersion is deeply flawed, lots of games make you feel immersed without that. Not to mention that it severely limits possible UI elements if you don't want to break the immersion again.

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[–] ClassifiedPancake@discuss.tchncs.de 16 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

Sony gave up on the VR2 before it was even released. No promotion, hard to even find the games in the store, no free VR games in PS+, barely any investment in developers and exclusives. I don't understand why anyone would expect a better outcome.

[–] angstylittlecatboy@reddthat.com 6 points 3 weeks ago (1 children)

PSVR2 died because it's not backwards compatible with PSVR1.

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[–] Flamekebab@piefed.social 15 points 3 weeks ago

I've long been skeptical about VR as a mainstream platform. I think the technology is quite cool, but much like those people who used to say "In ten years everyone will have a 3D printer!" and the like, no, I just don't see it happening. The hassle factor is too great for it to be for everyone. Hell, most people seem to be fine with stereo sound, even though surround sound setups have been available for decades.

Whether it's space, cost, or lack of software support, it all seems to combine to make it a bit of hobbyist kit at best. If your goal is to sell millions of copies then you need to target a broader market than hobbyists, and it looks like a lot of companies have ploughed enough cash into this that hobbyist sales aren't going to be enough.

[–] PhobosAnomaly@feddit.uk 15 points 3 weeks ago (1 children)

I bought a second generation of Rift (no idea what model it was, but it was the second retail one, not including the CV1 or whatever dev build it was) - and it was fantastic. Thoroughly enjoyed it.

The moment they forced the use of a Facebook account, it stopped getting used. The visor, controllers, and sensors have been sat in a cupboard for a year or two.

I really should see if it has been jailbroken, or if there's a way to utilise the Rift features without any Meta bollocks.

[–] Blue_Morpho@lemmy.world 5 points 3 weeks ago (3 children)

They stopped that years ago. I refused to buy one until it worked without Facebook.

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[–] Nioxic@lemmy.dbzer0.com 14 points 3 weeks ago

people choose consoles over pcs for comfort

people choose pc for its capabilities (and for some, a different kind of comfort)

people choose vr for the experience only - and it can get old quite quickly because the market is too small - not enough 'content'

[–] HawlSera@lemm.ee 13 points 3 weeks ago

I imagine when you treat VIRTUAL REALITY BEING REAL NOW as a fad, develop like two or three games for it, then never do anything with it again.. yeah I imagine the market would decline...

[–] ryathal@sh.itjust.works 13 points 3 weeks ago (1 children)

There's just too many edge cases in VR for it to be a real platform. Movement is hard, there needs to be a lot of space around a person, form factors aren't great for the hardware, there's more graphical requirements, etc.

[–] Flamekebab@piefed.social 15 points 3 weeks ago

It'd legitimately be easier to fit an arcade cabinet in my house than space for proper VR play.

[–] MrSebSin@sh.itjust.works 11 points 3 weeks ago (3 children)

Let’s be honest, any manufacturers/developers willing to embrace porn will successful. Everyone else is just picking gnat shit out of pepper, hoping it’ll turn to gold.

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[–] kameecoding@lemmy.world 11 points 3 weeks ago (5 children)

I personally don't feel like spending 700 or how many euros to play beat saber on my ps5.

Other games that might be awesome in this is ones were you don't need to move around but benefit from being able to look around, so flight sims, driving sims, but there the chair setups are better imo.

Can't really think of much else, that's why VR is on the decline, really limited number of fun games to be had, or it would require some paradigm shift, like a strategy game but you are playing on the inside of a globe, but then that game would have to survive on being a VR exclusive.

[–] ArmoredThirteen@lemmy.ml 6 points 3 weeks ago (5 children)

A VR mech game could be so baller. Also a remake of Black and White would work well. But generally yeah it's just not a great medium for most games and while we have a lot of promising hardware we're struggling to find ways to use it intuitively

I think after the bubble breaks it does down a bit well see some groups take their time to build really functional stuff. We don't have good standards on how to interact in VR and it shows. We don't have enough data on how to make people less motion sick. Basically the hardware is there but the software isn't and that'll take more time than we've been giving it, imo

Realistically though I think the fundamental limits on how you can interact in VR means while there may be a strong niche market, I don't expect it to be a mainstream thing. Even if the prices drop a lot and the headsets get smaller there's still a lot working against them

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[–] card797@champserver.net 8 points 3 weeks ago

Wearing a headset isn't appealing to me. I'd rather get a curved screen or more screens to be more immersed.

[–] olafurp@lemmy.world 8 points 3 weeks ago (3 children)

I mean the hype has died down but I think it's rather that VR is too expensive right now. I want VR but I don't want it $500 much to get a novelty item.

I think using it as a big ass screen would be nice and I really want to Serious Sam and Subnautica on VR. The immersion is really good for VR and I've liked it a lot every time I've played it.

Still, you need a decent space in the living room. A good graphics card for the frame rate and the expensive headset and motion trackers to get the full experience. That's a lot to ask for with the current economy.

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[–] robdor@lemmynsfw.com 6 points 3 weeks ago

My flight sim would say otherwise if it had a mouth. Also if it had a mouth..... Uhhhhh.... It might be another kind of sim.....

[–] UrPartnerInCrime@sh.itjust.works 6 points 3 weeks ago (3 children)

Anybody that says vr is a gimmick haven't tried a vr racing rig. Not only the fun factor but I'm definitely a better driver now for it.

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[–] steeznson@lemmy.world 6 points 3 weeks ago (1 children)

VR always seemed like a gimmick to me. I ended up with a wii instead of a PS3 or 360 as a teenager and it made me bitter and resolved to avoid anything like motion controls or gimmicks in future purchases.

Not that the wii was a bad console but I ended up playing the virtual console and gamecube backwards compatibility more than anything else.

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