this post was submitted on 03 Oct 2024
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[–] capt_wolf@lemmy.world 144 points 1 month ago (10 children)

Original Halo was released in 2001, 23 years ago.

Super Mario Bros was released in 1985, 39 years ago.

There is less time between the release of the first SMB and Halo than Halo and the present day, 16 years...

[–] samus12345@lemmy.world 91 points 1 month ago* (last edited 1 month ago) (9 children)

It's interesting how much technology has slowed down. Back in the 80s and 90s a 5 year old game looked horribly outdated. Now we're getting close to some 20 year old games still looking pretty decent.

[–] TheTechnician27@lemmy.world 63 points 1 month ago* (last edited 1 month ago) (3 children)

Technology has slowed down, but there's also diminishing returns for what you can do with a game's graphics etc.

  • The original Halo ran at 480p on the Xbox. 4K UHD has 27 times the number of pixels as that. The resolution increase from the NES to Halo was about 5.35 times.
  • Games nowadays on PCs are often capable of running smoothly into the hundreds of frames per second, but of course for example the difference between 21 and 30 FPS is more noticeable than the one between 231 and 240 FPS. (Looking at you, OoT)
  • Render distances are much larger with less obvious compromise on LoD.
  • Stuff like ray-tracing is of some graphical benefit but is hugely computationally taxing, and there's nothing you can do about that. It's just more diminishing returns.
  • Physics engines are much more complex.
  • At some point, a limiting factor just becomes art direction and budget. You can have all the fancy techniques you want, but you still need to make detailed textures, animations, etc.
  • The amount of polygons starts to hit a ceiling too where the model is basically continuous to the human eye, so adding more polys might only help very subtly.
  • Color depth is basically a solved problem now too compared to going from the NES to the Xbox.

You can think of sampling audio. If I have a bit depth of 1, and I upgrade that to 16, it's going to sound a hell of a lot more like an improvement than if I were to upgrade from 48 to 64.

[–] TropicalDingdong@lemmy.world 18 points 1 month ago (1 children)

I think something worth noting about older games too is that they didn't try and deal with many of their limitations head on. In fact many actually took advantage of their limitations to give the feeling of doing more than they actually were. For example, pixel perfect verus crt. Many 8 bit and 16 bit games were designed specifically for televisions and monitors that would create the effect of having more complexity than they were actually capable of. Other things like clever layout designs in games to limit draw distance, or bringing that in as a functional aspect of the game.

The technical limitations seem largely resolved by current technology, where previously things were made to look and feel better than the hardware allowed through clever planning and engineering.

[–] TheTechnician27@lemmy.world 18 points 1 month ago* (last edited 1 month ago) (1 children)

Oh, absolutely this. I think the YouTube channel GameHut is a great example of the lengths devs went to to get things working. In Ratchet & Clank 3, Insomniac borrowed memory from the PS2's second controller port to use for other things during single-player (PS2 devs did so much crazy shit that within the PCSX2 project, we often joke about how they "huffed glue"). The channel Retro Game Mechanics explained and the book "Racing the Beam" have great explanations for the lengths Atari devs had to go to just to do anything interesting with the system. Even into the seventh generation of consoles, the Hedgehog Engine had precomputed light sources as textures to trick your brain.

[–] weirdbeardgame@lemmy.world 6 points 1 month ago (2 children)

Heeeyyy buddy, wass up didn't expect to find you around here! And yeah. Rachet also has some ass backward stuff with The way it tries to force 60 FPS all the time which Ironically made it run worse in PCSX2 for the longest time till more accurate timings for the EE were found.

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[–] hedgehog@ttrpg.network 7 points 1 month ago (1 children)

I assume this was supposed to say “more noticeable,” not “less”:

but of course for example the difference between 21 and 30 FPS is less noticeable than the one between 231 and 240 FPS

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[–] UnderpantsWeevil@lemmy.world 26 points 1 month ago (1 children)

It’s interesting how much technology has slowed down.

We haven't slowed down. We simply aren't noticing the degrees of progress, because they're increasingly below our scale of discernment. Going from 8-bit to 64-bit is more visually arresting than 1024-bit to 4096-bit. Moving the rendered horizon back another inch is less noticeable each time you do it, while requiring r^2 more processing power to process all those extra assets.

No we’re getting close to some 20 year old games still looking pretty decent.

The classic games look good because the art is polished and the direction is skilled. Go back and watch the original Star Wars movie and its going to be more visually acute than the latest Zack Snyder film. Not because movie graphics haven't improved in 40 years, but because Lucas was very good at his job while Synder isn't.

But then compare Avatar: The Way of Water to Tron. Huge improvements, in large part because Tron was trying to get outside the bounds of what was technically possible long before it was practical, while Avatar is taking computer generated graphics to their limit at a much later stage in their development.

[–] lordnikon@lemmy.world 14 points 1 month ago (1 children)

yeah it's like with F1 racing you hit 99% of your min lap time but then it take a million dollars of R&D for each second reduction in min lap time after that.

[–] zante@lemmy.wtf 13 points 1 month ago

Popularised by The Law of Diminishing Returns.

[–] Flocklesscrow@lemm.ee 17 points 1 month ago (1 children)

Same with movies. LOTR is almost 25 years old and still looks great.

[–] ouRKaoS@lemmy.today 12 points 1 month ago (1 children)

Jurassic Park released in 1993. 31 years ago...

[–] Redfox8@mander.xyz 7 points 1 month ago

Alien in 1979..

[–] not_a_dog@lemmy.world 8 points 1 month ago (1 children)

True. Was playing Arkham Knight the other day and thought this nine year old game looked better than at least half of current gen games.

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[–] pachrist@lemmy.world 16 points 1 month ago

Crazy to know that Cleopatra was born closer to the creation of Halo: Combat Evolved than to the Great Pyramid of Giza.

[–] MeatPilot@lemmy.world 13 points 1 month ago

Oh my god stop! He's already dead!

[–] magic_lobster_party@fedia.io 6 points 1 month ago

Pac Man was younger when Halo was released than Master Chief is today.

[–] daniskarma@lemmy.dbzer0.com 6 points 1 month ago

You made my knees hurt.

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[–] 9point6@lemmy.world 40 points 1 month ago (2 children)

There's only 4 years between FF7 and Halo

[–] the_post_of_tom_joad@sh.itjust.works 15 points 1 month ago (1 children)

...Hmm this guy must be wrong

Checks

FF7 1997/ Halo: CE 2001

Fuck me!

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[–] can@sh.itjust.works 35 points 1 month ago (3 children)

Combat Evolved came out 23 years ago. That's older than Super Mario Bros. was when the Wii launched.

[–] chiliedogg@lemmy.world 16 points 1 month ago

I am very upset with you right now.

[–] irish_link@lemmy.world 7 points 1 month ago (1 children)

I want to downvote you but I cant.

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[–] aeronmelon@lemmy.world 35 points 1 month ago

At least they used the correct armor.

It irks me when they use the armor from Halo 2 or the remastered game to represent Combat Evolved.

[–] Semi_Hemi_Demigod@lemmy.world 26 points 1 month ago (5 children)

You think you're old? I was playing Bungie games when they were only on Mac.

[–] Donut@leminal.space 17 points 1 month ago (1 children)

Back then, Halo felt like running 26.219 miles

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[–] CentauriBeau@lemmy.world 10 points 1 month ago

I played Atari 2600 back when it was the console to have. I didn’t see a pixel that wasn’t square until I was a man. You think you know old gaming. I was born into it, molded by it, and it made me what I am today; an old man with back pain.

[–] johannesvanderwhales@lemmy.world 9 points 1 month ago (2 children)

You think you're old? I was playing games on Apples, not Macs...

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[–] xylogx@lemmy.world 22 points 1 month ago (1 children)

It stings at first, but once you realize you can now play all of the classics on emulators it helps take the pain away.

[–] Montagge@lemmy.zip 20 points 1 month ago (1 children)

Nintendo would like to know your location

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[–] bulwark@lemmy.world 22 points 1 month ago (1 children)

I heard he's a pretty cool guy and doesn't afraid of anything.

[–] Damage@feddit.it 15 points 1 month ago (2 children)

He afraids of 343's writing

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[–] Gradually_Adjusting@lemmy.world 20 points 1 month ago (1 children)

Yeah but remember the way Xbox started up? So futuristic. Boomba Boom boom SQUAAAOOW blblblbblbltingley bingley beep beep dink. That could never be retro.

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[–] kamenlady@lemmy.world 19 points 1 month ago (1 children)

I stumbled across this today and still don't believe it

[–] The_Picard_Maneuver@lemmy.world 11 points 1 month ago (1 children)
[–] BrokenGlepnir@lemmy.world 8 points 1 month ago

Look in your heart, you know it to be true

[–] masquenox@lemmy.world 10 points 1 month ago (2 children)

Yeah, it does. They gave Half-Life's spot to that crappy game.

[–] hydroxycotton@lemmy.world 11 points 1 month ago (6 children)

I thought the halo ce was generally very well received. Is the hate for it a lemmy generation thing?

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[–] GustavoM@lemmy.world 9 points 1 month ago* (last edited 1 month ago)

Time to change this community name to u/reallyoldgames.

[–] DragonTypeWyvern@midwest.social 7 points 1 month ago

Young Link's third appearance was as a dead skeleton afraid that he left no legacy 18 years ago.

[–] Sam_Bass@lemmy.world 7 points 1 month ago* (last edited 1 month ago) (1 children)

i still fire up the old star wars raster(or is it vector, i forget) arcade game sometimes. mame is great for stuff like that

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