hedgehog

joined 1 year ago
[–] hedgehog@ttrpg.network 2 points 13 hours ago (1 children)

I made a typo in my original question: I was afraid of taking the services offline, not online.

Gotcha, that makes more sense.

If you try to run the reverse proxy on the same server and port that an existing service is using (e.g., port 80), then you’ll run into issues. You could also run into conflicts with the ports the services themselves use. Likewise if you use the same outbound port from your router. But IME those issues will mostly stop the new services from starting - you’d have to stop the services or restart your machine for the new service to have a chance to grab the ports while they were unused. Otherwise I can’t think of any issues.

[–] hedgehog@ttrpg.network 3 points 14 hours ago (3 children)

I’m afraid that when I install a reverse proxy, it’ll take my other stuff online and causes me various headaches that I’m not really in the headspace for at the moment.

If you don’t configure your other services in the reverse proxy then you have nothing to worry about. I don’t know of any proxy that auto discovers services and routes to them by default. (Traefik does something like this with Docker services, but they need Docker labels and to be on the same Docker network as Traefik, and you’re the one configuring both of those things.)

Are you running this on your local network? If so, then unless you forward a port to your server on the port your reverse proxy is serving from, it’ll only be accessible from the local network. This means you can either keep it that way (and VPN in to access it) or test it by connecting directly to your server on that port and confirm that it’s working as expected before forwarding the port.

[–] hedgehog@ttrpg.network 2 points 1 day ago

It doesn’t matter if it’s emulated legally or not. They can issue a takedown for showing gameplay captured from an NES hooked up to a CRT if they want.

A fair use defense has to be defended in court, and it’s not just about whether you’re right but also about whether you can afford to fight.

It’s also not certain that a fair use defense would fly. One of the elements for determining whether fair use is market impact, and I suspect that Nintendo’s lawyers would argue that demoing that their games can be emulated - even if the specific demoed games are not being sold - has a negative market impact, since it makes people who might buy a Switch and a Nintendo Online membership to play the official emulated games less likely to do so.

[–] hedgehog@ttrpg.network 3 points 2 days ago (1 children)

Fun Fact: If you were to rip a Bluray to your computer, you're legally not permitted to watch that movie if you're no longer in possession of the disc.

Not sure why you think this.

You can legally rip a Bluray for backup purposes. If you sell or give away the Bluray, you have to delete the backed up copy. If it’s lost, stolen, or unintentionally damaged, you do not.

However, you cannot bypass the DRM to watch it or when you’re creating the backup. This is true regardless of whether you still possess the physical disc.

Decrypting DRM is illegal not based on whether you own the content but because the DRM encryption itself is separately copyright protected.

Bypassing DRM is illegal because the DMCA explicitly prohibits the circumvention of technological measures that control access to copyrighted works, and there isn’t an exemption for personal use, personal backups, or fair use in general.

[–] hedgehog@ttrpg.network 1 points 2 days ago (1 children)

How does power consumption of those x86 PCs compare?

[–] hedgehog@ttrpg.network 6 points 4 days ago (1 children)

Just going plain statistics

And completely ignoring demographics.

First, a lot of people didn’t vote, period.

Second, support differs drastically by state. Let’s pretend we’re in 2020, right after the election. Are you in California? If so, a randomly chosen eligible voter has an 88% of having registered to vote. And a registered voter had an 81% chance of having voted. So 29% of people didn’t even vote. If they voted, they had a 34% chance of having voted for Trump. So that’s already reduced the overall chance that an eligible voter voted for Trump to 24%. But if they were younger than 30, that drops from 34% to 25% (overall: 18%). (Under 40? 29% (21%).) Or if they’re Black, Latino, or Asian? 21% (15%).

So if a 20-something Latino caught your eye, then there’s only a 17% chance he, she, or they voted for Trump. (And if you use different pronouns, there’s very little chance you voted for Trump.)

On the other hand, if you’re only into older white people (50+) who’ve been doing better while Trump was president, and you hold that not voting or voting third party is the same as voting for Trump (only a Sith deals in absolutes) then there’s a 61% chance he or she voted for Trump.

At least, I think that’s how those probabilities get combined.

Sources:

[–] hedgehog@ttrpg.network 1 points 5 days ago

That makes sense, and that engine and some of the other games they feature look interesting.

Does that mean that Balatro (and presumably other LOVE 2D games) is packaged like Doom with its WAD files, where there’s an engine (a generic LOVE 2D one) that runs the game, interpreting the Lua game code, which is basically just packaged like an asset? Or is there a Balatro engine that needed to be built for each platform? I saw that BMM downloads a base IPA and an APK patcher, so I’m assuming it’s closer to the latter, but I could see it going either way.

[–] hedgehog@ttrpg.network 2 points 5 days ago (2 children)

There is a project to convert the Steam app to a side-loadable mobile app (both for Android and iOS): https://github.com/blake502/balatro-mobile-maker

I haven’t tested that out myself and I have no idea how it compares to their official mobile release, but I’m super curious about how it was implemented (it’s the first time I saw a tool that could convert a game to an iOS app), so I’ll be looking into it at some point.

[–] hedgehog@ttrpg.network 1 points 5 days ago

Google Play was having payment processor issues (see https://status.play.google.com/summary for more details) but they appear to be resolved now, so you could try again.

[–] hedgehog@ttrpg.network 1 points 5 days ago

I’m just happy it wasn’t an Apple Arcade exclusive.

[–] hedgehog@ttrpg.network 2 points 5 days ago

Google Play was having payment processor issues (see https://status.play.google.com/summary for more details) but they appear to be resolved now, so you could try buying it again.

[–] hedgehog@ttrpg.network 2 points 5 days ago (1 children)

I read that Google Play was having payment processor issues, so for anyone experiencing this in the near future - that’s probably why.

 

The video teaser yesterday about this was already DMCAed by Nintendo, so I don’t think this video will be up long.

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