this post was submitted on 26 Aug 2024
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[–] LiveLM@lemmy.zip 76 points 3 weeks ago (3 children)

So no, he didn't figure out a good use for NFTs, he just scammed people

[–] givesomefucks@lemmy.world 18 points 3 weeks ago (1 children)

It's the same use everyone else has "found"...

Getting people to give you money for it

But why not just sell pre-orders like a Kickstarter game?

[–] bigmclargehuge@lemmy.world 1 points 2 weeks ago

Cause he did that for his last game, Godus in 2013 and it still isn't finished

[–] Virkkunen@fedia.io 17 points 3 weeks ago

It always surprised me how people keep falling for Peter Scamyneaux

[–] echodot@feddit.uk 15 points 2 weeks ago (1 children)

So the normal use for NFTs

[–] LiveLM@lemmy.zip 3 points 2 weeks ago

Correct. The same old "viRtUaL LAnD" shtick.

[–] njm1314@lemmy.world 40 points 3 weeks ago

We already know good use for nfts, money laundering.

[–] breadsmasher@lemmy.world 28 points 3 weeks ago (1 children)

And in typical molyneux fashion, he will promise the world and deliver 1% of it

[–] ormr@lemm.ee -3 points 3 weeks ago (4 children)

I didn't follow everything he's been doing but I don't understand the negative sentiment. Populous and Black & White were fantastic games IMO. But these games are old so maybe this view of him as a liar is more recent development.

[–] breadsmasher@lemmy.world 17 points 3 weeks ago* (last edited 2 weeks ago) (2 children)

Black and White were fantastic.

Also many decades ago now. He went on to make massive promises for the Fable series - and while I enjoyed them, they absolutely did not meet what he had described. Hence his reputation these days of over promising and under delivering

[–] Coelacanth@feddit.nu 3 points 2 weeks ago

He definitely got worse over time. It's sad, really. Despite always exaggerating and overpromising he still used to reliably put out good, fun games. I remember Bullfrog used to be a venerable company, the first Fable was a solid game (despite not being what he promised it would be) and Dungeon Keeper was a classic. And yeah, Black & White were great.

[–] wccrawford@lemmy.world 15 points 3 weeks ago (1 children)

Besides the other games mentioned here, there's also https://en.wikipedia.org/wiki/Curiosity:_What%27s_Inside_the_Cube%3F . Read the completion section to see just how bad it was.

[–] drspod@lemmy.ml 11 points 2 weeks ago

Since nobody has mentioned it yet, the other game that ruined his reputation for me is Godus. He funded it with a kickstarter with the promise it would be a successor to the God-Sim genre like Populous. It turned out to have all of the dark patterns of mobile games (time-gating with micro-transactions), but in a PC game.

[–] Agent_Karyo@lemmy.world 12 points 3 weeks ago* (last edited 3 weeks ago)

He created a literal scam game; Legacy. They had an NFT land ruse where you could buy high value land for your in-game business.

When the game released no one played it and the "NFT land" turned out to be worthless (Molyneux did get to keep the money though).

[–] Lanusensei87@lemmy.world 7 points 3 weeks ago* (last edited 3 weeks ago)

One of his first gigs was when a software company mistakenly contacted his business to make a program of sorts, and rather than explaining the situation, he was like "Who? Oh yeah, sure, we are definitely that company you were looking for, we totally know the thing you're talking about, we'll do it!". He was a liar from the very start, it just took some time, and a handful of overhyped (by him) games for people to catch on. If I had to point to an specific event for the decline in his public image, it'd be the Project Milo presentation for the Kinect (just revealed as Project Natal).

[–] Venicon@lemmy.world 3 points 3 weeks ago (1 children)

I had thought there was a Fable coming out soon, there was an ad at the last Gamescom before this one. Unless Molyneux isn’t involved in it?

[–] Agent_Karyo@lemmy.world 2 points 3 weeks ago (1 children)

5 min intro video on Molyneux's new game, Masters of Albion.

[–] beepnoise@piefed.social 5 points 3 weeks ago (1 children)

NGL I was quite sold on the daytime building the town up, nighttime prevent it from being destroyed,

But then it went into customising clothes, food, houses, etc and it just lost me. I don't care about that. I don't want to micro-manage each aspect of my citizens down to the individual clothes/ingredient/brick etc.

I never understood why Molyneux is so big on the idea of customisation - it seems to get in the way of the games grander vision...

[–] Agent_Karyo@lemmy.world 6 points 3 weeks ago (1 children)

Customisation is hardly the biggest problem with Molyneux; I mean he literally developed a scam game, Legacy with its NFT land scheme.

[–] beepnoise@piefed.social 2 points 3 weeks ago

I hadn't heard about Molyneux in a hot minute, and now I'm quite glad I've lived in a bubble away from that man's crap.