had so long to make
3 years. And GTA 6 will have been 11 years in development when it releases next year so no excuses π
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had so long to make
3 years. And GTA 6 will have been 11 years in development when it releases next year so no excuses π
They had centuries to make pong, so I wouldn't get your hopes up with context-free assumption.
The graphics weren't that good considering how long it took to release
and thereβs not even a battle royale mode smh
That must mean there will be close to 4x the stuff in it!
Psh, that's nothing! Todd Howard can give us sixteen times the detail!
With volumetric clouds and radiant AI! It just works!
2 stealth modes: crouched and prone.
4 sprint speeds. No cars.
Just Grand Theft.
Some of it might even be petty. Like a grown man cheating at musical chairs at his kid's birthday party.
That would unironically be a blast. Make Bully 2 please, but "adult edition."
Nope, 1/4 the stuff with 8x the detail!
Just because GTA 5 released 11 years ago does not mean that GTA 6 has been in development for 11 years.
According to Jason Schreier over at Bloomberg, GTA 6 has been in development since 2014.
It was actually two years, Vice City came out in 2002.
Yea and it was awesome
And it was why gtaIV felt like such a step back. It felt empty. There was less stuff to do. The was hardly any character customization. Money was kinda pointless. There was just a lot less is the silly open world stuff to do.
Eh, I don't feel that way at all, the feel and direction of the games felt very different. San Andreas felt like a cozy place to spend time, IV felt like a story to play through and experience. And that fits with the theme of each. GTA SA is all about that sense of family in the gang, so spending time in and around your hood felt natural. GTA IV is about an immigrant trying to get ahead, so anything other than looking for the next job feels out of character.
Whether this was intentional or not is kind of beside the point. I really enjoy both games, but for very different reasons. GTA SA was a fun romp and the story backs that up with betrayal and revenge. GTA IV was much more serious and the side content often felt like it got in the way. I enjoy both a lot for the different things they bring to the table. I'll replay GTA SA if I want to mess around, I'll replay IV if I want to relive the story.
I mean yeah, the story became a bigger focus in an attempt to make the game more cinematic. But it lost a lot of the open world silliness that made San Andreas more of a video game and less of an "experience".
Ive always felt like if a sequel to San Andreas continued in the same direction, the game game we would have gotten would be Saints Row 2. That game felt like volition saw San Andreas and thought, "oh yeah we can do that better". Serious story to bind the game together, but silly gameplay to keep you exploring the open world.
Yeah, GTA IV is more of a sequel to GTA III, and GTA V isn't really a sequel to either SA or IV, and that's probably why I disliked it.