this post was submitted on 22 Apr 2024
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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[–] Paradachshund@lemmy.today 71 points 6 months ago

Shitty corporate backed agency supports corpos. More news at 11.

[–] FlashMobOfOne@beehaw.org 39 points 6 months ago (1 children)

That's shitty, but thankfully, we have the emulation community.

[–] lud@lemm.ee 17 points 6 months ago (2 children)

Sadly emulation is seemingly non-existent for newer consoles like PS4 and Xbox one (PS3 is pretty emulatable but fairly demanding, Xbox 360 emulation is last I checked still pretty poor) Luckily most of the games on newer consoles are released on PC.

[–] overload@sopuli.xyz 23 points 6 months ago (2 children)

I remember ps3 emulation a few years ago was determined too hardware intensive, nowadays it can be done on mid level hardware. PS4 and Xbox One is going to happen, just depends on when.

[–] lud@lemm.ee 6 points 6 months ago (1 children)

Maybe eventually but if ever it's going to take a long ass time.

They are getting better and better at implementing ways to complicate it

[–] overload@sopuli.xyz 3 points 6 months ago

Yeah I will say I was expecting PS4 emulation to be more developed. Still it will be the fastest way to get Bloodborne 60fps for the masses.

[–] LinyosT@sopuli.xyz 6 points 6 months ago (2 children)

There are already PS4 emulators. Though they’re extremely early and work a lot closer to how Wine/Proton do rather than traditional emulation IIRC.

[–] senseamidmadness@beehaw.org 2 points 6 months ago

Yep. The PS4 and Xbone are both very close to off-the-shelf AMD APU's as far as I remember; you could buy very similar processors for desktop use. Emulation would require a ton more power than the original chips, and the original chips are so close to desktop processors that it's more efficient and feasible to reverse-engineer the proprietary API's those console chips use.

[–] overload@sopuli.xyz 2 points 6 months ago (1 children)

Aren't we at the stage where getting the game to boot to the start menu is a big deal? I would imagine getting games running is a bit further off.

[–] millie@beehaw.org 2 points 6 months ago

If they're bring ripped and preserved, it doesn't really matter if they work yet, in an archival sense.

[–] steal_your_face@lemmy.ml 3 points 6 months ago* (last edited 6 months ago) (1 children)

They’re working on it, don’t worry.

[–] lud@lemm.ee 3 points 6 months ago

Of course but I doubt it will become as good as the much older consoles anytime soon. Maybe in a decade or two or something.

[–] adespoton@lemmy.ca 28 points 6 months ago (1 children)

The big one for me is: how do we preserve online games? The ones with a server-side component?

Even bnetd had issues, although I think that time is over; but what about when we the public never had access to the game core in the first place?

[–] Hathaway@lemmy.zip 12 points 6 months ago* (last edited 6 months ago)

We need devs, like the maker of the Falcon 4 game to “leak” source code. Its the only reason the worlds premier combat flight sim run on a game released in the 90’s.

Should I be talking about a game that released the same year I was born? No. I’m so glad someone kept it all.

[–] tal@lemmy.today 15 points 6 months ago (2 children)

I mean, okay. But it's not really the ESA's responsibility to archive art and cultural works for posterity. They're going to care about whether it's going to affect their bottom line and if the answer is "yes", then they probably aren't going to support it. Why ask them?

There was a point in time in the US when a work was only protected by copyright if one deposited such a work with the Library of Congress. That might be excessive, but it could theoretically be done with video games. Maybe only ones that sell more than N copies.

https://en.wikipedia.org/wiki/Legal_deposit

Legal deposit is a legal requirement that a person or group submit copies of their publications to a repository, usually a library. The number of copies required varies from country to country. Typically, the national library is the primary repository of these copies. In some countries there is also a legal deposit requirement placed on the government, and it is required to send copies of documents to publicly accessible libraries.

[–] chloyster@beehaw.org 41 points 6 months ago (1 children)

I agree it shouldn't be the ESA's responsibility. However as it says in the article:

In 2023, the Video Game History Foundation revealed 87 percent of games released pre-2010 were currently not preserved in any capacity. Attempts previously made by the Library of Congress were halted by the ESA, which said it'd rely on publishers to take care of those efforts themselves.

So the ESA have made themselves the problem by halting such attempts

[–] tal@lemmy.today 9 points 6 months ago

It's still circular. The ESA doesn't run the Library of Congress. They can argue that the LoC shouldn't do that, but they don't have decision-making authority in that.

[–] Uranium3006@kbin.social 10 points 6 months ago

mandate it with full source code to participate in copyright related lawsuits of the work, and mandate all materials get posted online after the work enters public domain

[–] Kissaki@beehaw.org 15 points 6 months ago (1 children)

ESA - European Speedrunner Assembly

/me gets confused by comments and content.

Electronic Software Association

Ah…

[–] dev_null@lemmy.ml 16 points 6 months ago (1 children)

I was also confused what the European Space Agency has to do with this

[–] Droechai@lemm.ee 1 points 6 months ago

Datacenters.... in SPACE!

[–] Dippy@beehaw.org 5 points 6 months ago (1 children)

Well this is disappointing. I wonder what % of games will be lost media in 15 years

[–] millie@beehaw.org 7 points 6 months ago* (last edited 6 months ago)

Only the ones that don't get cracked.

Thankfully there's a small army of anti-capitalist heroes preserving media through the era of corporate destruction of literally everything.