I'm not sure proffering apologetics for war crimes is appropriate for Beehaw. Especially not when you clearly label Hamas as a terrorist organization and specifically not a legitimate steward of the civilian population's will.
millie
GTA Peace is kind of weirdly named for the content of the game. Maybe it's meant to be ironic?
I have to be honest. Between this and the vegan thing a while back, I feel a bit of tone deafness in your "humor" posts.
Honestly, if there were tight restrictions on how the footage is used and what cases it's allowed to be turned over for, these are probably less dangerous than actual armed human beings running around. Robots don't have a sense of egotism unless they're programmed to, and hopefully wouldn't be armed.
Knowing the kind of tech bros that seem to typically start companies like this, though? I could see it being an incredibly intrusive form of data mining. Seems like yet another case of technology that could be really helpful in the right hands, but a mess of enshittification in the hands of money-grubbing cap capitalists.
Having played Palworld a bit, some of the monsters are distinct from Pokemon, but some of them are incredibly obvious clones.
But like, looking back at some of the knock-off toys I remember seeing in the 80s and early 90s? It definitely seems like copyright has gotten more robust in its attempted overreach.
Someone ought to invert the colors, stick it in a jokey box, and call it a fair use parody.
Wouldn't that be the case with most people who've moved to a new area? Like, presumably unless they're there for work, school, or family or a spouse they moved because they wanted to get out of wherever they were. I'd imagine that if you go to Ohio and ask people how they like it, you'd probably find more people who are happy living there.
Mushrooms are pretty loud talkers, tbh. Just gotta listen to the right ones. 😂
This is the problem with spending millions of dollars on games and focusing on profitability over actual quality or expression. Video games are fundamentally an art medium. You can choose to make some uninspired cash grabbing trash, and can even make a whole company built around that and make profit. But are you going to make a great game that way? Probably not.
You'd be better off with half a dozen people with passion and a comparatively minuscule budget. You might have to scale back from ultra realistic graphics and massive explorable areas with dozens of voice actors, but I don't really think that makes games any better anyway. A little 2d rpg with really basic pixel graphics can put a big project to shame if it's made with passion and emotion.
I kinda like it. It's better for some shows than others, but like, look at Curb Your Enthusiasm. It would pop up every now and then, only to fade back into the aether for a few years, then come around again. It never felt forced, or like it wasn't within its own continuity when it came back. Some time just passed, and that was alright. I feel the same way about Red Dwarf. It comes, it goes, it comes back again. We love it.
You can't force it. It's one thing if delays are because of studios or rights holders blocking creators from getting their work out, but if it's part of the natural process? The process is the product, and sometimes good work needs time to percolate, or ferment, or whatever metaphor you want.
Don't try!
It literally only just now clicked that the guy who I was friends with before I transitioned who immediately flipped on me afterward has always been a big Joe Rogan fan. I don't know why that took so long.
Anyway, thanks Will Ferrell.