this post was submitted on 08 Dec 2023
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[–] CodexArcanum@lemmy.world 157 points 11 months ago (6 children)

Just recently, Xbox boss Phil Spencer said he hopes Starfield will be a 12-year hit, just like Skyrim.

Yeah no fucking shit Phil, the fans would have loved a generation-defining megahit as well! Maybe you should have told Todd to try making the game good as well as marketable?

[–] woelkchen@lemmy.world 27 points 11 months ago

Maybe you should have told Todd to try making the game good as well as marketable?

But he "Plans to Release a 1st-Party Blockbuster or Highly Anticipated Title Every 3 Months"

There is no place for "when it's done" with this attitude.

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[–] Computerchairgeneral@kbin.social 93 points 11 months ago (13 children)

Well, that's not a good sign for Starfield's modding future. Honestly, it feels like post-Skyrim Bethesda just assumes their games will have a robust modding community. Except that for a game to garner that kind of community it has to be, you know, good. Maybe Bethesda hopes paid modding will be the carrot that brings modders to Starfield, but even if that becomes the standard I don't expect many people will want to make mods for a game they don't even enjoy playing.

[–] echodot@feddit.uk 19 points 11 months ago* (last edited 11 months ago)

I think somebody said something on those lines already but there's so much work to do to mod starfield into something good that the whole thing would be like 80% mods by the time you were finished. Unless there's an API it's just going to be mods interacting on top of other mods and the whole thing is going to be a nightmare.

I've looked into it and it's not exactly easy considering how clearly they need modding in order to make the game a success. You would think that it would be in their interest to make it simple but, nope.

They may just actually be that incompetent.

[–] Case@lemmynsfw.com 13 points 11 months ago (1 children)

You're not necesarrily wrong, but modders currently have a more difficult time than with Skyrim.

As far as I'm aware, modding tools from Bethesda haven't been released yet, kinda limiting what people can do.

Not that it can't be done, its just more difficult and time consuming than using producer built tools. People were modding games before any one put out tools for that purpose. Notepad and a hex editor can get you a long way if you know what you're doing, at least back then.

I guess I should say this is from the perspective of a PC gamer, primarily. I've used consoles in the past, sure, but my last console was an Xbox 360 and before that a PS2.

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[–] Graphine@lemmy.world 4 points 11 months ago (1 children)

Given that they’ve recently tried to bring back paid mods, I wouldn’t be surprised. I booted up Skyrim last night to see the new store and my god. They REALLY try to push credits on you.

[–] FordBeeblebrox@lemmy.world 6 points 11 months ago

This bullshit all started with horse armor in Oblivion and sure enough…fucking horse armor in the Skyrim store too. I love playing Fallout and Skyrim with mods but no way am I giving Bethesda more money for them

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[–] Tischkante@discuss.tchncs.de 46 points 11 months ago (4 children)

Back in 2012 I couldn't put Skyrim down for 2 or 3 playthroughs, even without mods. Of course I'm older now and got less spare time… but I didn't even get past the first few quests in Starfield. I don't know why it doesn't grab me the same way.

[–] Cethin@lemmy.zip 43 points 11 months ago (3 children)

Like the other comment says, it's empty, but I mean it in a different way. It has no soul. Skyrim you can feel the passion in the quests, the characters, and the world. Starfield is super bland, despite being a new IP they could have done anything with, and being sci-fi, which the purpose of sci-fi is to critique our current world. It's the most milque toast sci-fi I've seen. It doesn't question the current status-quo, despite corporations literally destroying Earth. You can rarely question authority. The characters all have identical views on everything, and that's the "good" view that doesn't really try to change anything for the better.

Also, the connecting fibers of the game just don't exist. No system really ties into another, besides making money but money is nearly worthless. Nothing seems to have been considered on how to make it function as a cohesive product.

Basically it fails emotionally and technically.

[–] Graphine@lemmy.world 8 points 11 months ago (1 children)

This is probably my favorite explanation for it.

It tries to be emotional, at least the main story. But it fucking fails miserably. I think the only part that actually got me feeling dread or interest was going to visit NASA on Earth. That shit was amazing it pisses me off we only spend ONE FUCKING MISSION on that planet and never go back for anything else.

[–] samus12345@lemmy.world 5 points 11 months ago

Yeah, the NASA mission was by far the best part of the game for me.

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[–] Draedron@lemmy.dbzer0.com 24 points 11 months ago

Because its empty. In skyrim you see NPCs having interesting interaction with each other and the PC. In starfield you just quick travel from empty city to empty planet

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[–] LordCirais@pawb.social 23 points 11 months ago (4 children)

Just wanted to chime in that I absolutely love Starfield. I didn't watch any trailers, didn't read any of the hype. It's exactly what I assumed it would be.

[–] PraiseTheSoup@lemm.ee 41 points 11 months ago (1 children)

I didn't watch any trailers, didn't read any of the hype, had low expectations, and didn't have to buy it...and Starfield still managed to disappoint me.

[–] MrGooglyPants@lemm.ee 8 points 11 months ago

Same I got it for free when I built my wife's computer. 😂 I would have refunded it. But it was free with her CPU (7800X3D)

[–] chitak166@lemmy.world 11 points 11 months ago (4 children)

I've only seen people stream it and it looks... like a Bethesda game. Like, to a fault.

I'm reading that's what a lot of people expected, and I'm honestly surprised.

I thought Bethesda would put their jankiness aside and give us something that's wide, deep, and polished. But it really feels like Bethesda has been releasing the same game ever since Daggerfall, just with different skins.

I guess better the devil you know? I'll probably play it at some point when it's finished.

[–] Syndic@feddit.de 9 points 11 months ago

I’ve only seen people stream it and it looks… like a Bethesda game. Like, to a fault.

I’m reading that’s what a lot of people expected, and I’m honestly surprised.

With one massive, at least for me, flaw. Previous Bethesda games had handcrafted maps which invited you to explore every region. There was so much to find in the most unexpected places. Starfield doesn't have that. I mean sure, even on remote desolate planets you can find objects of interest, but in the end they do repeat very quickly. In Starfield the world is much bigger but ultimately less diverse and well built. And to me that's a less appealing game.

And another smaller problem is that they no longer seem to want to go into the darker stories. The game does have quite some potential of exploring darker themes like the despotic parts of the UC organisation for example. But it never does dive deeper but sticks to the surface. You can imagine that there's much more going on but you don't get to experience this.

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[–] fjordbasa@lemmy.world 8 points 11 months ago (2 children)

I did the same and enjoy it. I think it’s embarrassing that a AAA can spend so long on a game and have it basically be fallout in space with very little in the way of innovation. But I also didn’t expect anything more, and it scratches the itch I was wanting it to scratch

[–] Tar_alcaran@sh.itjust.works 7 points 11 months ago

I'd be happy if it was fallout in space, fallout had places to go, little things to stumble upon.

[–] Chobbes@lemmy.world 6 points 11 months ago (3 children)

I feel like AAA games usually aren’t innovative. AAA games have large budgets and therefore need to have mass appeal which usually means a relatively safe existing formula with a lot of the budget going towards graphics and scale (and marketing). That’s not necessarily a bad thing, and I wouldn’t say no innovation happens in AAA games… but it’s not that surprising that they can be a little formulaic.

Honestly all games are kind of starting to feel the same to me and I’m not sure if it’s what I’m playing, that I’ve played too many games and “seen too much”, or that I need a break or what lol.

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[–] HawlSera@lemm.ee 5 points 11 months ago (1 children)

I expected it to be No Man's Sky, but worse

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[–] SnotFlickerman@lemmy.blahaj.zone 20 points 11 months ago (5 children)
[–] Reverendender@sh.itjust.works 12 points 11 months ago (1 children)

Does Todd Howard know how reviled he is?

[–] SnotFlickerman@lemmy.blahaj.zone 24 points 11 months ago

That part where he talks about being made fun of for being in chess club...

...it's like no... that's not why people made fun of you, Todd. They made fun of you because you were the twerp claiming your uncle at NASA could get you on a spaceflight and then kept making excuses as to why the final story was your uncle taking you on a regular ass flight. People don't like people who lie painfully obviously for attention and interest.

[–] Dindonmasker@sh.itjust.works 7 points 11 months ago

🎶 Tell me lies. Tell me sweet little lies. 🎶

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[–] DoctorButts@kbin.melroy.org 17 points 11 months ago

this game is fucking trash

Sounds about right

[–] mriormro@lemmy.world 17 points 11 months ago (1 children)

I played a bit of this game because of game pass. The intro was so jarringly stupid I couldn't be compelled to continue playing.

[–] EncryptKeeper@lemmy.world 11 points 11 months ago (1 children)

It doesn’t get better either. The entire main story is just so contrived and boring.

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[–] Hadriscus@lemm.ee 12 points 11 months ago (1 children)

Hard agree. This game is ridiculously mediocre for a production of this caliber

[–] quatschkopf34@feddit.de 4 points 11 months ago

The gameplay and fights are pretty fun. But the story is boring and the loading screens suck.

[–] kbal@fedia.io 7 points 11 months ago* (last edited 11 months ago) (1 children)

Personally I think the moment when Bethesda lost their way was somewhere between Skyrim and the DLC for Skyrim. Maybe its unprecedented commercial success went to their corporate heads.

[–] CaptainEffort@sh.itjust.works 4 points 11 months ago* (last edited 11 months ago) (1 children)

Maybe. For me it was the original Skyrim paid modding fiasco, because while they did apologize they then went back and tried paid modding again with the Creation Club, with the lame excuse that they were “mini dlc’s”, not actual mods. It was a complete betrayal, and that’s not even mentioning the fact that they’re straight up just doing paid modding now with zero excuses.

Not to mention Fallout 76 with the atomic shop, the shitty bag they tried to scam people with, the whole rum debacle, and ofc their shitty subscription service. I also didn’t love Fallout 4 so that didn’t help either.

And also also, I wasn’t the biggest fan of Fallout 3 either. Hot take, I know, but I prioritize choice and rpg mechanics, and Fallout 3 really didn’t have any outside of “good choice vs comically evil choice”. So to me it always felt like a mediocre fps game with a cool open world. But I’ve always loved Morrowind and New Vegas, and Skyrim’s modding scene has kept me playing for over a decade.

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[–] K0W4LSK1@lemmy.dbzer0.com 4 points 11 months ago

Yeah pretty disappointed in 12 years since skyrim its like the same

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