this post was submitted on 08 Dec 2023
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[–] CodexArcanum@lemmy.world 157 points 9 months ago (2 children)

Just recently, Xbox boss Phil Spencer said he hopes Starfield will be a 12-year hit, just like Skyrim.

Yeah no fucking shit Phil, the fans would have loved a generation-defining megahit as well! Maybe you should have told Todd to try making the game good as well as marketable?

[–] woelkchen@lemmy.world 27 points 9 months ago

Maybe you should have told Todd to try making the game good as well as marketable?

But he "Plans to Release a 1st-Party Blockbuster or Highly Anticipated Title Every 3 Months"

There is no place for "when it's done" with this attitude.

[–] NOT_RICK@lemmy.world 1 points 9 months ago (1 children)

The tech debt is just glaring at this point. They need an actual new engine instead of yet another gamebryo rework.

[–] BlemboTheThird@lemmy.ca 0 points 9 months ago (1 children)

No, they need a competent dev team. To this day, Valve is using a game engine that is, at its core, the Quake engine from 1996. Goldsrc? Source? Source 2? All increasingly heavily reworked versions of the Quake engine. And they can use it for everything from Alyx to Dota 2! If Valve can do it, why can't Bethesda?

[–] Kolanaki@yiffit.net 1 points 9 months ago* (last edited 9 months ago) (1 children)

Except that Quake is a good engine.

GameBryo is and has always been shit. There are other games from competent devs on that engine, and they also are full of problems.

Building a house with a solid foundation is still important. Quake is bedrock. GameBryo is sand.

[–] Pseudonaut@lemmy.today 0 points 9 months ago (1 children)

Why is everyone always saying GamBryo is shit? I hear this over and over again, but I never hear why.

[–] Hossenfeffer@feddit.uk 1 points 9 months ago

I think it's because it was designed to be able to handle hundreds of persistent objects in a scene as a priority over graphical performance. That's why Bethesda games have so much collectable junk - because they can.