this post was submitted on 08 Dec 2023
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I feel like AAA games usually aren’t innovative. AAA games have large budgets and therefore need to have mass appeal which usually means a relatively safe existing formula with a lot of the budget going towards graphics and scale (and marketing). That’s not necessarily a bad thing, and I wouldn’t say no innovation happens in AAA games… but it’s not that surprising that they can be a little formulaic.
Honestly all games are kind of starting to feel the same to me and I’m not sure if it’s what I’m playing, that I’ve played too many games and “seen too much”, or that I need a break or what lol.
A break isn’t a terrible idea in my opinion. Give yourself a chance to step away and I bet by the end of your break you’ll end up getting excited to return something in particular
I'd say, after myself gaming since pacman on the atari, it's a basic principle of taste in general:
Your palate is an exponential convergence. Ever only tried piss and puddlewater as drinks? Then you'd probably say "piss is #1". After testing another 10 drinks, it's probably down to #8. And another 190 drinks it's maybe down to #200.
Saying, the more diverse items of a thing you'll consume, the more refined your palate grows and so does your standard.
I mean, i once thought pacman or pong were graphically and gameplay-wise the absolute tits. After a felt gazillion games later, they wouldn't exactly pass the same bar.
Starfield is totally mediocre. I didn't expect much. Even less. I pirated it to test it, and after some hours i still wanted a refund. But it had great loading-screens!
Nah man, puddlewater beats piss 10 to 1