With this new funding, W4 Games aims to more than double its headcount in the coming 18 months to capture the fast-growing demand for its products and services.
Godot
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Wormhole
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The guy on the left is clearly saying "it's so fuckin cold. Hurry up and take the picture!"
I would really prefer Godot just work on a plug-in that can support consoles rather than continuing down this path of hiring a company to do it for you. It's labor intensive, costly, and if you don't know how your game will sell, it's a gamble to go for with Indie devs.
They will never be a serious contender with other engines without officially supporting consoles on some form.
This is exactly what some of funds raised in this round are for: https://w4games.com/2023/08/06/w4-games-unveils-w4-consoles-a-practical-console-porting-solution-for-game-developers/
Although it's pretty unclear if this will be free or a paid service.
You already have to pay licensing fees to the console manufacturers for access to their dev kits. I don't see it being that enticing to pay an additional fee ontop of that.
It will likely have to be paid. Someone has to sit there and go through paperwork to verify that you do indeed have a license or in the worst case intervene if the automated way fails. Then they approve access to the plugin.
It's like this for every engine. You need to prove you have a license before you get access to the parts touching the console SDK.
Judging by the description here it will probably be paid towards W4 Games https://w4games.com/products/
But it should be one click to export after that, rather than hiring them to do the port for you
If the games could run on the console user's paid for without permission from Microsoft/Sony/Nintendo, that would be what I'd most prefer. Consoles require proprietary software which is antithetical to the idea of an open source engine getting free contribution/feedback. Some people don't want to do free work for overweight companies.