this post was submitted on 08 Nov 2023
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[–] WarmSoda@lemm.ee 51 points 1 year ago

It's unclear exactly what the developer's standards threshold might be, given the mess that was deemed acceptable enough to release in the first place.

[–] SheeEttin@lemmy.world 28 points 1 year ago (1 children)

Why did they release it in the first place if it wasn't up to their standards?

[–] SuiXi3D@kbin.social 18 points 1 year ago
[–] jon@lemmy.tf 16 points 1 year ago (2 children)

If the game doesn't meet their own standards, why exactly did they bother releasing it instead of delaying PC like the consoles were?

[–] sonals@lemmy.world 9 points 1 year ago (1 children)

So they didn’t get sued / punished by Paradox, their publisher.

There was probably a contact that said “CS2 will release by XX.” If they didn’t hit that target date, there could have been financial penalties.

Obviously it sucks for the consumer, but hitting that target of release and then working to improve the game was probably Colossal Order’s only option.

[–] max@feddit.nl 3 points 1 year ago (1 children)

Exactly. Blame the publisher, not the developer studio here. That’s the case for at least 99% of these kinds of fuckups.

[–] Vordus@lemmy.blahaj.zone 3 points 1 year ago

Especially when it released almost immediately after the new Harebrained Schemes game flopped. Paradox was absolutely not in a position to let a tentpole slip, re: investors.

[–] erwan@lemmy.ml 0 points 1 year ago

I met their standards, it's just that they realized those standards were too low after the backlash.

[–] Fizz@lemmy.nz 14 points 1 year ago (5 children)

First week Performance was unplayable. 2nd week its fine and I've forgotten about the bad performance and I've been enjoying the hell out of the game. It's so good and I'm excited for future dlc, assets and mods.

[–] SkyeStarfall@lemmy.blahaj.zone 9 points 1 year ago (3 children)

It kinda sucks honestly, because I think if they literally got one or two more weeks, and disabled the offending settings such as depth of field, they would have received far less flak. I feel like a good 70% of the complaints are due to bad defaults.

Like, sure, they probably still would have gotten some justified criticism for it, but I don't really think the game deserved as harsh criticism as it got, or at least, the problems are all very surface level, and underneath what is there actually works well.

[–] 1984@lemmy.today 4 points 1 year ago* (last edited 1 year ago) (1 children)

No there are actually severe bugs in the financial model of the city also, stuff like that. But it will be fixed eventually. It's not a bad game. It does what it's supposed to and it's more user friendly than the previous version.

[–] thejml@lemm.ee 0 points 1 year ago (1 children)

Examples? I’ve been playing since launch and haven’t seen anything glaring. The way it’s structured is a bit different, but it all works out when you learn the system.

[–] AngryMob@lemmy.one 1 points 1 year ago* (last edited 1 year ago)

The one theyve acknowledged working on is related to garbage. Your cargo port/terminal will import a lot of various resources for your city to use, including garbage. Which means no matter how much garbage handling to build, your imports will flood it.

Workaround is to district everything and make sure your garbage handling facilities excludes the districts with the poets/terminals.

[–] TheDarkKnight@lemmy.world 4 points 1 year ago (1 children)

Eh I’m not buying it on principle now. Kind of sick of these rushed releases.

Finish them before releasing them.

[–] WarmSoda@lemm.ee 2 points 1 year ago (1 children)

Tried and true method is still wait until patches and DLC fix everything. If they don't have the patience to create a working game, I'm not rushing to by it.

[–] jon@lemmy.tf 2 points 1 year ago

If they had released mod tools on day 1 like they originally said, most of the game-breaking issues would have been addressed by modders by now.

[–] Fizz@lemmy.nz 1 points 1 year ago

Anyone interested will buy it eventually. It doesn't matter if the release is shit they'll buy it eventually and CO will make money from dlc sales. Based on what I've played so far I can tell this game is going to be amazing in a few years.

[–] SuperSpruce@lemmy.ml 3 points 1 year ago (1 children)

I've been having playable framerates but they're not improving. On a 10k city I get about 45fps average but I frequently experience frame drops which definitely make it less enjoyable to play the game. My specs are Ryzen 9 5900HX, RX6800M, 32GB RAM

[–] Fizz@lemmy.nz 2 points 1 year ago

I'm not sure what framerate I'm getting but it's good enough for me and I do get some drops. I'm on a 50k pop city with a 2070 and a ryzen 5600x and 32gb ram.

They've said there is a lot of room for optimization but I don't expect to much because cs1 ran like shit for what it was.

[–] 1984@lemmy.today 3 points 1 year ago

I agree, it's playable and fine with the right settings, at least on my machine. I have a old cpu but powerful graphics card, Radeon 6900 XT.

[–] SuiXi3D@kbin.social 3 points 1 year ago

I personally went from having to have everything on low or turned off to literally cranking everything all the way up and it’s still playable. Mind you, I’m running an eight year old quad-core Xeon, 64Gb of 2400mhz ECC DDR4, and a 2080ti. Game’s installed on a SATA SSD that isn’t exactly new.

And yes, I’m aware that’s an odd mishmash of parts. Most of it came from an old server my last job was throwing away.

[–] sanols@beehaw.org 2 points 1 year ago

It’s been really fun but I hit a wall where I realized I wanted all the mods and assets from CS 1 to continue my building.

Not having central transit hubs or multi directional subways feels so limiting.

[–] ryathal@sh.itjust.works 11 points 1 year ago (1 children)

X Doubt.

They are going to be released on the same schedule they always were.

[–] AngryMob@lemmy.one 1 points 1 year ago

They already mentioned delaying the first dlc from the planned Q4 2023 release to Q1 2024.

[–] whereBeWaldo@lemmy.dbzer0.com 11 points 1 year ago

I highly doubt since the game has Paradox as the publisher

[–] Carighan@lemmy.world 10 points 1 year ago

until performance fixed to our standards

So... right away, then? 😉

[–] 0xtero@kbin.social 8 points 1 year ago

Well that's good. It's a great game. I've been spared of some of the technical problems, so I'm good - but there are still some bugs lurking around. Could have used couple of more months of polishing before release.

[–] FoundTheVegan@kbin.social 8 points 1 year ago* (last edited 1 year ago) (1 children)

Malibu Stacy can't stand up, her face is mush and the arms aren't attached, but this time she has a new hat!

Of course you don't sell add-ons to a broken toy? Weird that you were even selling it in their first place. I wish companies wouldnt stick so hard to release dates

[–] Zahille7@lemmy.world 3 points 1 year ago

Team Reptile didn't have a release date for Bomb Rush Cyberfunk until they knew when they wanted to release it. No one knew when it would come out until the release date trailer, about a month before it actually released.

[–] LeylaLove@hexbear.net 7 points 1 year ago

The thing is though, Paradox standards fucking suck

[–] DrinkyCrow@kbin.social 7 points 1 year ago

It's paradox. There will be a horde of over priced dlc within a few months, regardless of the games performance or any outstanding issues.

[–] Send_me_nude_girls@feddit.de 3 points 1 year ago (1 children)

There are not just bugs. The game is also baby easy. All the fallback mechanism made it so you basically can't fail, the game throws money at you. The whole economy is balanced around fallbacks instead of really balancing, because you can't balance what isn't working to begin with.

[–] vxx@lemmy.world 4 points 1 year ago* (last edited 1 year ago)

Played it yesterday for a while and I agree. It ran pretty smooth on my RTX 3060 without noticable issues, but it was very easy. I built a starter city fulfilling basic demands, and I ended up with more money than I started with. At that time I was usually into my second credit on the old game, scraping along.

[–] NanoooK@sh.itjust.works 2 points 1 year ago

They will release paid extensions instead.

[–] MeetInPotatoes@lemmy.ml -2 points 1 year ago

Arizona State Univeristy self-imposed a ban from going to a bowl game this year in college football to address their recruiting violations...they're 2-7 on the season...same vibe.

[–] testuserpleaseupvote@lemmy.world -4 points 1 year ago (3 children)

I personally don't understand the problems people have with performance. I'm used to playing Cities 1 at 15 fps with 200k-700k cities.

Cities 2 is a game with modern quality graphic settings, not a 2015 game. What do y'all expect? It's not a twitchy FPS game. My Cities 2 city is only at 100k now though, with a 3060 btw.

[–] SatouKazuma@lemmy.world 6 points 1 year ago (1 children)

There are those of us with an i9-13900k and 4090 that still can't play it decently.

[–] AngryMob@lemmy.one -3 points 1 year ago (1 children)

What, how? Are you just leaving the settings at default and giving up? They basically have said what is broken. If you turn those settings off it works alright.

[–] SatouKazuma@lemmy.world 2 points 1 year ago (1 children)

Could it have occurred to you that maybe I tried that and it was still shit?

[–] AngryMob@lemmy.one -1 points 1 year ago

No it didn't, because ive not heard of anyone else with that issue. Even just trying very low settings your system still struggles?

[–] Phen@lemmy.eco.br 2 points 1 year ago

4070 here, in full-screen I could barely move the mouse cursor at launch.

[–] SuperSpruce@lemmy.ml 1 points 1 year ago

What I'm noticing is that the first game had 2015 graphics and on a medium to large city runs at cinematic framerates (20-30fps). On Cities 2 the graphics are a mishmash of 2010 and 2025 graphics that run somewhat poorly, but also stutter a lot. On my 10k city I'm getting 45fps average with low-medium settings with the recommended changes to improve performance, but large lag spikes are frequent.