Divinity: Original Sin 2, Larian's previous game is #13 and they did that one when the studio was a fraction of the size it is now and on a miniscule budget when compared to BG3. It's just a wonderful studio, full of talent and enthusiasm that starts from the top.
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Yeah and dos2 they really figured out the formula. Bg3 feels basically like dos2 but with a lot more story and cinematics, but not to say dos2 didn't already have a ton too. It's a good thing though, both games are amazing.
Bg3 feels basically like dos2
That was all I ever needed to hear. 😄
BG3 is phenomenal. It feels like it came out in 1998, and that's a good thing.
Have you played Baldur's Gate 1 recently? 2E is a nightmare of THACO and instant death waiting around every corner. Weapons break constantly, mages inevitably hold your entire party, it's very easy to wander off in the wrong direction and die, NPCs have wonky stats that cannot be respecced. Save scumming is mandatory unless you really, really know your stuff.
The writing is still amazing, though.
BG3 does not feel like it came out in 1998.
Instant death like being thrown off a cliff? :D
Thac0 is not intuitive, but it's not the end of the world either.
And no, you don't need any mage in your party.
Man I feel like we played a different game.
The lethality of the world in 1&2 contributed to so many memorable moments in them, for me at least.
There’s something different about figuring out step by step how it is even possible to beat the enemy that wrecked your shit as soon as you walked into the room, versus grinding out a more typical battle. I’m not saying it’s better, or that BG3 has to be that way, but it is definitely a big part of this particular series for me.
For example, I have vivid memories of running into mind flayers, and fights with certain dragons, and the demogorgon, and Kangaxx, and even the first time getting to the gnoll stronghold.
I wouldn't expect that to last long though, a lot of reviewers still haven't played enough of it to give it a rating so right now the sample size is pretty small. Even IGN hasn't submitted their review yet, and usually they're early. The game is just really big.
Ign shouldn't have much issue with it. There isn't too much water
They get memed a lot about this, but I actually agree with that ORAS review. The water does hurt navigation for a huge chunk of the game.
I also agree but for different reasons...
For those that live under a rock, Pokémon heavily relies on a weakness/strength system based on 'types'. Both the Pokémon and individual moves have types. Hitting weaknesses will wreck faces, while hitting strengths is practically useless. This is an important preface to my point.
In the regular land terrain, you can find Pokémon of pretty much all types, which forces you to change up your own Pokémon to adapt.
In water terrain though, the Pokémon you'll find, both in the wild and on trainers, is 99% water as a main type, and it is here where we come across the real problem.
Without any grinding, you can absolutely blitz through any challenges in those areas with a few reliable Electric or Grass types or even moves, to the point where it's just not fun to do.
But at the same time, you have to go through these areas to progress, and the game heavily encourages you to use Pokémon/moves that hit weaknesses. It's been teaching you to do this the entire time. which means most players will experience the drag and not set their own fun to counteract this. That is a legit negative.
It really is bad design. I have no idea how it became a meme when the criticism is so obviously linked to this
I think they just summed it up really badly. At the end of an IGN score, you've got compliments and criticisms at the bottom, summed up in short sentences.
'over-reliance on Water Pokémon' or 'some routes are boringly easy' would both be infinitely better sentences than 'too much water', which on the face of it, and without context, does sound like a bullshit bullet point.
I'm out of the loop, can you fill me in on that to much water meme?
'too much water' was a summary negative point in the IGN review of Pokémon Omega Ruby and Alpha Sapphire games.
On the face of it, that complaint sounds fucking ridiculous, but is actually very valid due to the way those games handle waterways; they are the only terrain filled almost entirely with a single Pokémon type, with all others having wide varieties.
This makes large sections of the game a pathetically easy and boring breeze even by Pokémon standards; one reliable Electric or Grass type and you're set.
However, that sentence was in the TL;DR bullet points of the review, which sounds fucking ridiculous without context.
However, there are:
• Jumping puzzles dependent on either high strength or specific spells.
• Inventory management is critical, particularly grabbing a few emptied crates/chests/backpacks and dumping them into your personal storage chest so you can quickly sort.
Both of those, based on previous reviews, make a decent score from IGN unlikely.
I agree with a lot of your post - but it started at 92, after a few days it was 95, then 2 weeks after release its 97. If anything, more reviews will mean a higher score.
That assumes everyone is going to be rating it in the 90s, which is far from a guarantee even for games that absolutely deserve it. Especially when the cRPG genre isn't exactly an industry darling.
Do game journalists even rate things less than a 90 anyways?
Depends on if the cheque clears.
Imagine caring what IGN thinks.
You get what you f***ing deserve.
Haven't played yet but my friends rave on how good it is that they don't have shell out more money for micro-transactions.
Man, people do love the bear. jk
I'm playing a female tiefling and I was tempted just to see what all the fuss was about
Baldur's Gate 3 is the living proof that - at least as far as RPGs are concerned - absolutely nothing happened in the last fifteen to twenty years of gaming. Make one good AAA RPG and people lose their minds over it. I mean it certainly is better than the slob Bethesda served up in the last two decades.
BG3 > TotK easily.
I'm excited for BG3 but I guess I struggle to see why it needs to be compared to TotK at all. Feels like that is selling both games a bit short. They aren't really that similar.
They're competing for GotY, probably the only reason they're getting compared.
Which is a perfect example of the irrelevance of awards, and not just in gaming but pretty much any other subject. The fact I like pizza doesn't influence how much I love cake and people who love soup are also right.
I can't agree it's that easy a win at all. Both are outstanding games, doing very different things excellently
Idk about that, it's very very hard to compare the two and to which is better. Objectively, they're both amazing games and very high quality. Think from there, what determines what's better is what your preference is. I like them both for different reasons and can just tell you I'm immersed and having tons of fun with both.
BG3 is immensely good and I'm really enjoying it so far. I have to say I had more pure fun playing TotK and would call it the better game. I love them both though.
My issue with TotK is it was fun until one day it suddenly wasn't. I explored pretty much the whole map but never finished the main story
Oh man at least jump in and beat the final boss. The ending is amazing and extremely satisfying.
Have you played TotK?
Counterpoint: TotK is running on a 7 year old phone, the fact that it works at all is remarkable
Seriously. The Switch is a piece of shit and it looks beautiful and plays well and has so much depth and complexity. Sure, it doesn't have raytracing, but have you seen those sunsets?
If I want to play a Zelda game, BG3 sucks. If I want to play a Baldur's Gate game, TotK sucks.
If I want to play a Tetris game, they both suck.
I haven't even played BG3 yet, but I wouldn't fault anyone for saying this. I lost a month and a half to TOTK and enjoyed every second. It fixed every gripe I had about BOTW, but that's kind of the problem as well. I always felt like BOTW was a glorified tech demo, and after playing TOTK, it felt more like the game BOTW should have been.
TOTK also has its own issues, especially with the story. The story just being told to you and not being something you're really experiencing was a weird choice. I was hoping for Ganondorf's involvement to be more than "it was me Link!" leading up to the final confrontation.
The final boss fight was an insanely awesome sequence though. Easily my favorite part of the game.
I thought TOTK was great, but it's not like it was good enough to compare good games against. Like, it's just BOTW with a new story and some QOL fixes. It's essentially a $70 standalone DLC. I could probably list a few games that came out this year that I liked better.
You obviously have not played TotK. It is not a dlc in anyway. I don't know what DLCs you've been playing.
You're basically saying that A link to the past is a dlc with QoL changes to The Legend of Zelda on NES.
I really don't understand the "$70 DLC" comments. Maybe I'm too old, but TotK is the perfect example of what a sequel is.