this post was submitted on 12 Jun 2024
281 points (98.3% liked)
Games
16748 readers
1373 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Most players use guides to play that game?
Is that common these days?
It doesn't seem very fun.
FromSoft sort of brought it upon themselves with their design philosophy to be fair, going back at least as far as Dark Souls. Selling a DLC and having it locked behind a convoluted puzzle you wouldn't figure out without a guide was certainly a choice, for example.
Case in point: I played dark souls for 30 minutes and then gave up.
Did not seem worth it.
30 minutes is not nearly long enough to get to anything convoluted.
I like the idea of Soulslikes. I want to like playing them (some of them, I do: Hellpoint, The Surge, the Jedi games). But I can't bring myself to slog through it just to say I did. It's not fun or worth it to me.
I did the same when it first came out, gave it another try during covid when the remastered version came out, absolutely loved it. Got all achievements even :P
I'm believing it now that so many people have explained how much they like the games to me and why.
Even watching the beginning of this playthrough to see how far I got through dark souls 1, which was just to the asylum demon, it looks awesome.
I think I just really would have liked some explanation of any of the gameplay mechanics in a summarized form that I didn't have to hunt for.
But I'm going to start with elden ring, because I do like open worlds, and I'm just going to see how that grabs me.
Did you play DS1 remastered on the switch?
Nah, pc gamer here, I honestly can't imagine it runs very well on Switch :/ especially when you get to Blight town
Maybe that was part of the problem I had. I figured since it was an older game it wouldn't be a big deal.
I'll definitely try the PC version next time.
But that’s literally the point of these games compared to everything else that’s out there.
Where else do I get cryptic puzzles and unforgiving exploration without a map full of markers?
I don't think that's entirely true. There are lots of people who play them mostly for the challenge of learning and beating the (mostly) well designed bosses.
Outer Wilds? Subnautica?
Lunacid
It is very fun if you want to be sure that you aren't missing anything the game has to offer. You never know when a game may put something very obscure in a very limited timeframe.
In the case of elden ring or from software games in general NPC's are usually so cryptic that solving the puzzles/quests would take you a lot of trial and error which isnt very fun for me.
You've hit upon the crux of the issue, in my opinion. FromSoftware games in general are built on exploration and discovery, finding crazy cool stuff in some dark corner of the game is a big part of the experience. However, for discovery to be properly rewarding you have to allow for the possibility that the player will just miss the stuff you've hidden. Indeed, in a blind playthrough of Dark Souls you're likely to stumble upon a bunch of different secrets and still miss 50% or more of them.
That's gonna be excruciating if you insist on "100% completing" the game. It kind of goes back to older days of gaming when there was no internet and no guides, and you just played the game and were happy when you saw the credits, and had no idea you even missed anything. I feel like modern games with their map markers for everything and completion percentages visible have kind of changed the way many people approach games.
Not to say there's anything wrong with using a guide, play the game how you like. And there is definitely an argument that if you bought the whole game, you'd like to experience the whole game.
I'd love a Morrowind type journal to log some of that, totally get I can write things down outside the game, I'd just like to have that option in game especially as I can tend to jump around games and put them down for some time. They're almost there with the player map markers and NPC markers, even just having the ability to make notes in game would be big for me.
Its still kind of outside the game but steam has an in-built notes tool in the game overlay. I'd argue its still closer to being an ingame tool as it stores the notes per game. I don't really use the tool much but I wouldn't be surprised if it also works with non-steam games that you may have acquired through alternative means.
There are some things you just can't do without a guide/wiki. For example the achievements of "collect every weapon/ring".
Also, the NPC quests are just undoable. There are basically no hints as to how to do them, and there are many ways to permanently lose the quest. Doing correctly a NPC quest going blind as an average player consists of plain luck.
It isn't. Having to look up everything about a game to know how to play doesn't make a fun game. I quit games with convoluted solutions. I'm not a Dark Souls player for that reason.
I think most people have used guides, but I wonder how much guide people use. Take me for instance, I play blind as much as possible, but I look up a guide to see if there are any weapons that I can miss in a playthrough.
I typically play the FromSoft games without a guide the first time through, then look up what I missed for subsequent playthroughs.
You don't really need to follow a "build" guide because it's not really that kind of game. There are a lot of weapons to choose from, and some choices in rings, but it's not like Path of Exile where you have a ton of interconnected, semi permanent changes.
Eh, if you want specific endings you need a guide or you can spend hundreds of hours finding and talking to each npc after each boss fight. I don’t have that kind of time and I don’t like getting locked out of things because I only talked to the creepy dead looking guy five times instead of six.
I can get it for one or two really hard puzzles in a game, but elden ring at least had no need for a guide at all
Eh, maybe after they added the NPC icons to the map. At launch, there was basically zero chance you'd complete any NPC quests on your own.
Usually just to figure out a build that lets them explore without getting completely merked
Yeah yeah git gud and whatever but some folks just want to see the cool story without having to become a dodge rolling master.
I'm not a fan of guides, i think i would rather watch someone play the game. But to find specific things in elden ring, you either play the game 20 times and find it or you just don't. The thing that i really don't understand is guides on youtube that are: how to get overpowered soon in eldenring. And things like that. That's just godmode or similar cheats, but with extra steps. Why not just download some mods with the stuff you want or whatever, because you're still not really beating the game, you follow someone's instruction to play "his game."