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Cities: Skylines 2 developers have noticed 'a growing tendency of toxicity in our community'
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Have they considered the likelihood of the increased toxicity being due to their business model and product performance?
No?
I didn't think so.
That is entirely not an excuse to be an arsehole to someone you don't even know and for all you do could be your own sibling. The point exactly, btw.
It's how toxic people "justify" their own toxicity so they don't have to realize they're the asshole.
One could argue that they were the ass hole first by releasing an unfinished game. Just playing devils advocate here though.
Of course, but that's not on a personal insults level, after all. It's on a professional, "product unfit for purpose", level. As part of a commercial transaction, a goods purchase.
Hence your course of action would be:
But just like when your power drill doesn't work, calling the helpline then verbally abusing the call center person gets you nowhere, and just ruins someone else's day who had no say in the product disappointing you. And you didn't really improve your own situation either, you feel briefly improved by being able to vent but you are still sitting on having spent X money for an unfit product. At least get that money back, that's some genuinely action being taken.
Pretending like there's not a causal relationship just because people are inherently assholes is dishonest.
Every community has assholes and the amount of negative behaviour can be directly correlated to a products issues.
Yes, assholes are even bigger assholes when they're angry about something. I think we all agree on that.
Never your fault. Is it?
I'm with you, that studio brought the Sims sales model into the new era. The only people who actually play all their content are either wealthy losers or pirates. Nothing is more unwelcoming than a small closed off community.
I'm proud to say the whole family were big on Sims 2-4 and we pirated every single version and all expansion packs as children. It was a gateway drug to more pirating in the future. Those are the real, open, and welcoming community.
Haha. I gave up on the first Sims because no one was putting up expansion packs to pirate and I sure as fuck wasn't going to pay for them, so I got bored and quit and never came back to that game series.
Also I think there are a couple of copies of the first 2 sims floating around where you get robbed daily and the mailman hates you as an antipiracy measure.
Don't dox me, you have no right!
"Wealthy, losers, or pirates"... so everyone?
No im not wealthy or a pirate...
Wait a sec
Even if you assume I implied a comma there, it would still be incorrect given the "Either ... Or ..." format.
Toxicity is inexcusable.
Greed is inexcusable.
Toxicity is a consequence.
Two wrongs don’t make a right. Just because someone chooses to be greedy doesn’t make it right for someone else to be toxic.
Honestly, if one person or entity chooses to act shifty, then it should be okay to be shitty back. Please, let's have consequences. Let's not "let it slide" in the name of decorum or politeness. What motivation would people have to act less shitty in the future if everyone just turns the cheek and deals with it? Lol
I don’t agree. Being better rather than the same is what makes the difference.
Depends on what the greed is applied to. For a video game it's whatever but for medicine I completely disagree.
It's a video game, you really don't have to play it. Just don't buy it if you don't like the devs so much.
I didn't. I never played the game. I wanted to play the first one but then saw how many DLCs it has. I don't like this way of developing software, in bits and pieces, so I didn't want to support it. This changes nothing about the rest of the discussion though.
Are we defending/justifying toxicity now?
Nope. Try again.