wirelesswire

joined 7 months ago
[–] wirelesswire@kbin.run 1 points 2 months ago (1 children)

I bought that on a whim when it released and the worst part about it IMO was the limited replay value.

[–] wirelesswire@kbin.run 2 points 2 months ago (2 children)

The best games in this regard are the ones that let you rebind everything and also have an alternate set of keymappings.

[–] wirelesswire@kbin.run 1 points 2 months ago

but at a glance

You must have missed this part. I'm well aware that Blue Protocol and Genshin Impact are very different, BUT AT A GLANCE, meaning only saw a few seconds of a trailer or some banner ads or something similar, they do look similar. It's funny you bring up BotW, since many called Genshin a BotW ripoff, despite them not having much in common outside of being open world and same art style, BUT AT A GLANCE, they do look very similar. Anyone who looks into these games for more than 30 seconds should be able to see they're quite different, but most will only be exposed to a few seconds of marketing, if anything, unless they're actively looking for more info.

[–] wirelesswire@kbin.run 10 points 2 months ago (1 children)

In Japan. It's supposed to release globally sometime this year.

[–] wirelesswire@kbin.run 5 points 2 months ago (2 children)

It's an open world anime game with action combat. Sure, there's more to it than that, but at a glance, I can see how people can make that connection.

[–] wirelesswire@kbin.run 22 points 2 months ago (1 children)

The article title seems to oversimplify things a little with the "too hard" bit. I read a couple dozen negative reviews, and most cite poor performance, copy-paste boss design, too much hp and/or too little player damage, and unfair mechanics. Sure, those last two aspects could be seen as "too hard", but they read like there's a difficulty spike from the base game. Whether this is a case of players needing to adapt or whether there's an actual issue here, I don't know, but seems there's more to this than just a case of players complaining about a hard game being hard.

[–] wirelesswire@kbin.run 5 points 2 months ago

I knew there was some jank with the fluid system, but not to this degree. I now feel less bad about leaving some pipe setups in a "good enough" state instead of optimizing.

[–] wirelesswire@kbin.run 31 points 3 months ago (4 children)

You play until you're no longer having fun, then you stop.

[–] wirelesswire@kbin.run 10 points 4 months ago (1 children)

Because it's nice to have options, and as we've seen time and time again, once a certain site/service becomes the de facto for that niche, it's all too easy for them to start squeezing their userbase for more money.

If you think Nexus won't go down that route (they have overall been pretty good to their users so far), there are still other concerns, like imposing restrictive rules, services going down, the site being sold, etc.

[–] wirelesswire@kbin.run 87 points 4 months ago

They don't care about their own long term survival. Their goal is to boost the next quarter and collect their bonuses, and when things go south, they jump ship with their golden parachutes and head to their next executive job.

[–] wirelesswire@kbin.run 1 points 4 months ago

It's worth noting this will also be coming to PS4/5, Xbox, Steam, and Epic.

[–] wirelesswire@kbin.run 1 points 4 months ago

I recently got into Gunpla, so this game looks a lot more interesting now.

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