ringwraithfish

joined 1 year ago
[–] ringwraithfish@startrek.website 43 points 5 months ago (1 children)

Video game addiction ironically doesn't affect the teenager.

Alternative: respected captain is found out to be extremely anti-species joining

Good point. Then they'll be screaming about the rise of piracy again.

[–] ringwraithfish@startrek.website 5 points 5 months ago (2 children)

Plus you're not locked into contracts and bundles. See a show you like on Netflix - subscribe, binge, cancel.

I rotate through all the services like this.

[–] ringwraithfish@startrek.website 22 points 5 months ago

Fucking corpo talk. No they didn't shutter the studios, they just fired everyone who makes up the studio.

Exactly! But you should use the internet with a heavy level of skepticism. Anonymity and the power to connect any one from anywhere is what makes it great, but is also extremely easy for bad actors to take advantage of.

[–] ringwraithfish@startrek.website 32 points 5 months ago (6 children)

Can you fault them though? Everywhere you turn you're being asked to tip or donate. Influencers and corporations constantly astroturf social media. The rise of LLMs has made it necessary to question every interaction that occurs virtually.

Honestly, I worry for the people who aren't cynical and how they're going to be deceived, manipulated, or straight up scammed.

"I will buy McDonald's for your whole family...." Definitely feels like a scam of some sort.

Exactly! I especially like your point about T2. I don't think it's wrong to put a lot of money behind a AAA game, but there needs to always be a balance weighted toward the creative/entertainment value (whether it's innovative game mechanics or story driven).

Once that balance shifts to the business side by focusing on recouping the investment is when a project is at risk for not being received well.

I think all gamers are ok with studios making a profit on their games, but don't try to fleece us.

[–] ringwraithfish@startrek.website 17 points 6 months ago (2 children)

There are too many breakout indie hits developed by one person or a small team that prove this isn't true across the industry.

AAA development may be that way because there are higher expectations, just like blockbuster movies invest heavily in special effects and A-list celebs. But at the end of the day gamers just want to be entertained.

I was thinking the same thing!

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