this post was submitted on 10 May 2024
123 points (95.6% liked)
Games
16798 readers
929 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
founded 1 year ago
MODERATORS
There are too many breakout indie hits developed by one person or a small team that prove this isn't true across the industry.
AAA development may be that way because there are higher expectations, just like blockbuster movies invest heavily in special effects and A-list celebs. But at the end of the day gamers just want to be entertained.
I think that one could also say something similar about Hollywood, though there maybe I'd agree that scale is more important.
Terminator II was, for its time, pretty expensive. I'd be sad to not have Terminator II -- it was a pretty good movie.
But Twelve Angry Men is a pretty good movie too. It has essentially no special effects. The costumes are mostly everyday business casual. Most of the movie takes place in a conference room, with a very small part in a courtroom and a bathroom. I don't know what its budget is, but it has to be simply tiny in comparison.
Exactly! I especially like your point about T2. I don't think it's wrong to put a lot of money behind a AAA game, but there needs to always be a balance weighted toward the creative/entertainment value (whether it's innovative game mechanics or story driven).
Once that balance shifts to the business side by focusing on recouping the investment is when a project is at risk for not being received well.
I think all gamers are ok with studios making a profit on their games, but don't try to fleece us.