What does “experimental color management” mean? Is that HDR support?
Can anyone expand on that?
What does “experimental color management” mean? Is that HDR support?
Can anyone expand on that?
Sure, you could probably write an awesome new AI for black and white but you could also write an awesome 3d renderer for the original Mario World.
My point was that the AI is really core to the game, and I am not sure how they would replicate it in an accurate manner. If you wrote a new AI it would be a different game.
I wonder how they will translate over the AI from the original. That was a huge part of that game, so much so that I would say Black and White with a different AI isn’t the same game.
Game is Hunt Showdown and they don’t have sharpening as an in game option.
I will take a look at vkBasalt. Little worried that could trigger a ban from their anti-cheat.
I’ll answer this for people using GE - https://github.com/sonic2kk/steamtinkerlaunch/wiki/Wine-FSR
I don’t think these options would work in my scenario but I could be wrong
What is the rest of the text for the bottom one? I must know
Found it "TIL that in 2020, Burger King ran an advertising campaign featuring a picture of a moldy Whopper, to prove that their burgers are made without preservatives. This unconventional advertising method wor"(sic)
The same is true for blue states.
If your vote is not important because your state is locked in on a presidential candidate, local issues / candidates are worth voting on. They can have a more direct impact on your day to day.
Funtoo 2
Good quote. Here is more of it for context:
Fable was profitable - "highly profitable", Lionhead's Simon Carter told Eurogamer - but in a now too-familiar story, it and its genre was seen by Microsoft as just not profitable enough. "That category is not the biggest category on the planet," said Robbie Bach, who was the President of Entertainment & Devices Division at Microsoft before Don Mattrick assumed the role. "It's not soccer. It's not American Football. It's not a first-person shooter sized category. So at a commercial level, I would say it was successful, but not wildly so."
Wildly successful was what Microsoft was after. A pitch for Fable 4 was rejected. "It was like, you've reached your cap of players for RPG on Xbox and you need to find a way to double that, and you're not going to do it with RPG," Fable's art director John McCormack told Eurogamer at the time. "I thought, yes we can. I said, look, just give us four years, proper finance, give us the chance Mass Effect has, Skyrim has, the games at the time. They're getting four years and a lot of budget. Give us that, and we'll give you something that'll get you your players. Nah, you've had three shots and you've only tripled the money. It's not good enough. Fuck off. That's what I was annoyed about." (Worth noting: Skyrim went on to sell 63m copies, as of June 2023, The Witcher 3 over 50m.)
It's cool people are doing this - but it feels weird that they want to get X number of levels done and polish the assets to a level before releasing anything playable.
Seems like they should be releasing a few levels to folks with a few characters, get feedback and iterate from there.
Don’t they already use FSR on the 5?