delitomatoes

joined 1 year ago
[–] delitomatoes@lemm.ee 7 points 14 hours ago

That's disingenuous, Starfield was universally critically panned.

[–] delitomatoes@lemm.ee 4 points 2 days ago (1 children)
 

It seems the general direction the internet is going and I'm all for it

[–] delitomatoes@lemm.ee 28 points 2 weeks ago (8 children)

I think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up, carried over to Ratchet and Clank and now every game has official achievements

[–] delitomatoes@lemm.ee 2 points 1 month ago

It seems that the Tomb Raider success might have greenlit this

 

First hour of the game I googled "Aloy Talks too much"

I just finished the Elden Ring DLC and the Tomb Raider remastered trilogy. These games are 30 years apart but share the same mostly quiet protagonists.

Lara is alone, doesn't try to solve the puzzle for the player in the first 5 seconds, let's the player explore and figure things out and soak in the atmosphere. Aloy is as chatty as Nathan Drake but she's just muttering to herself in the wild, she even narrates her actions like an audiobook

The constant hud and text over every in world item also ruins the immersion. Yes I get that you don't see items in Fromsoft games, you get that streak of light. But Horizon firstly hides the item in their busy environment design then forces you to press a button to prompt that streak of light, for immersion!

[–] delitomatoes@lemm.ee 0 points 1 month ago

Yeah they would be heists, they do use violence, but a lot of planning and it's not the main way of breaking in

 

I search for movies like Inside Man and posts recommended Heat.

But there's pretty much just 2 robberies? In the bank scene, they wear masks but have their faces seen before they even put them on and just open the safe.

Reviews also mention this as a heist movie.

Is there a distinction between heist and robbery? I thought heists were like complex thefts that the people didn't even know that the money is gone

 

I just had an experience with a auto soap dispenser, sink, towels and dryer set in the same place in a public restroom, didn't have to walk to a shared dryer

Plus if electric cars become the norm, the streets will be quiet for the first time since the industrial revolution

[–] delitomatoes@lemm.ee 6 points 2 months ago (4 children)

I feel like I'd never be able to complete Celeste due to it's difficulty, any point in playing it?

[–] delitomatoes@lemm.ee 1 points 2 months ago (1 children)

Is the performance and bugs still broken?

[–] delitomatoes@lemm.ee 7 points 2 months ago (1 children)

Think of it as more a rhythm game then a souls like, probably better you don't have to unlearn any dark souls habits

[–] delitomatoes@lemm.ee 1 points 2 months ago

At the higher levels you realise the randomness is too much, not sure if they updated the starting rounds to have more player choice

 

For example the living room is a middle square and the kitchen and bed rooms are not aligned but just smaller squares added to the sides

[–] delitomatoes@lemm.ee 14 points 2 months ago (2 children)

Regular players are red, think if you meet someone in white, they 100% the game

[–] delitomatoes@lemm.ee 1 points 3 months ago

Dasher SA, nice, but pricey

[–] delitomatoes@lemm.ee 4 points 4 months ago

Yakuza Infinite then to FF7 Rebirth. They both have japanised Hawaii in it

 
  1. Recurring characters.

Movies in general get away with this better than multi season shows with actors contracts and killing off a character early.

Sean Bean humourously being killed off in LOTR and Game of Thrones. This also ties into later seasons when the writers were afraid to kill lead characters. Jack Reacher does well not bringing back 2 of the leads from season 1.

Foundation is deathly afraid of this, having 6 characters that carry over season to season where in the books there are none.

  1. Faithfulness to source material.

For people who have not read the books, Dune part 2 does end with a white saviour story and includes holy war, religious imagery. The distance from 9/11 helps though the middle eastern conflicts don't. A few actions scenes and techy stuff is added and some ideas and scenes are moved around. The daringness to commit to the source material is amazing, weird worm bile, talking babies, drugs and hallucinations

Foundation ignores this, having pacifist characters shoot at each other, adding pointless sex and action scenes that have no impact on the plot. The core premise abandoned very early on. It's like they wanted to make their own sci fi show but just slapped the name on it

 

There's this Ben Stiller movie where he gets pushed to travel the world alone and find himself.

 

Am a civil engineer working in tech now. I never felt like engineering was magical, we studied materials and stresses and tested stuff and built things.

While I know software engineers basically do the same things in a digital concept (hardware included) they are basically speaking arcane words that make the machine do things like conjure up images, transport information across the world at the speed of light.

Maybe fantasy writers should write more infrastructure into their stories for their wizards, like undersea cables or satellites built by the generations before

 

4 top tier single player games developers tasked to build live service games.

Naughty Dog hasn't released anything new, both sequels then silence. Suicide Squad kills the game studio. At least Arkane and Bioware are given chances to carry on with the next game.

We could have had the next big WB superhero game or Wolverine. Prey 2? There's a higher chance of Amy Henning working on a Soul Reaver game than ND coming out with an original IP

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