What's ppl?
delitomatoes
I think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up, carried over to Ratchet and Clank and now every game has official achievements
It seems that the Tomb Raider success might have greenlit this
Yeah they would be heists, they do use violence, but a lot of planning and it's not the main way of breaking in
I feel like I'd never be able to complete Celeste due to it's difficulty, any point in playing it?
Is the performance and bugs still broken?
Think of it as more a rhythm game then a souls like, probably better you don't have to unlearn any dark souls habits
At the higher levels you realise the randomness is too much, not sure if they updated the starting rounds to have more player choice
Regular players are red, think if you meet someone in white, they 100% the game
Dasher SA, nice, but pricey
Yakuza Infinite then to FF7 Rebirth. They both have japanised Hawaii in it
That's disingenuous, Starfield was universally critically panned.