cmhe

joined 1 year ago
[–] cmhe@lemmy.world 4 points 39 minutes ago (1 children)

DNS ad blockers are not sufficient to block all ads and often overly broad. So they have much higher rate of false positives and negatives compared to in-browser ad blockers. Differentiating between ads and useful content based on domain names will become more and more difficult. Both might use some url from the same cloud provider, and blocking those breaks a lot of stuff.

[–] cmhe@lemmy.world 2 points 1 day ago (2 children)

I dislike the narrative that something is "unfixable", everything is fixable if there is a will to do so.

I don't know why game developers seem to have inhibitions of changing the game too much after release. For instance reworking and extending the main story in a game seems to be a big red line for them.

For instance I would have wished in Cyberpunk 2077 to actually play Vs introduction into Night City and the individual fixers myself, instead of just watching a cut scene. A DLC could have extended the start of the game a bit.

The same for Starfield, they could extend and improve the main story, characters and locations in an update, but seem hesitant to do so. Something like directors cut, that adds cut content as well as tons of side quests into the game.

If people still want to play the original game, they can make the extended story optional, like sleecting what version you want to play at the game start.

For bugs, they could work together with the community and the "unofficial patch" and engine fixer modders, instead just ignoring them. In Skyrim SSE for instance they still had many of the same bugs that Oldrim had and where fixed by thr community.

Bethesda could improve, and even fix their games, if they would decide to do so. Their DLC just doesn't seem to be worth what they ask for, it could have been just part of a free update, so that some more people buy the base game.

[–] cmhe@lemmy.world 12 points 1 day ago

Tim Sweeny when he notices that enshittification in games doesn't seem to work very well anymore: industry is going through a "generational change".

[–] cmhe@lemmy.world 6 points 1 day ago* (last edited 1 day ago) (1 children)

Still silly, if they aren't confident to weed out Russian spies with Russian nationality, they are even less confident to weed out Russian spies with other nationalities. I would think that most undercover Russian spies don't have Russian nationality, because that is an obvious attribute, which is easy for a government secret agency to change.

There really is nothing better than background checks, and privilege separation for this kind of stuff.

[–] cmhe@lemmy.world 4 points 4 days ago* (last edited 4 days ago)

That might make it even more dangerous, because you get used to flash to usb sticks on "/dev/sda". And when you then use a device with a built-in sata drive, you might forget checking in a hurry.

Happened to me a once or twice. I am now only using bmap tools for this.

[–] cmhe@lemmy.world 3 points 4 days ago (1 children)

If you don't like the term "toot" it's fine, it shouldn't matter who coined it. Don't make your likes or dislikes dependent on who stuff or ideas come from.

I just wanted to explain some history of that term.

The knowledge of that history and context is what should influence your taste, not the specific individuals involved.

[–] cmhe@lemmy.world 12 points 5 days ago* (last edited 5 days ago) (3 children)

There is a bigger history on this. Involving the Mastodon developer Gargon and a famous YouTuber Hbomberguy:

https://mastodon.social/@Hbomberguy/146524

Gargon, at that time wasn't aware of the double meaning, as they where non-native English speaker.

It got changed back to "publish" relatively recent.

Personally I liked "toot" it was unique and funny. Many Mastodon-Users still prefer or use "toot".

[–] cmhe@lemmy.world 4 points 5 days ago (1 children)

An interesting concept would be if all hand on the 12 clocks would work, but the hands of the clock in the middle are stuck at 12 position, this way the hands in the middle would point to the clock showing the correct time.

[–] cmhe@lemmy.world 6 points 5 days ago* (last edited 5 days ago) (2 children)

This is the same between many different software development disciplines, fpga devs (or hardware devs for that matter) vs. driver devs, driver devs vs. backend dev, backend devs vs frontend devs, integrators vs everyone.

[–] cmhe@lemmy.world 1 points 6 days ago* (last edited 6 days ago)

I am sort of in the same boat, because the game gradually unlocks improved recipes, I end up rebuilding and rebuilding the factory over and over.

Going vertically doesn't really help, you have to re-plan and rebuild the layout every time some new technology unlocks. And (re)building in first person perspective, is rather fiddly. I doesn't help when better tools are only available in later tiers, when I get fed up rebuilding the factory over and over before I even reach it.

I am fine with iterating over designs, but I get fed up when I cannot create a modular design, change it once and update all instances of that design in on go. Instead I have to manually rebuild everything.

ShapeZ 2 also has a similar problem, but they at least offer copy&paste early in game.

For Satisfactory I am waiting for mods to hopefully make factory building less cumbersome.

I would prefer if Satisfactory would focus more on designing new factory modules and optimizing, scaling up existing ones. So a first milestone would be, create 30 iron plates per minute, next 30 iron plates/min and 30 iron rods/minute, then both of those and copper wires 30/minute. The maybe 120 plates, 30 rods and 30 wires, and so on and so forth. That way the player doesn't remove their factories, just and new ones or optimize/scale up existing ones. Together with a way to create, modify and instantiate blueprints, organized in a library, the boring and fiddly/gridy stuff of (re)building the factory is lessened. Also avoiding copy and pasting factories, by creating sub-designs and instantiating them would be great.

[–] cmhe@lemmy.world 8 points 6 days ago (1 children)

I think you misunderstood, after 6 weeks Telsa doesn't need to pay anything, the state ensurance pays them 70% of their wage.

[–] cmhe@lemmy.world 2 points 6 days ago (1 children)

BTW, thank you for this discussion!

The crux of the matter for me is the question wherever "the selection process" alone is enough to create art or not, and depending on my mood I fall to one side or another on that question. Not specifically if it is under copyright or not, because that sort of follows from that.

Artists often use randomness in various parts of their creation process, what is really required is the human element. Is a picture of a cloud, that speaks to the photographer in some way art or just a picture of a random cloud?

I guess this has to be decided on a case by case basis, therefore I cannot completely exclude it.

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