bozo

joined 1 year ago
[–] bozo@kbin.social 1 points 1 year ago

Now everyone can experience how outrageously difficult it is to reach the credits of Pokemon Stadium 2 only using rental Pokemon. It's speedrunner strategies or bust - Wobbuffet MVP

[–] bozo@kbin.social 2 points 1 year ago

the best way to play a game is strictly up to the player

This is always the right answer. There are very real, tangible benefits to using a CRT that isn't just nostalgia - but anyone saying it's the "only" way to game is just gatekeeping. I say this as someone who owns like 10 CRTs and moderates CRTs@kbin.social.

I do the best of both worlds, a component-input CRT paired with a hombrewed Wii to emulate retro games in their original resolution with minimal lag. If your setup keeps you happy, then that's all that matters.

[–] bozo@kbin.social -2 points 1 year ago

The term that's stuck for this subgenre (for better or worse) is "Character Action". It's not particularly descriptive - I agree with Kamiya in that it ought to make clear that it's in reference to the Japanese school of action game design, which is very distinct from western sensibilities.

That said, I'd consider the best western take on the genre is the indie game Furi.

[–] bozo@kbin.social 4 points 1 year ago

You know that Kamiya is the creator of DMC and a founder of PlatinumGames, right?

[–] bozo@kbin.social 3 points 1 year ago (1 children)

I'm just glad this is going to enable more people to try these out. They've always deserved more attention than they've received - I feel like many people playing for the first time will be surprised by how substantial of a Zelda experience these are.

[–] bozo@kbin.social 3 points 1 year ago

Ages is fantastic if you like Zelda for the puzzles. I've always preferred it over Seasons because of that, but honestly they're both excellent games and criminally overlooked.

 

A new source port of the classic 1995 sci-fi racer, Wipeout, has just popped up on GitHub.

[–] bozo@kbin.social 2 points 1 year ago* (last edited 1 year ago)

There's not a whole lot you can do to improve things with RF - it's the lowest quality signal type supported by most retro consoles, and CRTs that only had that as an input were generally older or budget sets.

Make sure you get good quality coaxial cable that isn't fraying or super old, and keep daisy chaining of adapters to a minimum. Also, try to get RF Modulators that are OEM whenever possible. It's still going to look rough compared to other signals, but that's all you can really do.

By the way, there's a CRT magazine on Kbin if you or anyone else would like to join (questions like this are encouraged over there!)

[–] bozo@kbin.social 1 points 1 year ago

Good. Any wiki dumping Fandom is worth commending.

[–] bozo@kbin.social 10 points 1 year ago

Right, but that's not the availability problem that this survey is highlighting. They're always going to be available illegally - no one's debating that, even the VGHF folks have said as such.

The problem is that video games aren't legally protected for institutional use the same way books, movies, music, etc are.

[–] bozo@kbin.social 1 points 1 year ago

Tony Hawk's Pro Skater. Just totally missed the boat when they were in the zeitgeist - I ended up loving them 15 years later though.

[–] bozo@kbin.social 3 points 1 year ago* (last edited 1 year ago)

The shadow remains cast.

Thank you for 12 years of fun, talklittle

 

Few RPGs can boast as much freedom as FFVI does, but Final Fantasy VI was built on a foundation five masterpieces-strong.

 

“We’ll no longer comment on hearsay, unsubstantiated claims, or baseless accusations from The Verge. We’ll be in touch as corrections are needed.”

  • Reddit spokesperson Tim Rathschmidt
[–] bozo@kbin.social 37 points 1 year ago* (last edited 1 year ago) (2 children)

Your intentions are good, but to be fair to the reddit crowd, the way your post was written reads a lot like an advertisement. Trying to convince others like this is typically unproductive - people will just go to wherever the content is. It's up to all of us to generate that content and give them a reason to migrate out of their comfort zone.

You should just start up a magazine yourself if you want one to exist, even if you've never moderated before. It's not that big a deal at this early stage and if it grows big enough, you can always hand it off to someone else.

 

Now that the Japanese console versions of Soulcalibur II are 20 years old, it's worth looking back at why the game remains so iconic.

 

I was extremely late to the party with Tony Hawk's Pro Skater, never having played any of them until 2016 or so. Having long missed the zeitgeist, I figured it would be one of those instances where the games were massive in their time but are simplistic or clunky to play now. But man, was I wrong.

These are mechanically deep games with a crazy high skill ceiling, rewarding skillful execution and mastery of the controls. They have much more in common with combo-oriented action games like Bayonetta or Devil May Cry than anything in the "Sports" category they're often lumped into (and as a fan of those action games, I felt right at home). THPS 3 and 4 are just sublime to control.

Admittedly, the first two entries show their age a bit due to lacking the mechanics that flesh out the gameplay in 3/4, but they're still solid. The 1+2 remaster is outstanding by the way, bringing in all those later mechanics for the full THPS experience. It's a near-perfect example of a remaster done right.

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