bogdugg

joined 1 year ago
[–] bogdugg@sh.itjust.works 31 points 9 months ago

is all knowledge based on faith

It's based on assumption, not faith. If we can trust our senses, and if things will continue to be as they have been, then the things we are learning have value. As long as you can recognize that everything could in theory end or completely change at any moment, it's not blind belief.

[–] bogdugg@sh.itjust.works 20 points 9 months ago

Nobody wants a burger that’s one 1/8th pound patty and 3 inches worth of solid lettuce.

Had regulars when I worked fast food that would order the kid size burger with a fuckton of lettuce and tomato. Just way too much.

[–] bogdugg@sh.itjust.works 19 points 9 months ago (3 children)

Supposedly, a meltdown at sea is pretty low risk because you have the perfect heatsink literally everywhere around you, and its a molten salt design, which I think(?) (source: my ass) means that the fuel would at worst leak into the sea and immediately solidify back into some inert state.

[–] bogdugg@sh.itjust.works 3 points 9 months ago

Assuming you mean "Can Mastodon instances defederate with Threads?": Yes. Mastodon (and similar services) run on the ActivityPub protocol, which allows them to decide who they do and do not federate with. Many instances have chosen to preemptively block Threads, many have chosen not to. Pick what works for you.

[–] bogdugg@sh.itjust.works 1 points 9 months ago

by adding features you can only get if you are on their platform. Their goal is to make most people prefer the Meta version of the fediverse

Why is this a bad thing? This is the system working as intended: a company forced to make a service people want, rather than just taking users for granted. You resist enshittification because you're not being held hostage through access to content, so the company is forced to make the service good. And this will attract other companies to produce competing services.

And besides, most people already prefer the Meta version... they already have the user advantage. There's already way more users locked in their services than there is on the rest of the Fediverse.

[–] bogdugg@sh.itjust.works 29 points 9 months ago

Doesn't really seem spoilery to me at all. Alan Wake - and Remedy in general - is very into surreal weirdness and world fuckery. He's mostly talking about audiences being receptive to pushing creative boundaries.

[–] bogdugg@sh.itjust.works 10 points 9 months ago* (last edited 9 months ago) (14 children)

Pre-0.19 I assume you would need to be on an instance that is blocking them.

Post-0.19 you can block them as an instance, meaning "any posts from communities which are hosted on that instance are hidden"

So, the answer still varies depending on your goals for blocking.

[–] bogdugg@sh.itjust.works 39 points 9 months ago (16 children)

For clarity:

  • The 41% number combines both instances that have actually blocked Threads and those who have pledged to do so at some point, so "have blocked" is a bit misleading
  • As stated, this is a percentage of instances, not users. Roughly 24% of users are on instances that have limited, blocked, or pledged to block Threads.
[–] bogdugg@sh.itjust.works 14 points 9 months ago* (last edited 9 months ago)

This does not apply when you can move or make your own instance. It's like complaining about tyranny inside your own house. Like, what?

[–] bogdugg@sh.itjust.works 42 points 9 months ago (5 children)

I think a perfectly acceptable line to draw is "Is it reasonable to expect a large majority of the people on this instance would want this other instance blocked?" If the answer is yes, block them. If somebody has a problem with that, move to a different instance.

I don't really understand what the problem is.

 

I sympathize with the modern games critic. There are many of them out there doing great, thoughtful work. They've got things to say. And the broad response from gamers, at best, is "we don't care." Or at worst, "shut the fuck up." Of course there are people who like their work, but my feeling is that is a tiny niche.

https://twitter.com/yacobg42/status/1684236237316534278

Games can be thematically meaningless, politically abhorrent, fundamentally not cohere as a story, and yet fans who have conflated their own sense of self-worth with the product they like will break their own spine to defend it.

Anyway, my question is, are they at fault? Not with the things they say, but their tack. Their approach to talking about games as a whole.

I view games largely as a functional art. I recognize I may be on an extreme end of this spectrum, but for me, the systems are the juice, the aesthetics are the rind. My assumption is that the same is true for developers. The conversations they are having with each other are not ones of theme, but of genre. Not of political systems, but mechanical ones.

Of course, there is value in pointing out developers' deficiencies in this regard. They make all kinds of assumptions about life and politics as they fill their world with bad guys and goals. Why does Mario collect the coins? But the answer to most of these observations, for the game, is "it doesn't matter".

But of course, it matters to the critic! But therein lies the dilemma: the game is a jumping off point for conversation, rather than the target. Because gamers don't care, and developers don't care. If the themes and politics of games are reflections of the culture they're created in, then the ultimate target of "thoughtful critique" is at culture itself. Which is why it doesn't land with the target audience. They are enthusiasts; they don't want to read about why they shouldn't enjoy something, gamers just want to have fun.

What do you think? Do you think there are flaws in the approaches of some games critics? Do you think the conversations we have about games are flawed? Do you approach the narrative of games with a critical eye? Do you think you should? I could keep asking more questions, but I think you get it. This isn't super well thought out, so I welcome "you're wrong, dummy!"

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