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joined 1 year ago
[–] avatar@lemm.ee 6 points 1 year ago (4 children)

Er, what's a modern anti chat game

[–] avatar@lemm.ee 6 points 1 year ago (2 children)

Is Tom Holland now better known for Uncharted rather than Spiderman?

[–] avatar@lemm.ee 3 points 1 year ago

I love SNW and greatly dislike Lower Decks, so it was pretty enjoyable for me when the crossover episode happened and the crew of the SNW all looked at the Lower Decks crew with expressions on their faces in the same way I thought of them, throughout the entire episode

[–] avatar@lemm.ee -3 points 1 year ago* (last edited 1 year ago) (3 children)

I didn't follow TOS and can't follow what's going on with the Gorn in SNW.

It seems really strange because every SNW episode has been episodic and they've been such great episodes, that now they've gone back between episode 1 and episode 10 with this Gorn arc, it's souring the show for me.

Like maybe if this made more sense to me, fine, but can we go back to Spock and Chapel and T'Pring all dealing with their we-can't-do-this relationship and Erica wanting to get out of the pilot's seat for a while, and La'an dealing with a past and a relationship she's forbidden to talk about, and M'Benga trying to deal with a dark past, and Uhura learning she's more than she thinks she is... all that great stuff one episode at a time and then why not an episode perfectly mixed in with a musical as the penultimate episode to the season finale.

Oh, and by the way the Gorn are back so I guess there's a new big uninteresting threat that Pike and the crew have to deal with to finish things off... OK. But why?

[–] avatar@lemm.ee 3 points 1 year ago* (last edited 1 year ago)

Final Fantasy 7 Remake. My god, what a disaster over the original.

I can't bring myself to continue it even though (I think?) I'm half way through the game, because while the Sector 5 reactor in the original is, by good game design standards, just a replica of the Sector 7 reactor with less going on - since you've already done the same thing earlier on, in Remake they decided to make it an enormous labyrinth that you can't find your way out of, just because. I guess they needed to extend the playtime.

That's just one of many, many things wrong with the game despite an amazing original, but it's the spot that completely prevents me from loading it up again to continue on. I went and started a new game in the original instead, just to be sure it wasn't the nostalgia glasses talking. It wasn't.

But I guess it looks really pretty.

[–] avatar@lemm.ee 0 points 1 year ago (1 children)

Just like real friendship.

[–] avatar@lemm.ee 1 points 1 year ago (3 children)

But which did better, and by how much over the other?

[–] avatar@lemm.ee 1 points 1 year ago

what does this have to do with gaming

[–] avatar@lemm.ee 8 points 1 year ago (8 children)

When does Chrono Trigger really start to get good? I've tried to play it a few times but it never fully holds me.

[–] avatar@lemm.ee 1 points 1 year ago

Here's why:

During Ubisoft's latest investor briefing this week, CEO Yves Guillemot was asked for his thoughts around Microsoft's deal to buy Activision Blizzard, and he's a fan. He said the deal helps show how valuable IP is. Not only that, but Guillemot said Microsoft looking to buy Activision Blizzard in part for its mobile game business with King and Candy Crush helps to validate Ubisoft's own investments in the mobile market.

"I think it's good news that the transaction can go through because it really shows the power of IPs, and where the industry is going. So there will be lots of opportunities in the future for all the companies," he said. "It also shows the value of IPs that can be on console and PC, but also mobile and become more worldwide brands. That's a fantastic opportunity. Microsoft is saying that the mobile part of the Activision deal is important. So all the investment we are making to be stronger on mobile is also in line with that."

[–] avatar@lemm.ee 7 points 1 year ago (1 children)

It is exactly the same as Overwatch. There is no reason at all to call it a sequel.

[–] avatar@lemm.ee 2 points 1 year ago

I wonder which franchise it is? And I wonder what Shigeru Miyamoto's theory is?

Pikmin 4 is out tomorrow, July 21, and from the sound of it, the Switch game is pretty dope. Despite this, the series has only had four mainline games since the first entry launched on the GameCube in 2001. The games don’t perform as well as other first-party Nintendo games, with the best-selling entry, Pikmin 3 Deluxe, selling a little over two million copies, compared to say, Super Mario Odyssey’s 25.76 million units. Why is this? Well, series creator and Nintendo big wig Shigeru Miyamoto has a few theories.

In an interview from Nintendo’s “Ask A Developer” series, Miyamoto noted to other company developers that he’s always wondered why the series hasn’t “exploded more in sales” despite so many people enjoying them. Then, he considered whether it’s because the real-time strategy series might be too difficult for some players. However, the interviewer also proposed that Pikmin might be emotionally fraught for some players as the titular little plant guys you throw at your problems in these games die frequently and in droves. Though Miyamoto concedes this is part of the stakes that make Pikmin appealing in the first place.

“I get that people find it more difficult when death is a factor,” Miyamoto said. “But I think the franchise’s strength lies in its relationship with mortality. If something is irreversible, you need to figure out a way to prevent undesired things from happening. To try to prevent Pikmin from dying, you need to practice ‘Dandori’ (a Japanese term that means ‘to think about planning and efficiency in advance to get things done smoothly’). To me, that’s what makes this game unique. I think people find Pikmin difficult for two reasons: the controls and the depth of gameplay. I spent a long time mulling over how we could convey these points as ‘interesting’ rather than ‘difficult.’”

Despite this concern, Nintendo isn’t considering watering down the experience for Pikmin 4. Miyamoto said that the series while the series isiterative, Nintendo always tries to maintain what made the first game compelling.

“We were talking about how we want as many people as possible to play Pikmin 4, but if it’s not Pikmin-like enough, we won’t meet the expectations of those who’ve enjoyed the series until now,” he said “The first game provided a deeper challenge, while the second game was broader in terms of content, and we went back to something closer to the first one in Pikmin 3. But after thinking about it, I realized that we could do both. We could retain the depth of gameplay that makes Pikmin so interesting, while providing the functional support to address the challenges around controls.”

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