Walop

joined 1 year ago
[–] Walop@sopuli.xyz 8 points 4 months ago

So... It's historically accurate? The "heart" symbol doesn't really look like an actual heart and may have been modelled after a bum or a scrotum. Or the seed of a plant used as a contraceptive.

[–] Walop@sopuli.xyz 25 points 5 months ago

I like using Firefox, but it's a bit ironic to have google analytics tracking on the page you declare to protect the users privacy.

[–] Walop@sopuli.xyz 2 points 5 months ago

Because that is all they got. Even if they make some profit on the sale of the hardware, it is peanuts compared to the game and tie-in sales. Losing control of even a single IP would be a serious hit to them.

https://www.youtube.com/watch?v=i13hrynnGNY

[–] Walop@sopuli.xyz 6 points 5 months ago

Valve has been quite supportive of fan projects like Black Mesa and Delta Particles and only demanding to remove Half-Life from the name to protect their trademark. But I guess they don't want to risk involving Nintendo.

[–] Walop@sopuli.xyz 3 points 5 months ago

Anything cyberpunk usually fits that bill. Like Captain Laserhawk: A Blood Dragon Remix sounds and is ridiculous in many ways, but also has some insights on the rich taking over the media and prison system.

[–] Walop@sopuli.xyz 3 points 6 months ago

More on the Computerphile side, especially the timezone one.

https://youtu.be/-5wpm-gesOY

[–] Walop@sopuli.xyz 20 points 6 months ago* (last edited 6 months ago) (3 children)

In case you have missed, there's a second channel where he tried stuff, like stage fighting, with guests.

https://www.youtube.com/c/tomscottplus

Tom Scott has also done a lot of hilarious stuff with his mates.

https://www.youtube.com/@mattandtom

https://www.youtube.com/@techdif

Also Matt Gray (that face from that image from that video) has started doing a new series of trying cool stuff, like road painting.

https://www.youtube.com/@MattGrayYES

Also previously he bought a soft-serve ice cream machine for a while and tried what ingredients would work in it.

https://www.youtube.com/@WillItSoftServe

[–] Walop@sopuli.xyz 4 points 8 months ago* (last edited 8 months ago)

I'm In This Photo and I Don't Like It

And so is the other person

And I do not know how to start fixing it

[–] Walop@sopuli.xyz 1 points 8 months ago

Ok, thank you. I'll look into those.

[–] Walop@sopuli.xyz 1 points 8 months ago

Thanks, I found that myself also and keep in mind. I briefly tried Jolt in the test scene I made for the glitch and it seemed to work more consistently.

[–] Walop@sopuli.xyz 1 points 8 months ago (2 children)

It's a bit hard to reliably reproduce, but when I knock down the boxes on their broad side, there's usually at least one exhibiting this behavior. https://github.com/Walop/godot-physics-glitch

 

I am using Godot 4.1 and after I added the first rigidbodies to my game, I noticed the physics seem really unstable. The floor is a StaticBody with large and 1m thick BoxShape. I have RigidBody objects with simple BoxShape colliders and the thinnest side is 0.3m. Often when I knock them on the floor they do not come to rest, but keep vibrating indefinitely. They are not on top of each other, this happens when a single object is only on top of the static floor. Increasing physics ticks per second to 120 seems to help, but I am not sure how it affects performance and what will be my final targets. Is it normal for the physics to be so unstable and jittery in such a case I would assume to be very simple and mundane at 60 ticks per second?

 

Anyone still remember Vine?

 

Please make it stop

 
 
 

I trust Stéaviñ with all of my pronunciation tips

 

I trust Stéaviñ with all of my pronunciation tips

 
 
 
 
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