Yeah. It made the focus a lot more on lightsaber combat instead of force powers and showing off the physics engine of the technically "superior" versions of the game.
MamboGator
I replayed the 360 version of TFU recently and really can't stand it. But I also played the Wii version ported to Switch recently too and it's just as good as I remember. They're very different games and the Wii version was always my favourite.
I'd rather get a new Quake game, particularly one following the story from the first game. But if we get another Doom, I'd like something different at least. The formula from nu-Doom and Eternal doesn't need another go.
I never figured out parrying in Dark Souls or Bloodborne, so I spent the first few hours of Sekiro cheesing enemies by sprinting around them and taking pot shots. This worked up until the Blazing Bull before I got stuck.
I restarted the game, making a point of trying to parry the easier enemies. When I actually tried, I found the timing to be a lot more forgiving than the other games and you can even spam it a bit because the animation is so fast. Once I figured that out, I finally started playing the game correctly and ended up defeating every boss and mini boss.
By "meaningful growth driver," they mean it'll give Andrew Wilson a boner that makes him ugly cry.
/me wipes away a tear
I loved this. I miss the days when shows or TV blocks were hosted. It made you look forward to the commercial breaks.
Is it a requirement for overpaid scumbag CEOs to have extremely punchable faces?
Myst also has a pretty good series of novels that add a lot to the story.
The Outcast games (not to be confused with Outlast) have great world building, putting the kind of detail into the alien world that you'd expect from a really thorough high fantasy novel. The first game is a bit clunky even in its remake form, but the sequel "A New Beginning" is basically a modern action game.
You don't really need to play the first to play the second. The main character starts with amnesia so everything gets explained to you again.
And Discovery. And Strange New Worlds. And Enterprise. And First Contact. How many origin stories does Star Trek need? Paramount needs to stop with the prequels.
I played it because of all the glowing recommendations but wasn't all that impressed. It's fine, but not even the best boomer shooter I've played this year. It's technically very impressive what they were able to do with the GZDoom engine, but the gameplay and level design doesn't support it.