Aviassembly.
Its fun in the way that building airplanes in KSP is fun. The game is small, and the physics are simple, but for $10 its a good value.
Aviassembly.
Its fun in the way that building airplanes in KSP is fun. The game is small, and the physics are simple, but for $10 its a good value.
you can balloon the box out a ways to get more volume
that number needs 2 more zeros
There's a lot of state sponsored propaganda from right wing, authoritarian countries that pay lip-service to popular communist ideas to keep the dictator in power.
A lot of the noise comes from just a few of the users, so for the moment its easy enough to just block them all.
“We, as the DNC, need to be seen as a body that can be trusted, that’s not putting its thumb on the scales,” a DNC member told Politico. “We have to be so strategic and careful with our resources right now. ... So why are we in this circular firing squad against Democrats?”
Which side of the debate is this person trying to support?
If the DNC wants to be seen as trustworthy and not putting its thumb on the scales against its constituents economic interests, then it makes sense to try to repair the broken parts of the party that are largely seen as untrustworthy and favoring the donor class over the people who vote for Democrats.
So why are the corporate Dems shooting their own party in the foot by resisting changes to the failed status-quo?
Running a scream test for a scrappy small business on a shoestring budget is sensible.
USA should have better options.
In PlanetSide, there's just one big map that never resets.
The team I played with would try to bring the front line to a bridge before logging off for the night. Contested bridges were notoriously difficult to cross, so you could count on no major territorial changes happening while you sleep. The zerg was content to snipe across the bridge all night, and when organized Ops resumed the next day, the bridge would simply be bypassed by mass airlift.
IIRC, there have been a few times when one of the three factions controlled the entire map, but it never lasted more than a few minutes. During the PlanetSide 2 beta test, one side came close to taking the entire map, but the whole game crashed because the entire population of all three factions was trying to pile into the same base at the same time. They eventually implemented a mechanic where if too many people were in the same place, the ones who arrived most recently would be teleported to an adjacent map tile.
I'm still kinda salty that my computer would crash every time I tried landing something bigger than a probe on Eve.
PlanetSide 1, the MMOFPS that was the former record holder of "Most players in an online FPS battle," which was eventually surpassed by PlanetSide 2.
In its heyday it was a fascinating sociology study.
During EU prime time, players would self-organize into squads of about 10 players. They would apply light pressure to the entire map simultaneously. Territorial gains would be made by attacking undefended bases.
During USA prime time, players would self-organize into platoons of about 30 players. They would press a few strategic locations with medium force. Territorial gains came from fixing operations (using a small force in an easy to defend location to keep a large population of opponents busy) and local numeric superiority at lightly defended bases.
During Chinese prime time, players would group up into a singular mass. Everyone just ran face first into the meatgrinder. No territorial gains were made.
who seeks glory