I decided to test DS's ability to act as a DM. I have a small campaign that I had an outline for.
First, I ran the outline through DS and had it create a campaign out of my outline.
I next uploaded the outline and had DS run as DM. I played 2 characters. DS added a ton of flavor in there. Names, some general backgrounds and attitudes, names of places, etc.
The interactions were pretty good. It acted out the interactions with my characters. The interactions stayed in character, relevant to the world, relevant to the character's background, and relevant to the current events that had happened both in world and with my characters.
I ran it as 1 continuous chat. No parsing. No summary. I wanted to test the limits of DS and see how far I could push it until it majorly stumbled and went completely off the rails.
To my surprise, I was able to finish the entire campaign (short)! There were a couple of stumbles. Mainly in initiative order. I had to remind it a few times who's turn it was. There were 2 other places that I noticed outside of combat. All instances of stumbles only occured later in the campaign.
It started to try and voice for my characters. I reminded it not to and it didn't again.
When I returned to the beach of the island I landed on, the ship I came on was wrecked. That one I'm on the fence on. The waters around the island were treacherous, and it is completely within reason that the ship could have beached itself while I was gone on the island.
There is a story I had written that I had it make into a campaign. That one is a bit longer but still short compared to many other campaigns. I will try to run that one next. I'm downloaded all of the LLM sizes right now. I am probably going to try that locally hosted with the 158g one. I'm going to end up adding 128g ram soon. I will try the larger size DS LLMs after that.
I'm really curious to see just how far I can push it until it completely breaks down.
What we need is an mmo where you can make a difference. What do I mean by that? How would that work?
For start, the "you're the hero" thing, where 12981891961899 other mother fuckers are in the background doing the same exact thing, or getting the same exact speech as your are, needs to go. Just make me a regular dude that is adventuring. Just like DnD tt.
How do you affect the world then? In DAoC, there were NPC raids on cities. You could go in and kill the leader, then the whole group would disband and run back to their village across the river. There were other similar events like this throughout the world. We need stuff like that. NPCs, or even players if you choose PvP, that affect the world. Instead of staying in one spot and just roaming a set path, they should be attacking the cities that they are mad at or revolting/gathering to revolt against. Make it so they can actually take territory. Take over cities. Assault capital cities. Even just randomly wander on a not set range. What I'd give to play an mmo where I have the chance to be randomly jumped by (level appropriate) NPCs. Even outside of a place they're normally found.
This adds dynamic change to the world. It's not a static area. It makes it so that beginner zones are abandoned as soon as most level out of them. You need to make sure NPCs don't take over the city because you need that flight path/horse route/etc.
We could even have animal infestations. People aren't killing farmer bill's rats? They take over the farm and whatever he supplies isn't available in the local city's stores.
There are so many things that can be done with NPCs to make the world feel alive and more dynamic. Again, I'm not the hero here. I'm just an adventurer, a normal mercenary, that is trying to keep the enemy in line or the rat population from getting out of control.