this post was submitted on 06 Mar 2025
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[–] UnderpantsWeevil@lemmy.world 180 points 5 days ago* (last edited 5 days ago) (11 children)

The joke of these games is that they aren't notably more weird than titles Bethesda and Bioware were famous for turning out. Hard to get more weird than Fallout's more esoteric vaults or Morrowind's bizarre cults and exotic cultures.

BG3/KC:D have been, if anything, a direct successors to the old classics. They're faithfully propagating the fundamental ideas these old titles represented in a way the new studios are unable to reproduce.

Also, honorable mention to the poor bastards who released Disco Elysium and then got their studio stripped out from underneath them by their financiers. Absolute gem of a game and you should feel free to pirate it without a twinge of guilt.

[–] dinckelman@lemmy.world 45 points 5 days ago

What had happened to the people in ZAUM (or what was once that studio), is a tragedy, and a huge shame. I'm not even a cRPG/dnd person, but that game has singlehandedly opened my eyes to a whole new world. It's easily in my top10 games of all time, and I wish we could get another one eventually

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[–] melpomenesclevage@lemmy.dbzer0.com 32 points 5 days ago (3 children)

I concur; we need more of this new breed of aggressively strange RPG's, like earthbound/mother, planescape:torment, and morrowind.

[–] ICastFist@programming.dev 12 points 5 days ago

The freedom that Morrowind gives you has never been matched by other Bethesda titles. I think the only path that's blocked to the player is joining the Sixth House, but at least you can kill Vivec before confronting Dagoth Ur

I can't speak for Daggerfall's freedom as I haven't really delved into it, but I know it has 6 different endings depending on which faction you ally with.

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[–] addicity@lemm.ee 63 points 5 days ago (3 children)

It’s funny and sad knowing that Bethesda once were the company making weird and ambitious RPGs.

Morrowind is one of the weirdest and most ambitious games of that era.

[–] TachyonTele@lemm.ee 20 points 5 days ago* (last edited 5 days ago) (2 children)

Morrowind was thier hail mary to stay in buisness.

Then they gave the series to Howard and his crew...

It's like the super bowl champs giving the next decade to the Bears.

[–] addicity@lemm.ee 24 points 5 days ago (1 children)

Morrowind: An oral history on Polygon is a wonderful read.

All the little stories Kirkbride tells are great. My favourite is him designing progressively weird shit to dupe Howard with. He’d be like “Hey Todd, can we put this in the game?” and after he knowingly got knocked back he’d present him something more palatable.

[–] Coelacanth@feddit.nu 13 points 5 days ago (1 children)

That's a classic negotiation technique abusing the psychological anchoring effect.

[–] addicity@lemm.ee 10 points 5 days ago

Yeah, I’ve heard of writers on shows like the Animaniacs doing it, insisting heavily on a more outrageous joke having to go in knowing it’ll get knocked back as a Trojan horse to slip the real jokes they want in.

[–] Ashtear@lemm.ee 15 points 5 days ago (1 children)

It’s like the super bowl champs giving the next decade to the Bears.

nowhere is safe 😫

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[–] SmoothOperator@lemmy.world 13 points 5 days ago (2 children)

Indeed, as the article writes

Even Skyrim—certainly a weird, ambitious, and janky RPG in its own right—refined and streamlined the formula set by Morrowind and Oblivion, rather than expanding on their eccentricities, and that trend only continued in the studio's following games.

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[–] BananaTrifleViolin@lemmy.world 12 points 5 days ago

The article totally misses the big intervening step between Skyrim/old Bioware and the failure of Starfield/Dragon Age: CDProjectRED.

While those studios largely just made "more of the same", CDPR made Witcher 3 and then Cyberpunk 2077. Both games are way better narrative experiences and pushed RPG forward. Starfield looks very dated in comparison to both, and Dragon Age failed to capture to magic. Baldur's Gate 3 and Kingdom Come: Deliverance 2 are successes because they also bring strong narratives and emotional connections to the stories.

Starfield would have been huge if it had been released soon after Skyrim. But now it just looks old fashioned, and I think the "wide as an ocean, as deep as a puddle" analogy is good for Starfield. Meanwhile Witcher 3 - which is 10 years old! - has quests and storylines with choices and emotional impact. BG3 and KC:D2 are heirs to Witcher 3.

[–] YungOnions@lemmy.world 18 points 5 days ago (4 children)

If you're even remotely interested in Warhammer 40k, the Rogue Trader CRPG is excellent

https://store.steampowered.com/app/2186680/Warhammer_40000_Rogue_Trader/

[–] Ketram@lemmy.blahaj.zone 6 points 5 days ago

Owlcat in general, despite their buggy releases, make absolutely ambitious and exciting games that are terrifically well written. Wrath of the Righteous is my favorite CRPG out there, and Rogue Trader is close to that as well.

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[–] sigmaklimgrindset@sopuli.xyz 21 points 5 days ago (2 children)

Kingdom Come Deliverance wasn't even on my radar and now I'm obsessed. The NPCs are so fucking funny

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[–] HalfSalesman@lemm.ee 12 points 5 days ago* (last edited 5 days ago) (12 children)

I wish there were more new sci-fi RPGs of that quality.

I do hear CP2077 is good now and I keep meaning to play it.

TBH I'll probably end up enjoying Starfield once I get around to trying it as well.

[–] Jumi@lemmy.world 9 points 5 days ago (6 children)

CP2077's story is nice but short (for an RPG these days) but the meat is in the world and side missions.

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[–] PraiseTheSoup@lemm.ee 7 points 5 days ago (1 children)

I've had cyberpunk since launch and the only thing that has improved is stability. The game is still a hodgepodge of half baked RPG systems, most of which aren't even necessary to interact with. No amount of polish can change the fact that it's a turd underneath.

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[–] ArtemisimetrA@lemmy.duck.cafe 7 points 5 days ago (5 children)

I've heard people take that approach with Starfield and still be very disappointed. If it's space you want and are ok with creating your own story, Elite Dangerous is getting a pretty big revival

[–] pyre@lemmy.world 6 points 5 days ago

the difference is cyberpunk has good direction and writing. starfield's got neither. the problem with cyberpunk wasn't the core of the game, it was bugs. once they fixed most of those the actual direction and story of the game had a chance to shine through.

starfield's problem is the exact opposite. it was praised for being less buggy than the average BGS game, which is faint praise, but the problem is that it's badly designed from the very core. it has bad writing, terrible characters, no direction at all, and no vision. bland, boring and basic. there's no amount of updates that can fix that. the problems aren't technical. there's just no talent there.

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[–] ampersandrew@lemmy.world 23 points 6 days ago (1 children)

With its nuanced characters, wonderfully layered world, and incredible depth of interactions, it was natural to feel the game had set a new bar for the whole genre—but it was pointed out that declaring it the new standard was unreasonable and unsustainable given how few other developers could possibly rise to meet it.

You could make a game a third of the size of BG3, and it would still be excellent value for BG3's asking price. And no, you shouldn't attempt to make a competitor with BG3 on your first try. Nor should you try to make a competitor to Elden Ring on your first try; FromSoft had been making those games for the better part of 15 years, building and iterating on what came before. I do think more RPG developers should strive to follow the systems-driven approach that Larian has and be cognizant of what it is that we all like about BG3, but it can be sustainable if you don't try to hit a home run on the first pitch.

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[–] Adulated_Aspersion@lemmy.world 12 points 5 days ago

But BioWare games used to be the top tier gaming company standard for excellence. Bethesda used to release amazingly ambitious titles that were unmatched (albeit buggy!).

Greed outweighs the love of games.

[–] owenfromcanada@lemmy.world 22 points 6 days ago

This shouldn't surprise anyone. When you look through the classics, they're not "typical". Hell, one of the most iconic games involves a plumber fighting a punk-rock turtle to save a princess, with a variety of mushrooms both helping and hindering.

[–] kerrigan778@lemmy.world 8 points 5 days ago

Less flash, more passionate people allowed to create. Shocker.

[–] KingThrillgore@lemmy.ml 7 points 5 days ago (5 children)

Interestingly, Avowed is completely missing from this discussion.

[–] TheLowestStone@lemmy.world 12 points 5 days ago (2 children)

A very fair point, but alas… for better or worse, the bar has indeed been raised, and last month only proved that. February 2025 saw the release of a new RPG from one of the most beloved studios in the genre, Obsidian Entertainment. Avowed is modest by design, but nonetheless it's polished, accessible, and visually impressive, with a rich story from some of the best writers in the business—and the backing of Microsoft, one of the most influential and well-resourced videogame publishers of all time.

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