this post was submitted on 04 Aug 2023
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From Steam's self-published stats.

Baldur's Gate 3 could not be preloaded and weighed in at 125 gigabytes on disk, so when the game left Early Access at 11am US Eastern yesterday, Steam's bandwidth utilization shot up 8x over a span of 30 minutes. I know personally, I saw my download hit over 600 Mbps across a 1 Gbps fiber connection.

Kudos to the system engineers at Valve. It is mind-boggling that they have built infrastructure that robust.

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[–] Blackmist@feddit.uk 75 points 1 year ago (1 children)

And that was just one copy.

[–] TheFriendlyArtificer@lemmy.world 34 points 1 year ago (5 children)

That's nothing. My coworkers node_modules directory will soon require their own NAS and dedicated 10Gbps circuits.

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[–] Neato@kbin.social 59 points 1 year ago (8 children)

And it still gave me 800Mbps consistently right at launch time. Good servers.

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[–] dan1101@lemmy.world 43 points 1 year ago (7 children)

It's always amusing to me when a game has a huge download size but is also an overhead view game and you probably can't even get the camera close enough to the world objects to see the full texture detail.

[–] iforgotmyinstance@lemmy.world 57 points 1 year ago (1 children)

Camera isn't stuck in isometric view. You can zoom, pan, tilt and see all the fantastic detail.

[–] snooggums@kbin.social 17 points 1 year ago (4 children)

The original Dawn of War ruined isometric games for me since it allowed the pan and zoom, with mods allowing even more zooming in an out. BG3 having that ability has my interest peaked!

[–] teft@startrek.website 21 points 1 year ago (1 children)
[–] snooggums@kbin.social 5 points 1 year ago (2 children)

Thanks, I wasn't sure it was right but also too lazy to check.

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[–] joe@lemmy.world 11 points 1 year ago* (last edited 1 year ago) (5 children)

Please, please don't take this as any insult or criticism, but for future reference, it's "piqued".

This particular homophone is almost as devious as "milquetoast". (Sounds like "milk toast")

Edit: someone beat me to it and now I feel like a jerk for piling on. Sorry!

[–] InverseParallax@lemmy.world 5 points 1 year ago (1 children)

An easy way to remember "milquetoast" is with context, here let me use it in a sentence:

"Mistake Not My Current State Of Joshing Gentle Peevishness For The Awesome And Terrible Majesty Of The Towering Seas Of Ire That Are Themselves The Mere Milquetoast Shallows Fringing My Vast Oceans Of Wrath is an Eccentric-class Offensive Unit."

See, didn't that clear it all up?

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[–] exscape@kbin.social 10 points 1 year ago (1 children)

I wouldn't say it's overhead. When you zoom a bit it's more like a third party view, except you can move the camera around.

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[–] carl_dungeon@lemmy.world 10 points 1 year ago (1 children)

A lot of older games were bigger because of static assets. Riven (myst 2) was fucking huge because it was like 60,000 jpgs. It was on 5 discs. Later games running in a 3D engine just had texture files and small models, they were a lot smaller.

There’s that quake 2 clone that team did a while back that was only 92KB- it generated everything in memory on the fly. Krieger I think it was called?

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[–] pixelscience@lemm.ee 5 points 1 year ago

You can use the scroll wheel to zoom in pretty darn close! Closer than you probably ever need to.

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[–] Oha@feddit.de 30 points 1 year ago (9 children)

Steam would profit from integrating something like the bittorrent protocol for downloads imo

[–] mates1500@lemmy.world 26 points 1 year ago

it is already partially implemented for local network transfers.

[–] SpermGoobler@lemmy.blue 18 points 1 year ago (1 children)

While true, us asymmetric broadband customers (where my upload is 1/10th my download) are grateful this is not the case:D

[–] loutr@sh.itjust.works 16 points 1 year ago (6 children)

It could be opt-in with rewards for toggling it on.

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[–] Appoxo@lemmy.dbzer0.com 7 points 1 year ago (1 children)

Thank you and please not. I value my upload for myself. At best make it an opt-in!

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[–] redcalcium@lemmy.institute 6 points 1 year ago (1 children)

They do have such system, but only works for clients in the same lan.

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[–] PrototypeArchie@sh.itjust.works 22 points 1 year ago

Didn't know this stat was public. Cool

[–] fne8w2ah@lemmy.world 17 points 1 year ago* (last edited 1 year ago)

Precisely why data caps for fixed-line broadband was an extremely brain-dead idea to begin with.

[–] vermingot@lemmy.world 16 points 1 year ago

In that spike my download speed went from 80 to 2 Mbps, I tried right after with another game, got 80 again. Baldur's Gate really strained their network

[–] Muffi@programming.dev 13 points 1 year ago (7 children)

Anyone who has info about the environmental impact of something like this, compared to physical media? Not trying to be a downer, I'm genuinely curious.

[–] TheOctonaut@mander.xyz 41 points 1 year ago (3 children)

As in DVDs or Blu Rays?

Computers running for hours just downloading, servers running hot to share the files, extra bandwidth in use - certainly not free.

But in contrast to producing optical media, burning data onto it, printing a cover, sticking it in a plastic box, sticking that plastic box in a larger box with polystyrene peanuts, putting that box with other boxes on a pallet, wrapping them in shrink wrap, flying them across the world, discarding the wrap, breaking down the pallet, driving individual boxes around a region, having an employee come to the store early by car to unload boxes, and have them put individual game cases on display on metal shelves and then lighting and air-conditioning said game cases for a few weeks until they're all sold to customers who drive to and from the store, and then run it on their local computer... Download has got to be more efficient. Certainly when most games then have an update to the disc version already required to download by the time the customer gets home.

[–] fidodo@lemmy.world 19 points 1 year ago

The vast majority of the distance covered is using light as the transmission medium, so we can't really get much more efficient than that.

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[–] Hillock@kbin.social 7 points 1 year ago

I don't think the difference is worth considering. The computers running for hours actually playing the game would be the same and that's the bulk of the energy consumption. The spike from downloading it or physical distribution is probably irrelevant in the big picture.

The main argument in favor of downloading is, it's easier to provide the necessary energy in a cleaner way. You just need electricity, and you could power everything using solar or other "clean" sources. While the production and distribution of the physical copies will have to be done by boat, car, and potentially even airplane. And I think we are still far away from electric shipping boats.

[–] towerful@programming.dev 6 points 1 year ago

I have no info on it. I can speculate, and I'm happy to be corrected!

There is no way that physical media is greener.
Just the sheer production of physical media would be more than the servers, never mind the transportation, space in shops, people traveling to pick it up.
And then, day 1 rolls around and there would still be updates.
10x bandwidth for an hour is nothing.

And I'd consider everything up to the trunk routes of the internet. Ultimate, internet trunks and consumers are going to have internet. A data center peering to the trunks isn't hugely power intensive, the networks are going to exist and the bandwidth is available, it's mostly a matter of cost. So, it's essentially steams datacenter impact.

Could probably estimate it.

If it's able to deliver 150tbps, and we assume steam is using 100gbps networking per server (ultimately, it's just file serving), that's 1500 servers.
Say a server is 1.5kw, that's 1.5kw of power and 1.5kw of heat. DC cooling is about 15%, so 1.77kw per server.
Or 2.7 MW for all 1500 servers.
Round that up to 3MW to account for backups, spares, switches etc.
So, let's assume that the BG3 download took 3MW for 1 hour.
And, I feel, this is an over estimate.

Trucks are 300-500kw. Let's take 300kw, best case.
A single DVD case (let's ignore that this game is on the edge of a 4-layer bluray, and say it's single disc) is 55 grams.
2.5m copies (the lowest sales estimate I've seen) would be 137,500 kilograms, or 137t.
A 44t artic truck can carry 24t of cargo (this depends on the actual truck and local regulations, of course).
So, moving 137t of discs requires 6 trucks.
6 X 300kw = 1.8 MW.
So, if it take more than 2 hours to truck these discs to get them to stores, then transportation is already over the DC power requirements.

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[–] Azzu@lemm.ee 8 points 1 year ago (1 children)

Isn't this basically the same with every bigger release?

[–] CupDock@lemmy.world 19 points 1 year ago

Normally pre-loading helps to even the load. For automatic updates, Steam strategically distributes them to even the load.

[–] Sev@feddit.uk 6 points 1 year ago (2 children)

Not the right place to ask, or maybe to be seen. But I watched ACG's video on this and I LOVE the classes and how meat n potatoes they are. No guffy [what I call] Horde style shit like Necromancer or whatever.

I've only ever played DnD once IRL in a discord and some online board thing, but I enjoyed the dice rolling and how posistioning worked. Is it a bit of xcom meets diablo if I twisted your arm to compare to another game genre? A friend and I tried that Gloomhaven game and we HATED it lol, but this looks a little more engaging at least from a very first glance.

Plus a few friends have picked it up, so i'm not sure if I could join their game to help kinda like we did with D4 which was super fun.

[–] the_vale@apollo.town 6 points 1 year ago

XCOM meets Diablo is a decent enough way of putting it, as long as you don't expect the mechanics to be 1:1. Since you brought up positioning, there's no grid for movement, or flanking, for example. Battles are turn-based, like XCOM, but it's not split in player turn and AI turn, instead, each individual character/npc gets its own turn, with the order decided based on dice rolls and whatever modifiers are applicable.

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I absolutely contributed to that and bought it day one.

[–] Willer@lemmy.world 5 points 1 year ago (1 children)

2.25 Terabytes per second for regular use? Thats actually not that bad considering its the entirety of steam. I kind of want to see those numbers for youtube.

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[–] DarkThoughts@kbin.social 5 points 1 year ago

I even had the download cancel midway through. I honestly can't remember personally experiencing a game release that brought their servers to its knees. They should've really done at least a day of preload time though, that would've saved a lot of trouble.

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