this post was submitted on 23 Dec 2024
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Games

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[–] Unlocalhost@lemmy.world 3 points 2 days ago

Wait, so they are bringing back the Sega channel?

[–] Protoknuckles@lemmy.world 23 points 3 days ago (3 children)

"Again".

I used to have a Sega Channel as a kid. It was this big clunky cartridge with its own power supply and internet connection that downloaded Sega Genesis games. It was incredible.

[–] Omega_Jimes@lemmy.ca 2 points 2 days ago

I knew a kid who had the Sega channel thing, it was amazing to watch.

[–] const_void@lemmy.ml 13 points 3 days ago

The Internet was not part of the system

Programming and transmission of the Sega Channel's monthly services started with a production team at Sega, which would put together content every month and load it onto a CD-ROM. It was then sent to TCI's satellitestation,[12] located in Denver, Colorado.[13] From the station, the signal was transmitted via Hughes Communications' Galaxy 7 satellite, which uploaded at 1.435 GHz and downloaded at 1.1 GHz, to the local cable providers.

[–] deranger@sh.itjust.works 2 points 3 days ago

While doing some research on Sega Channel (I was a SNES kid) I found this article which has a lot of cool info.

[–] Makeshift@sh.itjust.works 12 points 3 days ago

Netflix is an interesting comparison.

Old Netflix where it was an affordable deal for a lot of entertainment?

Or the more expensive modern Netflix that I cancelled because they created payment tiers where you pay to be advertised to?

[–] newthrowaway20@lemmy.world 9 points 3 days ago

With what games? Sega doesn't have the catalogue to demand a subscription.

[–] ninjabard@lemmy.world 10 points 3 days ago (2 children)

Yes, because Stadia did so well.

[–] Dark_Arc@social.packetloss.gg 8 points 3 days ago* (last edited 3 days ago) (2 children)

It would've been fine... If Google had stuck to it and marketed it, it would've worked out. I'm convinced interest rate hikes are what actually killed Stadia.

Also it wasn't even Netflix like... You're right about one thing though, part of the reason stadia didn't do well is 90% of gamers think it was some laggy Netflix for games thing.

[–] MellowYellow13@lemmy.world 1 points 2 days ago* (last edited 2 days ago)

Stadia was never gonna do well lmao

[–] ninjabard@lemmy.world 3 points 3 days ago (1 children)

I say that as someone who has a Stadia controller. I completed one story playthrough of Cyberpunk 2077 and I only had two or three times where I had to reset because of a bug. And I agree. It wasn't marketed well at all and on paper it should have worked. Monthly subscription and try out the latest games even if you don't have the PC specs or latest console to run it. Or you can out right purchase a game and it's tied to your Google/Stadia account.

[–] ITeeTechMonkey@lemmy.world 4 points 3 days ago

The biggest obstacle with Stadia suceeding was Google's, rightfully earned, reputation to kill their products.

It ended up becoming a self fulfilling prophecy and has further cemented Googles reputation for killing products/services.

Google's M.O these days seem to be "If it doesn't make money instantly, kill it and move on."

[–] Stern@lemmy.world 5 points 3 days ago

Gamepass serms to be doing okay, which imo is more analguous. Gamepass for just one companies games probably won't though, even if Sega does have a pretty good library.