This guy is already implying that youll like it better if 3 randoms die as 1 loved one, he's choosing for you already in the explanation πππ
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There is no such thing as an "amount of people". It's "number of people". And the question given is basic game theory, just worded to be nasty.
More challenging if there's only one person on the middle tracks.
As many frags as possible
Just kill them all
with a knife or whatever
This is only superficially a prisoner's dilemma. In a true one, you cannot get a better result for yourself no matter what the other person does, but here if you assume the other person pulled the lever, there is no reason to pull the lever yourself.
To fix this, you can have 4 relatives on the trolley, and 5 of the opposite faction way back on the middle track. Both do nothing, 1 relative of each is killed. One guy switches the lever, their relatives are all fine, other guy loses 5. Both switch, crash with all 8 relatives on the trolley dead.
I see what you're trying to do and you're not necessarily wrong, but you're kinda perpetuating the attitude that inspired someone to make this meme in the first place
I'm not sure I follow. Should this meme's creator not have been inspired?
Touche. But no, my point was more of a haphazard reflection on how both the Trolley Problem and Prisoner's Dilemma are (by design) built on the idea of reducing human life and/or morality and empathy down to a math problem. It is a method of thought that has its purposes, sure, but I think too many people make that their default setting, which makes dehumanization more common, even if subconsciously. Idk man, I'm going through some stuff
Edit: Fixed a pretty bad typo
Given that this problem is given during corporate interviews ... it probably screens for the requisite level of sociopathy.
How much did I like that one guy really.
Are the 5 people on the opposong trolley worthy of death? Will killing them outweigh losing my loved ones?
Or is the one loved one ill save my really hot 1st cousin?
Because with the rest of the family dead, we can live happily ever after without any annoying incest complaints.
ΰ² β _β ΰ²
I ban trolleys. Everyone walks.
Well obviously you should pull the lever once the front wheels past the split but before the rear wheels cross it, so that trolley gets off the rails. This way everybody has the chance to survive and you have defensible position during inevitable court hearing.
If you think about this for any length of time and actually imagine this scenario, you realise you don't pull the lever and it's not even close.
Wrong. You pick the obviously wrong moral stance and then aggressively yell about it on the internet. The more obvious it becomes that you are wrong, the louder you yell. This protects your ego from introspection.
That's something a lot of people will do for fun.
SHUT UP. THE RIGHT CHOICE IS TO DROP A NUKE ON EVERYONE.
π‘
that right, I'd masturbate on the tracks and on the people tied to the tracks so they are slipery and can slide or bounce to safety. And before you judge me, its the only thing I'm really good at and we should make the most of what we have in life.
Failing that for whatever reason (or maybe in addition to that), I'd asses which of the prospects are lefties and make sure those people in particular live. Sorry centrists and republicans, but we need the votes and some people have to die, but I'm focussed on doing the least harm here.
wildest trolley solution I've seen so far lmao (the slippery jon trons)
:(
Have these folks seen The Good Place? Or are they just approaching the same conclusion by accident?
mercifully pulling both levers.
But then how do you kill the remaining two people?
Survivor's guilt
The meaning behind the trolly problem has been entirely eroded at this point.
for the longest time, i did know that game theory did not have anything to do with βgamesβ and that it is somehow connected to the prisoners dilemma, but the concept as such wasnβt very clear to me. If you are like my former me, take 30 minutes out of your day and visit https://ncase.me/trust/ to learn and play around with game theory; itβs a great webpage and itβs pretty good fun all around.
I did a few game theory simulations in college and they were always real interesting. In one of them for example, it was a multiplayer game, with multiple interactions. I think it was to simulate global trade basically: you could cooperate with as many players as you want and each time you cooperate you both get a point. If you defect then you get two and they get none. However, all the players could see what the other players are doing, so if you defected they would know and probably would play (trade) with you. The best way to win was to form as many connections as possible and fully cooperate the whole time.
I formed maybe like 20-30 connections with other players and didn't defect. Each point was worth a few cents or something. So I walked out with a check for like $20-$50 or something. Many players walked out with nothing because they cheated too many people too many times and nobody wanted to trade with them.
Therefore, clearly, the best economic policy is protectionism, tariffs, trade wars, and fucking over both allies and enemies, right? Right?!?
Your simulation seems to only punish selfish actors when that's not always the case. Doesn't include natural monopolies, lacks clandestine exploitation, and there's likely no market capture or saturation. In such a case the only play is to cooperate.
That page is very well done and interesting, thanks for sharing!
I think these scenarios might be easier to analyze if we made them a bit more realistic.
This an analogy for military intervention. If we empower our military to be proactive, we can save one "good guy"^TM^ by killing 3 bystanders. But if NATO's adversaries are participating too we lose 3 of our "good guy"^TM^
I think the abstract nature is one of the strengths. If you ask someone a question about military intervention, their pre-existing views towards military intervention will heavily bias their answer.
Yell "Jump!"
Tit. For. Tat.