Can confirm for both Gog and steam I have always had access to the original fallout which went missing off store fronts for a number of years
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Video game news oriented community. No NanoUFO is not a bot :)
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My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
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sadly about 60% of the games i have through steam do not function in "offline mode"
That might not be on steam but the way the game was made and even if it gotten thru piracy that it would still not work.
Well GOG should drop the dark pattern to get you to download Galaxy. Besides that they're alright
I had a situation with The Saboteur.
When installed manually with downloaded installers it had configuration issues, IIRC it was limited to 1280x720 and the in game option to modify it didn't work.
But when installed with Galaxy it defaulted to 1920x1080 and the in game options worked.
At that point my game was working and I didn't investigate further so I don't know if it was downloading different installers, or performing post install tweaks to my game config, but from a functional perspective the game was broken when not using Galaxy. Ideally whatever the "magic" was it should be included in the standalone installers!
GOG also manages the offline installers. Especially for older games. They are known to deliver badly configured DOSBox games. GOG put us in contact with their technical team for one such game. Their technical team just ghosted us.
Yeah they manage both distribution methods.
I'm just highlighting at least one example where they have regrettably left the standalone as a 2nd class option.
trying not to cry
cry a lot
give those people some cookies !
bursts in tears
The missing context here (I think) is that California passed a law saying that digital storefronts (like steam and gog) can't say things like "buy game" because you aren't actually gaining ownership of the game, but instead just buying a license to access it. Some people were questioning if this law should apply to gog since their games are drm free and can be freely installed on any compatible devices once you download the installer.
It should because their use agreement makes it clear that you don't own the games but are licensing them. That's pretty much why they had to clarify what they said I'd imagine. IMO, proving the point of the law, really.
This is equally true for almost any game ever sold, including physical ones. You only ever own a license that specifies what you can and cannot do with the game. The difference is in what this license is tied to, for example either a physical copy of a given game or an account that can be remotely deactivated taking away all your games. In GOG's case once you grab the installer, the game license cannot be easily forcibly revoked, just as with the physical copy.
The difference with physical is that you own the physical medium the license is stored on and are permitted to sell the physical medium with the license. With digital downloads you are not allowed to sell a drive with the files. Since you are technically making a copy.
Thanks for saying this.
With recent campaigns and rants against digital media, people often claim that "you own the game if you buy a physical copy". That always makes me sigh, because it's false.
Not saying there are some advantages for some use cases, but I dislike hyperbole and untruths.
Some of their games are drm-free/have offline installers
For those willing to do a bit of CLI work there are even tools to pull your whole library automagically. Just make sure you got the space for it. Sitting at just over 1.5 TB here.
Did people think they meant something else? Or was it more that they didn't really elaborate and folks didn't know quite what they meant?
Just make sure you download them and back them up yourself because they certainly can revoke your ability to download them from their servers, is what they are implying here.
Sure, just like other brick and mortar stores can refuse to give you backups of a DVD you own.
As long as the installer works offline this is just as good. It's up to you to store it in whichever format you prefer so that you don't lose it - hard drive, thumb drive, DVD...
If you nuke your computers hard drive with the installers of your games, or you step on your blu rays with games and break them, then you lose access to them. As it's always been, no matter the format?
Well yes, of course. They sell you an installer and it's on you to download it. That the servers could be turned off at one point in the future because the company doesn't have money any more should be clear. It's on you to save the installer on your own hard drive, not the companies!
Yeah, like when you buy a physical copy of a gane, it's up to you to make sure you keep that copy somewhere you can find it again, assuming it hasn't started decomposing.
Luckily there are some friendly people with eye patches and peglegs on the internet backing them up for you.
"It's not piracy, it's federated backups!"
I like this. I'm not stealing it, just copying it for personal use.
Good luck finding a semi obscure 15 year old game on the high seas.
You might be surprised. Plenty of sites backing up whatever they can. Try archive.org and various abandonware sites.
Or, I might not be surprised at all. You might find Borderlands for the next 20 years, but what about the games that only sold like 40k copies to begin with?
Surprisingly easy a lot of the time, mostly because nobody seems all that enthusiastic about enforcing the copyright.
Will they also help during a zombie apocalypse? Asking for a friend...
In case of zombie apocalypse, your best friends will probably be a bicycle (to get away from the zombies in almost any terrain and road condition, not be without industrial fuel the next day, and be able to do needed repairs with rough tools and scraps that can be found), a hunting knife, and maybe a crossbow if you can find one (weapons that can be sharpened and reused, and crossbow allowing random joes to just make piercing sticks (again with scraps that can be found anywhere) that work like an arrow, again weapons that do not depend on industrial infrastructure that will not be available anymore). Games that need electricity would be extremely hard to use, it's better to buy card decks that have multiple rule sets for different games to play, like french decks and tarot, maybe a tabletop set that also has multiple games.
licensing issues
I understand that the buyer doesn't lose the de facto ability to install the game from a local copy of the installer, but is it possible to lose the de jure right to install the game in that way due to licensing issues on GOG's end? I'm not saying it is, I'm just curious.
is it possible to lose the de jure right to install the game in that way due to licensing issues on GOG’s end
Someone can correct me if I'm wrong, but my understanding is that no, you can't. When you buy the game, you've obtained a perpetual license to install and play that game, similar to what you'd have if you bought the game on a disk. You can lose your ability to download the game, that isn't guaranteed to be unlimited or perpetual, but installing it via the installer you downloaded, and playing it once you do, are forever. (This is in contrast to something like Steam, where you rely on their servers granting you permission to install the game, and that permission can be revoked.)
How is backing up an installer from GoG different in any way to backup a game folder in Steam?
Both can be copied to a different computer and used to run the game offline forever (unless of course the game has DRM, in which case both suffer from the same problem).
Right, if you download the offline installers, then they can't stop you from doing whatever you're going to do with it but you don't own them. Legally, you can't sell them, transfer them to someone else, etc.
There are other sections that make the lack of ownership by you clear and that you still have to abide by the publisher's/developer's licensing agreements but Section 10 states the situation outright:
Section 10 of the GOG user agreement says:
GOG content is owned by its developers/publishers and licensed by us.