this post was submitted on 26 Sep 2024
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Yeah, how would suing something that can't feel pain help you get it up...

Sure it's nice to hear and all but I wrote them off a long time ago and this does nothing to make up for terrible ethics.

[–] SSJMarx@lemm.ee 76 points 2 days ago (1 children)

That's cool now could you tell your lawyers to go in a different direction with respect to mods and fan games?

[–] Xanis@lemmy.world 2 points 1 day ago* (last edited 1 day ago)

Pokemon effectively makes them all the money they need and all they need to do is sick one of the rabid lawyers they keep in the basement on anyone even remotely infringing upon what they think they own.

They're like a litigation equivalent to McDonald's land ownership twist to company financial equivalency.

[–] YeetPics@mander.xyz 7 points 1 day ago* (last edited 1 day ago) (2 children)

The different direction;

No more original IP, and 99% of profits come from litigating against end users.

(It's the same direction as before, just not including AI yet)

[–] prof_wafflez@lemmy.world 5 points 1 day ago* (last edited 1 day ago)

List of a few of Nintendo's new IPs from the last 15 or so years:

  • Arms
  • Good Job!
  • 1-2 Switch
  • Dillon
  • Splatoon
  • Snipperclips
  • Pushmo
  • Steel Diver
  • Fluidity
  • Nintendoland

Just because you aren't buying/playing them doesn't mean they aren't making them. Let's also not ignore the amount of time to develop a game has increased significantly or how gamers overwhelmingly choose to buy games from well-known IP. They are a company and need to pay their employees. I'm not a fan of Nintendo's litigation practices, but I'm also not a fan of how whiny and bitchy gamers have become. If they aren't whining and or bitching, they are harassing developers and actors.

[–] jol@discuss.tchncs.de 3 points 1 day ago

I mean, that direction is extremely lucrative, whereas AI is extremely expensive and totally unproven to be profitable.

[–] HawlSera@lemm.ee 33 points 2 days ago (1 children)

Nintendo n....

Wait they did a good thing? huh, that's... new

[–] celsiustimeline@lemmy.dbzer0.com -1 points 1 day ago (1 children)

Nintendo militantly protecting their IP, to the detriment of pirates, is their prerogative. Inside the dev culture, they're one of the best and most respected AAA shops in the business. Their games speak for themselves.

[–] HawlSera@lemm.ee 1 points 1 day ago

I mean morally good, if Disney didn't suck total dogshit now, I'd call Nintendo the Disney of Gaming

[–] demizerone@lemmy.world 40 points 2 days ago

They want AI to get to a point where they can sue it.

[–] Soup@lemmy.cafe 3 points 1 day ago

Good for them. I’d love to see ALL industries do this but that’s going to be impossible. We’d need greed eradicated before that happens.

[–] Jomega@lemmy.world 22 points 2 days ago (8 children)

Good thing happens:

Lemmy: Yeah but lawsuits am I right?

Can't you people be happy for one goddamn second?

[–] Spider89@lemm.ee 25 points 2 days ago* (last edited 2 days ago)
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[–] vga@sopuli.xyz 11 points 2 days ago

Huh. Time to buy some stock.

[–] SomeGuy69@lemmy.world 19 points 2 days ago* (last edited 2 days ago) (4 children)

It's too early. In 10 years Nintendo will, it's the Nintendo rhythm.

You don't have to shove AI into everything but it allows for a lot of amazing and crazy things. Gameplay first and I don't think we need AI for this, but a lot of side elements can be handled by AI. Be it sounds, dialogues, voices, randomness in monster or level design etc. In general, AI could be good with filling games with content without it being generic. It will help to elevate content past obviously identifiable "random" content. Same way an AI image doesn't look AI if it's well made. However, we'll get a lot of shovelware stuff of lazy companies, no one needs those.

[–] HobbitFoot@thelemmy.club 8 points 2 days ago

There is already a lot of work in generative game design that doesn't involve AI, including a lot of procedurally generated items. There is also a lot of bad generated designs as the inputs allowed to be changed are not sufficient enough to create enough variance.

[–] Asafum@feddit.nl 5 points 2 days ago* (last edited 2 days ago)

I know it was funky in its initial release, but I miss when openAI had free api access so a bunch of games temporarily had chat with NPCs. It was really cool.

Spacebourne 2 had an AI ship computer you could ask questions or whatever. Craftopia had all NPCs and monsters with chat capabilities which was kinda hilarious because a goblin that's attacking you would tell you it's peaceful and would never hurt anyone lol

It's one thing I've wanted forever to be in a video game, the ability to communicate what I want to communicate and to get dynamic responses, not just some dialogue wheel or whatever

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[–] exanime@lemmy.world 10 points 2 days ago

If the "different direction" to sue everyone who liked them before?!

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