this post was submitted on 26 Sep 2024
788 points (97.9% liked)

Games

16743 readers
797 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] SomeGuy69@lemmy.world 20 points 1 month ago* (last edited 1 month ago) (3 children)

It's too early. In 10 years Nintendo will, it's the Nintendo rhythm.

You don't have to shove AI into everything but it allows for a lot of amazing and crazy things. Gameplay first and I don't think we need AI for this, but a lot of side elements can be handled by AI. Be it sounds, dialogues, voices, randomness in monster or level design etc. In general, AI could be good with filling games with content without it being generic. It will help to elevate content past obviously identifiable "random" content. Same way an AI image doesn't look AI if it's well made. However, we'll get a lot of shovelware stuff of lazy companies, no one needs those.

[–] HobbitFoot@thelemmy.club 8 points 1 month ago

There is already a lot of work in generative game design that doesn't involve AI, including a lot of procedurally generated items. There is also a lot of bad generated designs as the inputs allowed to be changed are not sufficient enough to create enough variance.

[–] Asafum@feddit.nl 5 points 1 month ago* (last edited 1 month ago)

I know it was funky in its initial release, but I miss when openAI had free api access so a bunch of games temporarily had chat with NPCs. It was really cool.

Spacebourne 2 had an AI ship computer you could ask questions or whatever. Craftopia had all NPCs and monsters with chat capabilities which was kinda hilarious because a goblin that's attacking you would tell you it's peaceful and would never hurt anyone lol

It's one thing I've wanted forever to be in a video game, the ability to communicate what I want to communicate and to get dynamic responses, not just some dialogue wheel or whatever

[–] 1984@lemmy.today 5 points 1 month ago* (last edited 1 month ago) (1 children)

I mean, look at No Man's Sky. It's not Ai but some algorithm creating the world and it looks really generic and the same everywhere.

I hope using AI can make worlds like that feel actually different.

[–] SomeGuy69@lemmy.world 2 points 1 month ago

Yeah that semi randomness of NMS is what I had in mind. AI could improve that a lot.