this post was submitted on 31 Aug 2024
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[–] seang96@spgrn.com 5 points 2 weeks ago (1 children)

No way Nintendo will allow this game on their system if it could even handle it. The nighttime city players can be quite R rated.

[–] ArtVandelay@lemmy.world 2 points 2 weeks ago (1 children)

Don't hang out in Limsa after dark

[–] seang96@spgrn.com 1 points 2 weeks ago

Haven't played in a while couldn't remember the worse offender thanks haha

[–] lorty@lemmy.ml 3 points 2 weeks ago

As unlikely as it is, it would be interesting if FFXIV was a Switch 2 launch title

[–] shadowedcross@sh.itjust.works 1 points 2 weeks ago

I can't imagine playing it on a switch, would probably run very poorly.

[–] ganoo_slash_linux@lemmy.world -5 points 2 weeks ago (2 children)

FF14 is basically unplayable at resolutions below 1080p. There's simply not enough pixels to display all the detail needed for serious play e.g. hotbars, buff/debuff bars, target/focus target, party list, castbars and enough empty screen space to see the boss. It's also complete ass trying to raid at below 50-60fps. If your framerate is low enough it starts to become a dps loss since the time you can queue your next skill is delayed until the next frame is drawn, effectively increasing your global cooldown. On top of that no access to 3rd party programs on PC that would help alleviate these issues e.g. framerate locking, zoomhacks. Only way this works out is that the new nintendo switch is a 1080p+ 60fps+ capable machine with specs equivalent to a midrange PC from 3-4 years ago. Or Yoshida is talking out of his ass giving a japanese PR response, which is pretty typical

[–] narc0tic_bird@lemm.ee 5 points 2 weeks ago

UI can render in higher resolutions than the 3D world. A lot of games actually do that.

[–] zurohki@aussie.zone 5 points 2 weeks ago

People are playing it on Steam Deck. Handhelds might not be viable for high end raiding, but there's a lot more to the game than that.